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LuaCsForBarotraumaEP
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31350698bfe748ff664167fac722fbc8e970b4aa
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
/
Machines
T
History
Alex Noir
9f727ddbaf
Add Morbusanide recipe
...
Make usecondition default to true so items aren't wasted
2017-12-30 14:53:26 +03:00
..
Controller.cs
I DID IT HOLY SHIT I GONE AND DONE IT
2017-12-10 15:56:34 +03:00
Deconstructor.cs
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
2017-12-22 21:33:14 +03:00
Engine.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
Fabricator.cs
Add Morbusanide recipe
2017-12-30 14:53:26 +03:00
MiniMap.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
OxygenGenerator.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
Pump.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Radar.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Reactor.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Steering.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
Vent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00