28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
namespace Barotrauma
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{
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#if CLIENT
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[NotSyncedInMultiplayer]
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sealed class BackgroundCreaturePrefabsFile : GenericPrefabFile<BackgroundCreaturePrefab>
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{
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public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
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protected override bool MatchesSingular(Identifier identifier) => !MatchesPlural(identifier);
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protected override bool MatchesPlural(Identifier identifier) => identifier == "backgroundcreatures";
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protected override PrefabCollection<BackgroundCreaturePrefab> Prefabs => BackgroundCreaturePrefab.Prefabs;
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protected override BackgroundCreaturePrefab CreatePrefab(ContentXElement element)
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{
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return new BackgroundCreaturePrefab(element, this);
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}
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public sealed override Md5Hash CalculateHash() => Md5Hash.Blank;
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}
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#else
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[NotSyncedInMultiplayer]
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sealed class BackgroundCreaturePrefabsFile : OtherFile
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{
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public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path)
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{
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}
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}
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#endif
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} |