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311a34da802c57a9b99d5e1f4ad976d9e035eeff
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Lights
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Joonas Rikkonen 92713cf587 (d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
2019-04-03 16:25:02 +03:00
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ConvexHull.cs
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-03 16:22:12 +03:00
LightManager.cs
(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
2019-04-03 16:25:02 +03:00
LightSource.cs
(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
2019-04-03 16:24:48 +03:00
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