using Barotrauma.Items.Components; using Barotrauma.Networking; using System; using System.Collections.Generic; using System.Linq; namespace Barotrauma { partial class KarmaManager : ISerializableEntity { private class ClientMemory { public List> WireDisconnectTime = new List>(); public float PreviousNotifiedKarma; public float StructureDamageAccumulator; private float structureDamagePerSecond; public float StructureDamagePerSecond { get { return Math.Max(StructureDamageAccumulator, structureDamagePerSecond); } set { structureDamagePerSecond = value; } } //when did a given character last attack this one public Dictionary LastAttackTime { get; private set; } = new Dictionary(); } public bool TestMode = false; private readonly Dictionary clientMemories = new Dictionary(); private readonly List bannedClients = new List(); private DateTime perSecondUpdate; public void UpdateClients(IEnumerable clients, float deltaTime) { if (!GameMain.Server.GameStarted) { return; } bannedClients.Clear(); foreach (Client client in clients) { UpdateClient(client, deltaTime); if (perSecondUpdate < DateTime.Now) { var clientMemory = GetClientMemory(client); clientMemory.StructureDamagePerSecond = clientMemory.StructureDamageAccumulator; clientMemory.StructureDamageAccumulator = 0.0f; var toRemove = clientMemory.LastAttackTime.Where(pair => pair.Value < Timing.TotalTime - AllowedRetaliationTime).Select(pair => pair.Key).ToList(); foreach (var lastAttacker in toRemove) { clientMemory.LastAttackTime.Remove(lastAttacker); } } } if (perSecondUpdate < DateTime.Now) { foreach (Client client in clients) { SendKarmaNotifications(client); } perSecondUpdate = DateTime.Now + new TimeSpan(0, 0, 1); } foreach (Client bannedClient in bannedClients) { bannedClient.KarmaKickCount++; if (bannedClient.KarmaKickCount <= KicksBeforeBan) { GameMain.Server.KickClient(bannedClient, $"KarmaKicked~[banthreshold]={(int)KickBanThreshold}", resetKarma: true); } else { GameMain.Server.BanClient(bannedClient, $"KarmaBanned~[banthreshold]={(int)KickBanThreshold}", duration: TimeSpan.FromSeconds(GameMain.Server.ServerSettings.AutoBanTime)); } } } private void SendKarmaNotifications(Client client, string debugKarmaChangeReason = "") { //send a notification about karma changing if the karma has changed by x% var clientMemory = GetClientMemory(client); float karmaChange = client.Karma - clientMemory.PreviousNotifiedKarma; if (Math.Abs(karmaChange) > 1.0f && (TestMode || Math.Abs(karmaChange) / clientMemory.PreviousNotifiedKarma > KarmaNotificationInterval / 100.0f)) { if (TestMode) { string msg = karmaChange < 0 ? $"Your karma has decreased to {client.Karma}" : $"Your karma has increased to {client.Karma}"; if (!string.IsNullOrEmpty(debugKarmaChangeReason)) { msg += $". Reason: {debugKarmaChangeReason}"; } GameMain.Server.SendDirectChatMessage(msg, client); } else if (Math.Abs(KickBanThreshold - client.Karma) < KarmaNotificationInterval) { GameMain.Server.SendDirectChatMessage(TextManager.Get("KarmaBanWarning"), client); } else { GameMain.Server.SendDirectChatMessage(TextManager.Get(karmaChange < 0 ? "KarmaDecreasedUnknownAmount" : "KarmaIncreasedUnknownAmount"), client); } clientMemory.PreviousNotifiedKarma = client.Karma; } } private void UpdateClient(Client client, float deltaTime) { if (client.Character != null && !client.Character.Removed && !client.Character.IsDead) { if (client.Karma > KarmaDecayThreshold) { client.Karma -= KarmaDecay * deltaTime; } else if (client.Karma < KarmaIncreaseThreshold) { client.Karma += KarmaIncrease * deltaTime; } //increase the strength of the herpes affliction in steps instead of linearly //otherwise clients could determine their exact karma value from the strength float herpesStrength = 0.0f; if (client.Karma < 20) herpesStrength = 100.0f; else if (client.Karma < 30) herpesStrength = 60.0f; else if (client.Karma < 40.0f) herpesStrength = 30.0f; var existingAffliction = client.Character.CharacterHealth.GetAffliction("spaceherpes"); if (existingAffliction == null && herpesStrength > 0.0f) { client.Character.CharacterHealth.ApplyAffliction(null, new Affliction(herpesAffliction, herpesStrength)); } else if (existingAffliction != null) { existingAffliction.Strength = herpesStrength; if (herpesStrength <= 0.0f) { client.Character.CharacterHealth.ReduceAffliction(null, "invertcontrols", 