215 lines
6.9 KiB
C#
215 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class StatusEffect
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{
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[Flags]
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public enum Target
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{
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This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16
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}
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private Target targets;
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private string[] targetNames;
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public string[] propertyNames;
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private object[] propertyEffects;
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private bool disableDeltaTime;
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private string[] onContainingNames;
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public readonly ActionType type;
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private Explosion explosion;
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private Sound sound;
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public Target Targets
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{
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get { return targets; }
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}
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public string[] TargetNames
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{
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get { return targetNames; }
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}
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public string[] OnContainingNames
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{
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get { return onContainingNames; }
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}
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public static StatusEffect Load(XElement element)
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{
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if (element.Attribute("delay")!=null)
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{
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return new DelayedEffect(element);
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}
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else
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{
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return new StatusEffect(element);
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}
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}
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protected StatusEffect(XElement element)
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{
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IEnumerable<XAttribute> attributes = element.Attributes();
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List<XAttribute> propertyAttributes = new List<XAttribute>();
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disableDeltaTime = ToolBox.GetAttributeBool(element, "disabledeltatime", false);
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foreach (XAttribute attribute in attributes)
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{
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switch (attribute.Name.ToString())
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{
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case "type":
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try
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{
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type = (ActionType)Enum.Parse(typeof(ActionType), attribute.Value, true);
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}
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catch
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{
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string[] split = attribute.Value.Split('=');
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type = (ActionType)Enum.Parse(typeof(ActionType), split[0], true);
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string[] containingNames = split[1].Split(',');
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onContainingNames = new string[containingNames.Count()];
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for (int i =0; i < containingNames.Count(); i++)
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{
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onContainingNames[i] = containingNames[i].Trim();
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}
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}
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break;
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case "target":
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string[] Flags = attribute.Value.Split(',');
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foreach (string s in Flags)
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{
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targets |= (Target)Enum.Parse(typeof(Target), s, true);
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}
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break;
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case "targetnames":
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string[] names = attribute.Value.Split(',');
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targetNames = new string[names.Count()];
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for (int i=0; i < names.Count(); i++ )
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{
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targetNames[i] = names[i].Trim();
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}
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break;
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case "sound":
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sound = Sound.Load(attribute.Value.ToString());
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break;
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default:
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propertyAttributes.Add(attribute);
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break;
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}
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}
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int count = propertyAttributes.Count();
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propertyNames = new string[count];
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propertyEffects = new object[count];
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int n = 0;
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foreach (XAttribute attribute in propertyAttributes)
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{
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propertyNames[n] = attribute.Name.ToString().ToLower();
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propertyEffects[n] = ToolBox.GetAttributeObject(attribute);
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n++;
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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{
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case "explosion":
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explosion = new Explosion(subElement);
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break;
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}
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}
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//oxygen = ToolBox.GetAttributeFloat(element, "oxygen", 0.0f);
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//deteriorateOnActive = ToolBox.GetAttributeFloat(element, "deteriorateonactive", 0.0f);
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//deteriorateOnUse = ToolBox.GetAttributeFloat(element, "deteriorateonuse", 0.0f);
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}
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public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null, Limb limb = null)
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{
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if (this.type == type) Apply(deltaTime, character, item);
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}
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protected virtual void Apply(float deltaTime, Character character, Item item, Limb limb = null)
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{
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if (explosion != null) explosion.Explode(item.SimPosition);
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if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
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for (int i = 0; i < propertyNames.Count(); i++)
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{
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ObjectProperty property;
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if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
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{
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ApplyToProperty(property, propertyEffects[i], deltaTime);
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}
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if (item == null) continue;
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if (item.properties.TryGetValue(propertyNames[i], out property))
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{
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ApplyToProperty(property, propertyEffects[i], deltaTime);
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}
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foreach (ItemComponent ic in item.components)
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{
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if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
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ApplyToProperty(property, propertyEffects[i], deltaTime);
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}
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}
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}
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protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime) deltaTime = 1.0f;
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Type type = value.GetType();
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if (type == typeof(float))
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{
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property.TrySetValue((float)property.GetValue() + (float)value * deltaTime);
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}
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else if (type == typeof(int))
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{
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property.TrySetValue((int)property.GetValue() + (int)value * deltaTime);
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}
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else if (type == typeof(bool))
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{
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property.TrySetValue((bool)value);
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}
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else if (type == typeof(string))
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{
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property.TrySetValue((string)value);
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}
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}
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public static void UpdateAll(float deltaTime)
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{
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for (int i = DelayedEffect.list.Count-1; i>= 0; i--)
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{
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DelayedEffect.list[i].Update(deltaTime);
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}
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}
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}
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}
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