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LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Levels
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itchyOwl a34a024f58 Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
2018-04-09 09:54:26 +03:00
..
BackgroundSprite
Fixed background sprites being rendered in an incorrect order
2017-12-30 02:04:42 +02:00
Ruins
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
Made ambient lighting much darker and added a subtle glow around the player
2018-01-11 11:25:10 +02:00
LevelRenderer.cs
Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
2018-04-09 09:54:26 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
WaterRenderer.cs
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00
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