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LuaCsForBarotraumaEP
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24f7a1baa5ea6576890cc3fe514359bbb05e4ba7
LuaCsForBarotraumaEP
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Subsurface
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Source
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Sounds
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Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
..
AmbientSoundManager.cs
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
OggSound.cs
v0.1
2015-07-31 21:05:55 +03:00
OggStream.cs
v0.1
2015-07-31 21:05:55 +03:00
Sound.cs
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
SoundManager.cs
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00