Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Audio/AudioHelper.cs
2019-06-25 16:00:44 +03:00

26 lines
964 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Audio
{
/// <summary>
/// Helper methods for audio importing, conversion and processing.
/// </summary>
class AudioHelper
{
// This array must remain in sync with the ConversionFormat enum.
static string[] conversionFormatExtensions = new[] { "wav", "wav", "wma", "xma", "wav", "m4a", "ogg" };
/// <summary>
/// Gets the file extension for an audio format.
/// </summary>
/// <param name="format">The conversion format</param>
/// <returns>The file extension for the given conversion format.</returns>
static public string GetExtension(ConversionFormat format)
{
return conversionFormatExtensions[(int)format];
}
}
}