100.0f); } } //check if the client has disconnected an excessive number of wires var clientMemory = GetClientMemory(client); if (clientMemory.WireDisconnectTime.Count > (int)AllowedWireDisconnectionsPerMinute) { clientMemory.WireDisconnectTime.RemoveRange(0, clientMemory.WireDisconnectTime.Count - (int)AllowedWireDisconnectionsPerMinute); if (clientMemory.WireDisconnectTime.All(w => Timing.TotalTime - w.Second < 60.0f)) { float karmaDecrease = -WireDisconnectionKarmaDecrease; //engineers don't lose as much karma for removing lots of wires if (client.Character.Info?.Job.Prefab.Identifier == "engineer") { karmaDecrease *= 0.5f; } AdjustKarma(client.Character, karmaDecrease, "Disconnected excessive number of wires"); } } if (client.Character?.Info?.Job.Prefab.Identifier == "captain" && client.Character.SelectedConstruction != null) { if (client.Character.SelectedConstruction.GetComponent() != null) { AdjustKarma(client.Character, SteerSubKarmaIncrease * deltaTime, "Steering the sub"); } } } if (client.Karma < KickBanThreshold && client.Connection != GameMain.Server.OwnerConnection) { if (TestMode) { client.Karma = 50.0f; GameMain.Server.SendDirectChatMessage("BANNED! (not really because karma test mode is enabled)", client); } else { bannedClients.Add(client); } } } public void OnRoundEnded() { if (ResetKarmaBetweenRounds) { clientMemories.Clear(); foreach (Client client in GameMain.Server.ConnectedClients) { client.Karma = Math.Max(50.0f, client.Karma); } } } public void OnClientDisconnected(Client client) { clientMemories.Remove(client); } public void OnCharacterHealthChanged(Character target, Character attacker, float damage, IEnumerable appliedAfflictions = null) { if (target == null || attacker == null) { return; } if (target == attacker) { return; } //damaging dead characters doesn't affect karma if (target.IsDead || target.Removed) { return; } bool isEnemy = target.AIController is EnemyAIController || target.TeamID != attacker.TeamID; if (GameMain.Server.TraitorManager?.Traitors != null) { if (GameMain.Server.TraitorManager.Traitors.Any(t => t.Character == target)) { //traitors always count as enemies isEnemy = true; } if (GameMain.Server.TraitorManager.Traitors.Any(t => t.Character == attacker && t.CurrentObjective != null && t.CurrentObjective.IsEnemy(target))) { //target counts as an enemy to the traitor isEnemy = true; } } bool targetIsHusk = target.CharacterHealth?.GetAffliction("huskinfection")?.State == AfflictionHusk.InfectionState.Active; bool attackerIsHusk = attacker.CharacterHealth?.GetAffliction("huskinfection")?.State == AfflictionHusk.InfectionState.Active; //huskified characters count as enemies to healthy characters and vice versa if (targetIsHusk != attackerIsHusk) { isEnemy = true; } if (appliedAfflictions != null) { foreach (Affliction affliction in appliedAfflictions) { if (MathUtils.NearlyEqual(affliction.Prefab.KarmaChangeOnApplied, 0.0f)) { continue; } damage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength; } } Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == target); if (damage > 0 && targetClient != null) { var targetMemory = GetClientMemory(targetClient); targetMemory.LastAttackTime[attacker] = Timing.TotalTime; } Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker); if (attackerClient != null) { //if the attacker has been attacked by the target within the last x seconds, ignore the damage //(= no karma penalty from retaliating against someone who attacked you) var attackerMemory = GetClientMemory(attackerClient); if (attackerMemory.LastAttackTime.ContainsKey(target) && attackerMemory.LastAttackTime[target] > Timing.TotalTime - AllowedRetaliationTime) { damage = Math.Min(damage, 0); } } //attacking/healing clowns has a smaller effect on karma if (target.HasEquippedItem("clownmask") && target.HasEquippedItem("clowncostume")) { damage *= 0.5f; } //smaller karma penalty for attacking someone who's aiming with a weapon if (damage > 0.0f && target.IsKeyDown(InputType.Aim) && target.SelectedItems.Any(it => it != null && (it.GetComponent() != null || it.GetComponent() != null))) { damage *= 0.5f; } //damage scales according to the karma of the target //(= smaller karma penalty from attacking someone who has a low karma) if (damage > 0 && targetClient != null) { damage *= MathUtils.InverseLerp(0.0f, 