439 lines
19 KiB
C#
439 lines
19 KiB
C#
using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class KarmaManager : ISerializableEntity
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{
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private class ClientMemory
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{
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public List<Pair<Wire, float>> WireDisconnectTime = new List<Pair<Wire, float>>();
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public float PreviousNotifiedKarma;
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public float StructureDamageAccumulator;
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private float structureDamagePerSecond;
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public float StructureDamagePerSecond
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{
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get { return Math.Max(StructureDamageAccumulator, structureDamagePerSecond); }
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set { structureDamagePerSecond = value; }
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}
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//when did a given character last attack this one
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public Dictionary<Character, double> LastAttackTime
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{
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get;
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private set;
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} = new Dictionary<Character, double>();
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}
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public bool TestMode = false;
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private readonly Dictionary<Client, ClientMemory> clientMemories = new Dictionary<Client, ClientMemory>();
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private readonly List<Client> bannedClients = new List<Client>();
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private DateTime perSecondUpdate;
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public void UpdateClients(IEnumerable<Client> clients, float deltaTime)
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{
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if (!GameMain.Server.GameStarted) { return; }
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bannedClients.Clear();
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foreach (Client client in clients)
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{
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UpdateClient(client, deltaTime);
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if (perSecondUpdate < DateTime.Now)
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{
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var clientMemory = GetClientMemory(client);
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clientMemory.StructureDamagePerSecond = clientMemory.StructureDamageAccumulator;
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clientMemory.StructureDamageAccumulator = 0.0f;
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var toRemove = clientMemory.LastAttackTime.Where(pair => pair.Value < Timing.TotalTime - AllowedRetaliationTime).Select(pair => pair.Key).ToList();
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foreach (var lastAttacker in toRemove)
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{
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clientMemory.LastAttackTime.Remove(lastAttacker);
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}
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}
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}
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if (perSecondUpdate < DateTime.Now)
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{
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foreach (Client client in clients)
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{
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SendKarmaNotifications(client);
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}
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perSecondUpdate = DateTime.Now + new TimeSpan(0, 0, 1);
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}
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foreach (Client bannedClient in bannedClients)
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{
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bannedClient.KarmaKickCount++;
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if (bannedClient.KarmaKickCount <= KicksBeforeBan)
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{
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GameMain.Server.KickClient(bannedClient, $"KarmaKicked~[banthreshold]={(int)KickBanThreshold}", resetKarma: true);
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}
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else
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{
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GameMain.Server.BanClient(bannedClient, $"KarmaBanned~[banthreshold]={(int)KickBanThreshold}", duration: TimeSpan.FromSeconds(GameMain.Server.ServerSettings.AutoBanTime));
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}
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}
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}
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private void SendKarmaNotifications(Client client, string debugKarmaChangeReason = "")
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{
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//send a notification about karma changing if the karma has changed by x%
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var clientMemory = GetClientMemory(client);
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float karmaChange = client.Karma - clientMemory.PreviousNotifiedKarma;
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if (Math.Abs(karmaChange) > 1.0f &&
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(TestMode || Math.Abs(karmaChange) / clientMemory.PreviousNotifiedKarma > KarmaNotificationInterval / 100.0f))
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{
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if (TestMode)
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{
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string msg =
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karmaChange < 0 ? $"Your karma has decreased to {client.Karma}" : $"Your karma has increased to {client.Karma}";
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if (!string.IsNullOrEmpty(debugKarmaChangeReason))
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{
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msg += $". Reason: {debugKarmaChangeReason}";
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}
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GameMain.Server.SendDirectChatMessage(msg, client);
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}
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else if (Math.Abs(KickBanThreshold - client.Karma) < KarmaNotificationInterval)
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{
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GameMain.Server.SendDirectChatMessage(TextManager.Get("KarmaBanWarning"), client);
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}
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else
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{
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GameMain.Server.SendDirectChatMessage(TextManager.Get(karmaChange < 0 ? "KarmaDecreasedUnknownAmount" : "KarmaIncreasedUnknownAmount"), client);
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}
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clientMemory.PreviousNotifiedKarma = client.Karma;
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}
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}
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private void UpdateClient(Client client, float deltaTime)
