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37a58881262bdbe1dcce0949d748816cb6a4938d
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items
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Joonas Rikkonen 7186a8010a Fixed item pickup sounds playing during loading
2017-08-24 19:52:04 +03:00
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Components
Fixed item pickup sounds playing during loading
2017-08-24 19:52:04 +03:00
CharacterInventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
FixRequirement.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Inventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Item.cs
Submarines, items and characters that reach a depth of 300,000 units (~4000 m) are automatically disabled. Avoids the unnecessary cost of updating entities that are way too deep to be reached by anyone.
2017-08-13 20:00:18 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
Disabled debug logging of the loading coroutine when verbose logging isn't enabled
2017-07-23 20:11:55 +03:00
RelatedItem.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
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