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LuaCsForBarotraumaEP
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2bb5d418369677f549e437d4874572c2e648ad3a
LuaCsForBarotraumaEP
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Subsurface
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Characters
History
Regalis11
2bb5d41836
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00
..
AI
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
2015-10-06 21:18:36 +03:00
BackgroundSprite
Tutorial fixes
2015-10-09 17:18:25 +03:00
Jobs
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
2015-10-06 21:18:36 +03:00
AICharacter.cs
Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
2015-10-08 21:48:04 +03:00
AnimController.cs
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
Attack.cs
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
2015-09-25 18:56:39 +03:00
Character.cs
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
CharacterHUD.cs
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
CharacterInfo.cs
Non-WinForms launcher with auto updater
2015-09-11 22:13:44 +03:00
DelayedEffect.cs
v0.1
2015-07-31 21:05:55 +03:00
FishAnimController.cs
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
HumanoidAnimController.cs
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
Limb.cs
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
2015-10-06 21:18:36 +03:00
Ragdoll.cs
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00
StatusEffect.cs
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00