- contacts between limbs and the sub are temporarily disabled before teleporting to prevent the character from "exploding" - impact damage is disabled for 0.25 seconds after teleporting in case the character still explodes - characters with disabled impact damage won't damage the walls when hitting - the collider of SubmarineBody is generated based on walls instead of hulls - fixed Submarine.CheckVisibilit ignoring fixtures with (CollisionWall | CollisionLevel) collisioncategory
29 KiB
29 KiB