Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/ContentStats.cs
2019-06-25 16:00:44 +03:00

50 lines
1.3 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
/// <summary>
/// Content building statistics for a single source content file.
/// </summary>
public struct ContentStats
{
/// <summary>
/// The absolute path to the source content file.
/// </summary>
public string SourceFile;
/// <summary>
/// The absolute path to the destination content file.
/// </summary>
public string DestFile;
/// <summary>
/// The content processor type name.
/// </summary>
public string ProcessorType;
/// <summary>
/// The content type name.
/// </summary>
public string ContentType;
/// <summary>
/// The source file size in bytes.
/// </summary>
public long SourceFileSize;
/// <summary>
/// The destination file size in bytes.
/// </summary>
public long DestFileSize;
/// <summary>
/// The content build time in seconds.
/// </summary>
public float BuildSeconds;
}
}