Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Particles/DecalManager.cs
T
2019-10-24 18:06:23 +02:00

74 lines
2.7 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Xml.Linq;
using System.Linq;
namespace Barotrauma.Particles
{
class DecalManager
{
private Dictionary<string, DecalPrefab> prefabs;
public DecalManager()
{
var decalElements = new Dictionary<string, XElement>();
foreach (string configFile in GameMain.Instance.GetFilesOfType(ContentType.Decals))
{
XDocument doc = XMLExtensions.TryLoadXml(configFile);
if (doc == null) { continue; }
bool allowOverriding = false;
var mainElement = doc.Root;
if (doc.Root.IsOverride())
{
mainElement = doc.Root.FirstElement();
allowOverriding = true;
}
foreach (XElement sourceElement in mainElement.Elements())
{
var element = sourceElement.IsOverride() ? sourceElement.FirstElement() : sourceElement;
string name = element.Name.ToString().ToLowerInvariant();
if (decalElements.ContainsKey(name))
{
if (allowOverriding || sourceElement.IsOverride())
{
DebugConsole.NewMessage($"Overriding the existing decal prefab '{name}' using the file '{configFile}'", Color.Yellow);
decalElements.Remove(name);
}
else
{
DebugConsole.ThrowError($"Error in '{configFile}': Duplicate decal prefab '{name}' found in '{configFile}'! Each decal prefab must have a unique name. " +
"Use <override></override> tags to override prefabs.");
continue;
}
}
decalElements.Add(name, element);
}
}
//prefabs = decalElements.ToDictionary(d => d.Key, d => new DecalPrefab(d.Value));
prefabs = new Dictionary<string, DecalPrefab>();
foreach (var kvp in decalElements)
{
prefabs.Add(kvp.Key, new DecalPrefab(kvp.Value));
}
}
public Decal CreateDecal(string decalName, float scale, Vector2 worldPosition, Hull hull)
{
DecalPrefab prefab;
prefabs.TryGetValue(decalName, out prefab);
if (prefab == null)
{
DebugConsole.ThrowError("Decal prefab " + decalName + " not found!");
return null;
}
return new Decal(prefab, scale, worldPosition, hull);
}
}
}