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{
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if (client.Character != null && !client.Character.Removed && !client.Character.IsDead)
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{
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if (client.Karma > KarmaDecayThreshold)
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{
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client.Karma -= KarmaDecay * deltaTime;
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}
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else if (client.Karma < KarmaIncreaseThreshold)
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{
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client.Karma += KarmaIncrease * deltaTime;
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}
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//increase the strength of the herpes affliction in steps instead of linearly
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//otherwise clients could determine their exact karma value from the strength
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float herpesStrength = 0.0f;
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if (client.Karma < 20)
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herpesStrength = 100.0f;
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else if (client.Karma < 30)
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herpesStrength = 60.0f;
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else if (client.Karma < 40.0f)
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herpesStrength = 30.0f;
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var existingAffliction = client.Character.CharacterHealth.GetAffliction<AfflictionSpaceHerpes>("spaceherpes");
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if (existingAffliction == null && herpesStrength > 0.0f)
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{
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client.Character.CharacterHealth.ApplyAffliction(null, new Affliction(herpesAffliction, herpesStrength));
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}
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else if (existingAffliction != null)
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{
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existingAffliction.Strength = herpesStrength;
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if (herpesStrength <= 0.0f)
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{
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client.Character.CharacterHealth.ReduceAffliction(null, "invertcontrols", 100.0f);
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}
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}
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//check if the client has disconnected an excessive number of wires
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var clientMemory = GetClientMemory(client);
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if (clientMemory.WireDisconnectTime.Count > (int)AllowedWireDisconnectionsPerMinute)
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{
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clientMemory.WireDisconnectTime.RemoveRange(0, clientMemory.WireDisconnectTime.Count - (int)AllowedWireDisconnectionsPerMinute);
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if (clientMemory.WireDisconnectTime.All(w => Timing.TotalTime - w.Second < 60.0f))
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{
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float karmaDecrease = -WireDisconnectionKarmaDecrease;
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//engineers don't lose as much karma for removing lots of wires
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if (client.Character.Info?.Job.Prefab.Identifier == "engineer") { karmaDecrease *= 0.5f; }
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AdjustKarma(client.Character, karmaDecrease, "Disconnected excessive number of wires");
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}
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}
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if (client.Character?.Info?.Job.Prefab.Identifier == "captain" && client.Character.SelectedConstruction != null)
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{
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if (client.Character.SelectedConstruction.GetComponent<Steering>() != null)
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{
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AdjustKarma(client.Character, SteerSubKarmaIncrease * deltaTime, "Steering the sub");
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}
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}
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}
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if (client.Karma < KickBanThreshold && client.Connection != GameMain.Server.OwnerConnection)
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{
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if (TestMode)
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{
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client.Karma = 50.0f;
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GameMain.Server.SendDirectChatMessage("BANNED! (not really because karma test mode is enabled)", client);
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}
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else
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{
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bannedClients.Add(client);
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}
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}
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}
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public void OnRoundEnded()
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{
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if (ResetKarmaBetweenRounds)
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{
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clientMemories.Clear();
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foreach (Client client in GameMain.Server.ConnectedClients)
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{
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client.Karma = Math.Max(50.0f, client.Karma);
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}
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}
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}
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public void OnClientDisconnected(Client client)
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{
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clientMemories.Remove(client);
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}
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public void OnCharacterHealthChanged(Character target, Character attacker, float damage, IEnumerable<Affliction> appliedAfflictions = null)
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{
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if (target == null || attacker == null) { return; }
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if (target == attacker) { return; }
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//damaging dead characters doesn't affect karma
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if (target.IsDead || target.Removed) { return; }
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bool isEnemy = target.AIController is EnemyAIController || target.TeamID != attacker.TeamID;
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if (GameMain.Server.TraitorManager?.Traitors != null)
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{
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if (GameMain.Server.TraitorManager.Traitors.Any(t => t.Character == target))
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{
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//traitors always count as enemies
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isEnemy = true;
