// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.ObjectModel;
using System.Reflection;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Represents a processor parameter. Processor parameters are automatically discovered by the content pipeline. Therefore, only custom processor developers should use this class directly.
///
[SerializableAttribute]
public sealed class ProcessorParameter
{
PropertyInfo propInfo;
ReadOnlyCollection enumValues;
///
/// Default value of the processor parameter.
///
public Object DefaultValue { get; set; }
///
/// Description of the parameter, as specified by the [Description] attribute.
///
public string Description { get; set; }
///
/// Name of the parameter displayed in the designer, as specified by the [DisplayName] attribute.
///
public string DisplayName { get; set; }
///
/// Gets a value indicating whether the parameter is an enumeration.
///
public bool IsEnum
{
get
{
return enumValues != null;
}
}
///
/// Available options for enumerated type parameters. For parameters of other types, this value is null.
///
public ReadOnlyCollection PossibleEnumValues
{
get
{
return enumValues;
}
}
///
/// Name of the property, as defined in the C# code.
///
public string PropertyName
{
get
{
return propInfo.Name;
}
}
///
/// Type of the parameter.
///
public string PropertyType
{
get
{
return propInfo.PropertyType.Name;
}
}
///
/// Constructs a ProcessorParameter instance.
///
/// The info for the property.
internal ProcessorParameter(PropertyInfo propertyInfo)
{
propInfo = propertyInfo;
if (propInfo.PropertyType.IsEnum)
enumValues = new ReadOnlyCollection(propInfo.PropertyType.GetEnumNames());
}
}
}