50.0f, targetClient.Karma); } if (isEnemy) { if (damage > 0) { float karmaIncrease = damage * DamageEnemyKarmaIncrease; if (attacker?.Info?.Job.Prefab.Identifier == "securityofficer") { karmaIncrease *= 2.0f; } AdjustKarma(attacker, karmaIncrease, "Damaged enemy"); } } else { if (damage > 0) { AdjustKarma(attacker, -damage * DamageFriendlyKarmaDecrease, "Damaged friendly"); } else { float karmaIncrease = -damage * HealFriendlyKarmaIncrease; if (attacker?.Info?.Job.Prefab.Identifier == "medicaldoctor") { karmaIncrease *= 2.0f; } AdjustKarma(attacker, karmaIncrease, "Healed friendly"); } } } public void OnStructureHealthChanged(Structure structure, Character attacker, float damageAmount) { if (attacker == null) { return; } //damaging/repairing ruin structures or enemy subs doesn't affect karma if (structure.Submarine == null || structure.Submarine.TeamID != attacker.TeamID) { return; } if (damageAmount > 0) { if (StructureDamageKarmaDecrease <= 0.0f) { return; } if (GameMain.Server.TraitorManager?.Traitors != null) { if (GameMain.Server.TraitorManager.Traitors.Any(t => t.Character == attacker && t.CurrentObjective != null && t.CurrentObjective.IsAllowedToDamage(structure))) { //traitor tasked to flood the sub -> damaging structures is ok return; } } Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker); if (client != null) { //cap the damage so the karma can't decrease by more than MaxStructureDamageKarmaDecreasePerSecond per second var clientMemory = GetClientMemory(client); clientMemory.StructureDamageAccumulator += damageAmount; if (clientMemory.StructureDamagePerSecond + damageAmount >= MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease) { damageAmount -= (MaxStructureDamageKarmaDecreasePerSecond / StructureDamageKarmaDecrease) - clientMemory.StructureDamagePerSecond; if (damageAmount <= 0.0f) { return; } } } AdjustKarma(attacker, -damageAmount * StructureDamageKarmaDecrease, "Damaged structures"); } else { float karmaIncrease = -damageAmount * StructureRepairKarmaIncrease; //mechanics get twice as much karma for repairing walls if (attacker.Info?.Job.Prefab.Identifier == "mechanic") { karmaIncrease *= 2.0f; } AdjustKarma(attacker, karmaIncrease, "Repaired structures"); } } public void OnItemRepaired(Character character, Repairable repairable, float repairAmount) { float karmaIncrease = repairAmount * ItemRepairKarmaIncrease; if (repairable.HasRequiredSkills(character)) { karmaIncrease *= 2.0f; } AdjustKarma(character, karmaIncrease, "Repaired item"); } public void OnReactorOverHeating(Character character, float deltaTime) { AdjustKarma(character, -ReactorOverheatKarmaDecrease * deltaTime, "Caused reactor to overheat"); } public void OnReactorMeltdown(Character character) { AdjustKarma(character, -ReactorMeltdownKarmaDecrease, "Caused a reactor meltdown"); } public void OnExtinguishingFire(Character character, float deltaTime) { AdjustKarma(character, ExtinguishFireKarmaIncrease * deltaTime, "Extinguished a fire"); } public void OnWireDisconnected(Character character, Wire wire) { if (character == null || wire == null) { return; } Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character); if (client == null) { return; } if (!clientMemories.ContainsKey(client)) { clientMemories[client] = new ClientMemory(); } clientMemories[client].WireDisconnectTime.RemoveAll(w => w.First == wire); clientMemories[client].WireDisconnectTime.Add(new Pair(wire, (float)Timing.TotalTime)); } private ClientMemory GetClientMemory(Client client) { if (!clientMemories.ContainsKey(client)) { clientMemories[client] = new ClientMemory() { PreviousNotifiedKarma = client.Karma }; } return clientMemories[client]; } public void OnSpamFilterTriggered(Client client) { if (client != null) { client.Karma -= SpamFilterKarmaDecrease; SendKarmaNotifications(client, "Triggered the spam filter"); } } private void AdjustKarma(Character target, float amount, string debugKarmaChangeReason = "") { if (target == null) { return; } Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == target); if (client == null) { return; } //all penalties/rewards are halved when wearing a clown costume if (target.HasEquippedItem("clownmask") && target.HasEquippedItem("clowncostume")) { amount *= 0.5f; } client.Karma += amount; if (TestMode) { SendKarmaNotifications(client, debugKarmaChangeReason); } } } }