// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; namespace Microsoft.Xna.Framework.Content.Pipeline { /// /// Content building statistics for a single source content file. /// public struct ContentStats { /// /// The absolute path to the source content file. /// public string SourceFile; /// /// The absolute path to the destination content file. /// public string DestFile; /// /// The content processor type name. /// public string ProcessorType; /// /// The content type name. /// public string ContentType; /// /// The source file size in bytes. /// public long SourceFileSize; /// /// The destination file size in bytes. /// public long DestFileSize; /// /// The content build time in seconds. /// public float BuildSeconds; } }