// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Provides methods for reading Windows Media Video (.wmv) files for use in the Content Pipeline.
///
[ContentImporter(".wmv", DisplayName = "Wmv Importer - MonoGame", DefaultProcessor = "VideoProcessor")]
public class WmvImporter : ContentImporter
{
///
/// Initializes a new instance of WmvImporter.
///
public WmvImporter()
{
}
///
/// Called by the XNA Framework when importing a .wmv file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
///
/// Name of a game asset file.
/// Contains information for importing a game asset, such as a logger interface.
/// Resulting game asset.
public override VideoContent Import(string filename, ContentImporterContext context)
{
var content = new VideoContent(filename);
return content;
}
}
}