Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Graphics/Texture2DContent.cs
2019-06-25 16:00:44 +03:00

29 lines
738 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
{
public class Texture2DContent : TextureContent
{
public MipmapChain Mipmaps
{
get { return Faces[0]; }
set { Faces[0] = value; }
}
public Texture2DContent() :
base(new MipmapChainCollection(1, true))
{
}
public override void Validate(GraphicsProfile? targetProf)
{
throw new NotImplementedException();
}
}
}