Files
LuaCsForBarotraumaEP/Subsurface/Source/Events/Missions/Mission.cs

270 lines
8.4 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma
{
class Mission
{
public static List<string> MissionTypes = new List<string>() { "Random" };
private string name;
private string description;
protected bool completed;
protected string successMessage;
protected string failureMessage;
protected string radarLabel;
protected List<string> headers;
protected List<string> messages;
private int reward;
public string Name
{
get { return name; }
}
public virtual string Description
{
get { return description; }
}
public int Reward
{
get { return reward; }
}
public bool Completed
{
get { return completed; }
set { completed = value; }
}
public virtual bool AllowRespawn
{
get { return true; }
}
public virtual string RadarLabel
{
get { return radarLabel; }
}
public virtual Vector2 RadarPosition
{
get { return Vector2.Zero; }
}
virtual public string SuccessMessage
{
get { return successMessage; }
}
public string FailureMessage
{
get { return failureMessage; }
}
public static void Init()
{
var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.Missions);
foreach (string file in files)
{
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null || doc.Root == null) continue;
foreach (XElement element in doc.Root.Elements())
{
string missionTypeName = element.Name.ToString();
missionTypeName = missionTypeName.Replace("Mission", "");
if (!MissionTypes.Contains(missionTypeName)) MissionTypes.Add(missionTypeName);
}
}
}
public Mission(XElement element, Location[] locations)
{
name = ToolBox.GetAttributeString(element, "name", "");
description = ToolBox.GetAttributeString(element, "description", "");
reward = ToolBox.GetAttributeInt(element, "reward", 1);
successMessage = ToolBox.GetAttributeString(element, "successmessage",
"Mission completed successfully");
failureMessage = ToolBox.GetAttributeString(element, "failuremessage",
"Mission failed");
radarLabel = ToolBox.GetAttributeString(element, "radarlabel", "");
messages = new List<string>();
headers = new List<string>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "message") continue;
headers.Add(ToolBox.GetAttributeString(subElement, "header", ""));
messages.Add(ToolBox.GetAttributeString(subElement, "text", ""));
}
for (int n = 0; n < 2; n++)
{
description = description.Replace("[location" + (n + 1) + "]", locations[n].Name);
successMessage = successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
for (int m = 0; m < messages.Count; m++)
{
messages[m] = messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
}
}
}
public static Mission LoadRandom(Location[] locations, MTRandom rand, string missionType = "", bool isSinglePlayer = false)
{
missionType = missionType.ToLowerInvariant();
var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.Missions);
string configFile = files[rand.Next(files.Count)];
XDocument doc = ToolBox.TryLoadXml(configFile);
if (doc == null) return null;
int eventCount = doc.Root.Elements().Count();
//int[] commonness = new int[eventCount];
float[] eventProbability = new float[eventCount];
float probabilitySum = 0.0f;
List<XElement> matchingElements = new List<XElement>();
if (missionType == "random")
{
matchingElements = doc.Root.Elements().ToList();
}
else if (missionType == "none")
{
return null;
}
else if (string.IsNullOrWhiteSpace(missionType))
{
matchingElements = doc.Root.Elements().ToList();
}
else
{
matchingElements = doc.Root.Elements().ToList().FindAll(m => m.Name.ToString().ToLowerInvariant().Replace("mission", "") == missionType);
}
if (isSinglePlayer)
{
matchingElements.RemoveAll(m => ToolBox.GetAttributeBool(m, "multiplayeronly", false));
}
else
{
matchingElements.RemoveAll(m => ToolBox.GetAttributeBool(m, "singleplayeronly", false));
}
int i = 0;
foreach (XElement element in matchingElements)
{
eventProbability[i] = ToolBox.GetAttributeInt(element, "commonness", 1);
probabilitySum += eventProbability[i];
i++;
}
float randomNumber = (float)rand.NextDouble() * probabilitySum;
i = 0;
foreach (XElement element in matchingElements)
{
if (randomNumber <= eventProbability[i])
{
Type t;
string type = element.Name.ToString();
try
{
t = Type.GetType("Barotrauma." + type, true, true);
if (t == null)
{
DebugConsole.ThrowError("Error in " + configFile + "! Could not find a mission class of the type \"" + type + "\".");
continue;
}
}
catch
{
DebugConsole.ThrowError("Error in " + configFile + "! Could not find a mission class of the type \"" + type + "\".");
continue;
}
ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement), typeof(Location[]) });
object instance = constructor.Invoke(new object[] { element, locations });
Mission mission = (Mission)instance;
return mission;
}
randomNumber -= eventProbability[i];
i++;
}
return null;
}
public virtual void Start(Level level) { }
public virtual void Update(float deltaTime) { }
public virtual bool AssignTeamIDs(List<Networking.Client> clients, out int hostTeam)
{
clients.ForEach(c => c.TeamID = 1);
hostTeam = 1;
return false;
}
public void ShowMessage(int index)
{
if (index >= headers.Count && index >= messages.Count) return;
string header = index < headers.Count ? headers[index] : "";
string message = index < messages.Count ? messages[index] : "";
Barotrauma.Networking.GameServer.Log("Mission info: " + header + " - " + message, Color.Cyan);
new GUIMessageBox(header, message);
}
/// <summary>
/// End the mission and give a reward if it was completed successfully
/// </summary>
public virtual void End()
{
completed = true;
GiveReward();
}
public void GiveReward()
{
var mode = GameMain.GameSession.gameMode as SinglePlayerMode;
if (mode == null) return;
mode.Money += reward;
}
}
}