36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
|
|
// This file is subject to the terms and conditions defined in
|
|
// file 'LICENSE.txt', which is part of this source code package.
|
|
|
|
using System;
|
|
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
|
|
|
|
namespace Microsoft.Xna.Framework.Content.Pipeline
|
|
{
|
|
/// <summary>
|
|
/// Provides methods for reading Windows Media Video (.wmv) files for use in the Content Pipeline.
|
|
/// </summary>
|
|
[ContentImporter(".wmv", DisplayName = "Wmv Importer - MonoGame", DefaultProcessor = "VideoProcessor")]
|
|
public class WmvImporter : ContentImporter<VideoContent>
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of WmvImporter.
|
|
/// </summary>
|
|
public WmvImporter()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the XNA Framework when importing a .wmv file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
|
|
/// </summary>
|
|
/// <param name="filename">Name of a game asset file.</param>
|
|
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
|
|
/// <returns>Resulting game asset.</returns>
|
|
public override VideoContent Import(string filename, ContentImporterContext context)
|
|
{
|
|
var content = new VideoContent(filename);
|
|
return content;
|
|
}
|
|
}
|
|
}
|