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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Audio/ConversionQuality.cs
2019-06-25 16:00:44 +03:00

28 lines
797 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Audio
{
/// <summary>
/// Compression quality of the audio content.
/// </summary>
public enum ConversionQuality
{
/// <summary>
/// High compression yielding lower file size, but could compromise audio quality
/// </summary>
Low,
/// <summary>
/// Moderate compression resulting in a compromise between audio quality and file size
/// </summary>
Medium,
/// <summary>
/// Lowest compression, but the best audio quality
/// </summary>
Best,
}
}