// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using Microsoft.Xna.Framework.Graphics; namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics { public class Texture2DContent : TextureContent { public MipmapChain Mipmaps { get { return Faces[0]; } set { Faces[0] = value; } } public Texture2DContent() : base(new MipmapChainCollection(1, true)) { } public override void Validate(GraphicsProfile? targetProf) { throw new NotImplementedException(); } } }