31812d524d
Refactored various collections (lists, dictionaries, queues, and caches) in AI, character, animation, and item component systems to use thread-safe patterns and concurrent data structures. This includes introducing copy-on-write wrappers, ConcurrentDictionary, ConcurrentQueue, and ThreadLocal where appropriate to ensure safe concurrent access and mutation, improving stability in multi-threaded scenarios.
BAROTRAUMA http://www.barotraumagame.com © 2017-2024 FakeFish Ltd. All rights reserved. © 2019-2024 Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved. Privacy policy: http://privacypolicy.daedalic.com See the wiki for more detailed info and instructions: http://barotraumagame.com/wiki ------------------------------------------------------------------------ Port forwarding: You may try to forward ports on your router using UPnP (Universal Plug and Play) port forwarding by selecting "Attempt UPnP port forwarding" in the "Host Server" menu. However, UPnP isn't supported by all routers, so you may need to setup port forwards manually. The exact steps for forwarding a port depend on your router's model, but you may be able to find a port forwarding guide for your particular router/application on portforward.com or by practicing your google-fu skills. These are the values that you should use when forwarding a port to your Barotrauma server: Game port (used to communicate with clients) Service/Application: barotrauma External Port: The port you have selected for your server (27015 by default) Internal Port: The port you have selected for your server (27015 by default) Protocol: UDP Query port (used to communicate with Steam) Service/Application: barotrauma External Port: The port you have selected for your server (27016 by default) Internal Port: The port you have selected for your server (27016 by default) Protocol: UDP