Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Utils/TextureLoader.cs
T
2019-11-21 18:22:25 +01:00

147 lines
4.7 KiB
C#

using Microsoft.Xna.Framework.Graphics;
using System;
using System.IO;
using System.Threading.Tasks;
using Color = Microsoft.Xna.Framework.Color;
namespace Barotrauma
{
/// <summary>
/// Based on http://jakepoz.com/jake_poznanski__background_load_xna.html
/// </summary>
public static class TextureLoader
{
public static Texture2D PlaceHolderTexture
{
get;
private set;
}
static TextureLoader()
{
BlendColorBlendState = new BlendState
{
ColorDestinationBlend = Blend.Zero,
ColorWriteChannels = ColorWriteChannels.Red | ColorWriteChannels.Green | ColorWriteChannels.Blue,
AlphaDestinationBlend = Blend.Zero,
AlphaSourceBlend = Blend.SourceAlpha,
ColorSourceBlend = Blend.SourceAlpha
};
BlendAlphaBlendState = new BlendState
{
ColorWriteChannels = ColorWriteChannels.Alpha,
AlphaDestinationBlend = Blend.Zero,
ColorDestinationBlend = Blend.Zero,
AlphaSourceBlend = Blend.One,
ColorSourceBlend = Blend.One
};
}
public static void Init(GraphicsDevice graphicsDevice, bool needsBmp = false)
{
_graphicsDevice = graphicsDevice;
_needsBmp = needsBmp;
_spriteBatch = new SpriteBatch(_graphicsDevice);
Color[] data = new Color[32 * 32];
for (int i = 0; i < 32 * 32; i++)
{
data[i] = Color.Magenta;
}
CrossThread.RequestExecutionOnMainThread(() =>
{
PlaceHolderTexture = new Texture2D(graphicsDevice, 32, 32);
PlaceHolderTexture.SetData(data);
});
}
public static Texture2D FromFile(string path, bool preMultiplyAlpha = true, bool mipmap=false)
{
try
{
using (Stream fileStream = File.OpenRead(path))
{
return FromStream(fileStream, preMultiplyAlpha, path, mipmap);
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading texture \"" + path + "\" failed!", e);
return null;
}
}
public static Texture2D FromStream(Stream fileStream, bool preMultiplyAlpha = true, string path=null, bool mipmap=false)
{
try
{
int width = 0; int height = 0; int channels = 0;
byte[] textureData = null;
textureData = Texture2D.TextureDataFromStream(fileStream, out width, out height, out channels);
if (preMultiplyAlpha)
{
PreMultiplyAlpha(ref textureData);
}
Texture2D tex = null;
CrossThread.RequestExecutionOnMainThread(() =>
{
tex = new Texture2D(_graphicsDevice, width, height, mipmap, SurfaceFormat.Color);
tex.SetData(textureData);
});
return tex;
}
catch (Exception e)
{
#if WINDOWS
if (e is SharpDX.SharpDXException) { throw; }
#endif
DebugConsole.ThrowError("Loading texture from stream failed!", e);
return null;
}
}
private static void PreMultiplyAlpha(ref byte[] data)
{
for (int i = 0; i < data.Length; i+=4)
{
uint a = data[i+3];
if (a == 0)
{
data[i + 0] = 0;
data[i + 1] = 0;
data[i + 2] = 0;
continue;
}
else if (a == uint.MaxValue)
{
continue;
}
uint r = data[i+0];
uint g = data[i+1];
uint b = data[i+2];
// Monogame 3.7 needs the line below.
a *= a; a /= 255;
b *= a; b /= 255;
g *= a; g /= 255;
r *= a; r /= 255;
data[i + 0] = (byte)r;
data[i + 1] = (byte)g;
data[i + 2] = (byte)b;
data[i + 3] = (byte)a;
}
}
private static readonly BlendState BlendColorBlendState;
private static readonly BlendState BlendAlphaBlendState;
private static GraphicsDevice _graphicsDevice;
private static SpriteBatch _spriteBatch;
private static bool _needsBmp;
}
}