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}
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if (GameMain.Server.TraitorManager.Traitors.Any(t =>
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t.Character == attacker &&
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t.CurrentObjective != null &&
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t.CurrentObjective.IsEnemy(target)))
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{
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//target counts as an enemy to the traitor
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isEnemy = true;
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}
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}
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bool targetIsHusk = target.CharacterHealth?.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active;
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bool attackerIsHusk = attacker.CharacterHealth?.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active;
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//huskified characters count as enemies to healthy characters and vice versa
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if (targetIsHusk != attackerIsHusk) { isEnemy = true; }
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if (appliedAfflictions != null)
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{
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foreach (Affliction affliction in appliedAfflictions)
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{
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if (MathUtils.NearlyEqual(affliction.Prefab.KarmaChangeOnApplied, 0.0f)) { continue; }
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damage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
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}
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}
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Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == target);
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if (damage > 0 && targetClient != null)
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{
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var targetMemory = GetClientMemory(targetClient);
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targetMemory.LastAttackTime[attacker] = Timing.TotalTime;
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}
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Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker);
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if (attackerClient != null)
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{
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//if the attacker has been attacked by the target within the last x seconds, ignore the damage
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//(= no karma penalty from retaliating against someone who attacked you)
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var attackerMemory = GetClientMemory(attackerClient);
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if (attackerMemory.LastAttackTime.ContainsKey(target) &&
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attackerMemory.LastAttackTime[target] > Timing.TotalTime - AllowedRetaliationTime)
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{
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damage = Math.Min(damage, 0);
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}
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}
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//attacking/healing clowns has a smaller effect on karma
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if (target.HasEquippedItem("clownmask") &&
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target.HasEquippedItem("clowncostume"))
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{
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damage *= 0.5f;
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}
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//smaller karma penalty for attacking someone who's aiming with a weapon
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if (damage > 0.0f &&
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target.IsKeyDown(InputType.Aim) &&
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target.SelectedItems.Any(it => it != null && (it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null)))
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{
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damage *= 0.5f;
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}
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//damage scales according to the karma of the target
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//(= smaller karma penalty from attacking someone who has a low karma)
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if (damage > 0 && targetClient != null)
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{
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damage *= MathUtils.InverseLerp(0.0f, 50.0f, targetClient.Karma);
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}
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if (isEnemy)
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{
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if (damage > 0)
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{
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float karmaIncrease = damage * DamageEnemyKarmaIncrease;
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if (attacker?.Info?.Job.Prefab.Identifier == "securityofficer") { karmaIncrease *= 2.0f; }
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AdjustKarma(attacker, karmaIncrease, "Damaged enemy");
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}
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}
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else
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{
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if (damage > 0)
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{
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AdjustKarma(attacker, -damage * DamageFriendlyKarmaDecrease, "Damaged friendly");
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}
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else
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{
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float karmaIncrease = -damage * HealFriendlyKarmaIncrease;
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if (attacker?.Info?.Job.Prefab.Identifier == "medicaldoctor") { karmaIncrease *= 2.0f; }
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AdjustKarma(attacker, karmaIncrease, "Healed friendly");
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}
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}
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}
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public void OnStructureHealthChanged(Structure structure, Character attacker, float damageAmount)
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{
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if (attacker == null) { return; }
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//damaging/repairing ruin structures or enemy subs doesn't affect karma
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if (structure.Submarine == null || structure.Submarine.TeamID != attacker.TeamID)
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{
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return;
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}
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if (damageAmount > 0)
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{
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if (StructureDamageKarmaDecrease <= 0.0f) { return; }
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if (GameMain.Server.TraitorManager?.Traitors != null)
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{
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if (GameMain.Server.TraitorManager.Traitors.Any(t =>
