Files
LuaCsForBarotraumaEP/Subsurface/GUI/GUIMessageBox.cs

58 lines
2.0 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Subsurface
{
class GUIMessageBox : GUIFrame
{
public static Queue<GUIMessageBox> messageBoxes = new Queue<GUIMessageBox>();
const int DefaultWidth=400, DefaultHeight=200;
//public delegate bool OnClickedHandler(GUIButton button, object obj);
//public OnClickedHandler OnClicked;
//GUIFrame frame;
public GUIButton[] Buttons;
public GUIMessageBox(string header, string text)
: this(header, text, new string[] {"OK"})
{
this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
GUI.style.backGroundColor, Alignment.CenterX, GUI.style)
{
Padding = GUI.style.smallPadding;
if (buttons == null || buttons.Length == 0)
{
DebugConsole.ThrowError("Creating a message box with no buttons isn't allowed");
return;
}
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, this, true);
new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
int x = 0;
this.Buttons = new GUIButton[buttons.Length];
for (int i = 0; i < buttons.Length; i++)
{
this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
x += this.Buttons[i].Rect.Width + 20;
}
messageBoxes.Enqueue(this);
}
public bool Close(GUIButton button, object obj)
{
messageBoxes.Dequeue();
return true;
}
}
}