Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/BackgroundCreaturePrefabsFile.cs
2025-03-12 12:56:27 +00:00

28 lines
1.1 KiB
C#

namespace Barotrauma
{
#if CLIENT
[NotSyncedInMultiplayer]
sealed class BackgroundCreaturePrefabsFile : GenericPrefabFile<BackgroundCreaturePrefab>
{
public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
protected override bool MatchesSingular(Identifier identifier) => !MatchesPlural(identifier);
protected override bool MatchesPlural(Identifier identifier) => identifier == "backgroundcreatures";
protected override PrefabCollection<BackgroundCreaturePrefab> Prefabs => BackgroundCreaturePrefab.Prefabs;
protected override BackgroundCreaturePrefab CreatePrefab(ContentXElement element)
{
return new BackgroundCreaturePrefab(element, this);
}
public sealed override Md5Hash CalculateHash() => Md5Hash.Blank;
}
#else
[NotSyncedInMultiplayer]
sealed class BackgroundCreaturePrefabsFile : OtherFile
{
public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path)
{
}
}
#endif
}