91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.Collections.ObjectModel;
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using System.Reflection;
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namespace Microsoft.Xna.Framework.Content.Pipeline
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{
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/// <summary>
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/// Represents a processor parameter. Processor parameters are automatically discovered by the content pipeline. Therefore, only custom processor developers should use this class directly.
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/// </summary>
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[SerializableAttribute]
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public sealed class ProcessorParameter
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{
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PropertyInfo propInfo;
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ReadOnlyCollection<string> enumValues;
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/// <summary>
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/// Default value of the processor parameter.
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/// </summary>
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public Object DefaultValue { get; set; }
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/// <summary>
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/// Description of the parameter, as specified by the [Description] attribute.
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/// </summary>
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public string Description { get; set; }
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/// <summary>
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/// Name of the parameter displayed in the designer, as specified by the [DisplayName] attribute.
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/// </summary>
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public string DisplayName { get; set; }
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/// <summary>
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/// Gets a value indicating whether the parameter is an enumeration.
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/// </summary>
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public bool IsEnum
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{
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get
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{
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return enumValues != null;
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}
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}
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/// <summary>
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/// Available options for enumerated type parameters. For parameters of other types, this value is null.
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/// </summary>
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public ReadOnlyCollection<string> PossibleEnumValues
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{
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get
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{
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return enumValues;
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}
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}
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/// <summary>
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/// Name of the property, as defined in the C# code.
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/// </summary>
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public string PropertyName
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{
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get
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{
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return propInfo.Name;
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}
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}
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/// <summary>
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/// Type of the parameter.
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/// </summary>
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public string PropertyType
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{
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get
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{
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return propInfo.PropertyType.Name;
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}
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}
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/// <summary>
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/// Constructs a ProcessorParameter instance.
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/// </summary>
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/// <param name="propertyInfo">The info for the property.</param>
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internal ProcessorParameter(PropertyInfo propertyInfo)
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{
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propInfo = propertyInfo;
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if (propInfo.PropertyType.IsEnum)
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enumValues = new ReadOnlyCollection<string>(propInfo.PropertyType.GetEnumNames());
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}
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}
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}
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