// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Content building statistics for a single source content file.
///
public struct ContentStats
{
///
/// The absolute path to the source content file.
///
public string SourceFile;
///
/// The absolute path to the destination content file.
///
public string DestFile;
///
/// The content processor type name.
///
public string ProcessorType;
///
/// The content type name.
///
public string ContentType;
///
/// The source file size in bytes.
///
public long SourceFileSize;
///
/// The destination file size in bytes.
///
public long DestFileSize;
///
/// The content build time in seconds.
///
public float BuildSeconds;
}
}