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LuaCsForBarotraumaEP
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Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
..
background2.png
First commit
2015-05-25 01:04:03 +03:00
background.png
First commit
2015-05-25 01:04:03 +03:00
beaconSymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
citySymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
iceCrack.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
iceCraters.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
iceSurface.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
locationNames.txt
A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
2015-07-14 21:09:00 +03:00
locationTypes.xml
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
militarySymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
researchSymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
shaft.png
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
2015-07-09 20:33:53 +03:00
StructurePrefabs.xml
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
testroom.png
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
2015-08-03 23:25:22 +03:00