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t.Character == attacker &&
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t.CurrentObjective != null &&
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t.CurrentObjective.IsAllowedToDamage(structure)))
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{
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//traitor tasked to flood the sub -> damaging structures is ok
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return;
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}
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}
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Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker);
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if (client != null)
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{
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//cap the damage so the karma can't decrease by more than MaxStructureDamageKarmaDecreasePerSecond per second
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var clientMemory = GetClientMemory(client);
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clientMemory.StructureDamageAccumulator += damageAmount;
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if (clientMemory.StructureDamagePerSecond + damageAmount >= MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease)
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{
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damageAmount -= (MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease) - clientMemory.StructureDamagePerSecond;
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if (damageAmount <= 0.0f) { return; }
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}
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}
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AdjustKarma(attacker, -damageAmount * StructureDamageKarmaDecrease, "Damaged structures");
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}
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else
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{
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float karmaIncrease = -damageAmount * StructureRepairKarmaIncrease;
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//mechanics get twice as much karma for repairing walls
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if (attacker.Info?.Job.Prefab.Identifier == "mechanic") { karmaIncrease *= 2.0f; }
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AdjustKarma(attacker, karmaIncrease, "Repaired structures");
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}
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}
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public void OnItemRepaired(Character character, Repairable repairable, float repairAmount)
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{
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float karmaIncrease = repairAmount * ItemRepairKarmaIncrease;
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if (repairable.HasRequiredSkills(character)) { karmaIncrease *= 2.0f; }
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AdjustKarma(character, karmaIncrease, "Repaired item");
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}
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public void OnReactorOverHeating(Character character, float deltaTime)
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{
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AdjustKarma(character, -ReactorOverheatKarmaDecrease * deltaTime, "Caused reactor to overheat");
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}
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public void OnReactorMeltdown(Character character)
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{
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AdjustKarma(character, -ReactorMeltdownKarmaDecrease, "Caused a reactor meltdown");
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}
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public void OnExtinguishingFire(Character character, float deltaTime)
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{
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AdjustKarma(character, ExtinguishFireKarmaIncrease * deltaTime, "Extinguished a fire");
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}
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public void OnWireDisconnected(Character character, Wire wire)
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{
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if (character == null || wire == null) { return; }
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Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
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if (client == null) { return; }
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if (!clientMemories.ContainsKey(client)) { clientMemories[client] = new ClientMemory(); }
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clientMemories[client].WireDisconnectTime.RemoveAll(w => w.First == wire);
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clientMemories[client].WireDisconnectTime.Add(new Pair<Wire, float>(wire, (float)Timing.TotalTime));
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}
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private ClientMemory GetClientMemory(Client client)
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{
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if (!clientMemories.ContainsKey(client))
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{
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clientMemories[client] = new ClientMemory()
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{
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PreviousNotifiedKarma = client.Karma
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};
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}
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return clientMemories[client];
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}
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public void OnSpamFilterTriggered(Client client)
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{
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if (client != null)
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{
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client.Karma -= SpamFilterKarmaDecrease;
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SendKarmaNotifications(client, "Triggered the spam filter");
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}
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}
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private void AdjustKarma(Character target, float amount, string debugKarmaChangeReason = "")
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{
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if (target == null) { return; }
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Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == target);
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if (client == null) { return; }
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//all penalties/rewards are halved when wearing a clown costume
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if (target.HasEquippedItem("clownmask") &&
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target.HasEquippedItem("clowncostume"))
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{
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amount *= 0.5f;
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}
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client.Karma += amount;
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if (TestMode)
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{
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SendKarmaNotifications(client, debugKarmaChangeReason);
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}
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}
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}
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}
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