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LuaCsForBarotraumaEP/Libraries/Hyper.ComponentModel/Hyper.ComponentModel.csproj
Joonas Rikkonen 44001459c0 (ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server.
2019-05-06 11:24:37 +03:00

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