Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
2021-02-25 13:44:23 +02:00

949 lines
46 KiB
C#

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
using Barotrauma.Networking;
using System.Globalization;
namespace Barotrauma
{
class TabMenu
{
public static bool PendingChanges = false;
private static bool initialized = false;
private static UISprite spectateIcon, disconnectedIcon;
private static Sprite ownerIcon, moderatorIcon;
private enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor };
private static InfoFrameTab selectedTab;
private GUIFrame infoFrame, contentFrame;
private readonly List<GUIButton> tabButtons = new List<GUIButton>();
private GUIFrame infoFrameHolder;
private List<LinkedGUI> linkedGUIList;
private GUIListBox logList;
private GUIListBox[] crewListArray;
private float sizeMultiplier = 1f;
private IEnumerable<Character> crew;
private List<CharacterTeamType> teamIDs;
private const string inLobbyString = "\u2022 \u2022 \u2022";
public static Color OwnCharacterBGColor = Color.Gold * 0.7f;
private class LinkedGUI
{
private const ushort lowPingThreshold = 100;
private const ushort mediumPingThreshold = 200;
private ushort currentPing;
private Client client;
private Character character;
private bool hasCharacter;
private GUITextBlock textBlock;
private GUIFrame frame;
public LinkedGUI(Client client, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
{
this.client = client;
this.textBlock = textBlock;
this.frame = frame;
this.hasCharacter = hasCharacter;
}
public LinkedGUI(Character character, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
{
this.character = character;
this.textBlock = textBlock;
this.frame = frame;
this.hasCharacter = hasCharacter;
}
public bool HasMultiplayerCharacterChanged()
{
if (client == null) return false;
bool characterState = client.Character != null;
if (characterState && client.Character.IsDead) characterState = false;
return hasCharacter != characterState;
}
public bool HasMultiplayerCharacterDied()
{
if (client == null || !hasCharacter || client.Character == null) return false;
return client.Character.IsDead;
}
public bool HasAICharacterDied()
{
if (character == null) return false;
return character.IsDead;
}
public void TryPingRefresh()
{
if (client == null) return;
if (currentPing == client.Ping) return;
currentPing = client.Ping;
textBlock.Text = currentPing.ToString();
textBlock.TextColor = GetPingColor();
}
private Color GetPingColor()
{
if (currentPing < lowPingThreshold)
{
return GUI.Style.Green;
}
else if (currentPing < mediumPingThreshold)
{
return GUI.Style.Yellow;
}
else
{
return GUI.Style.Red;
}
}
public void Remove(GUIFrame parent)
{
parent.RemoveChild(frame);
}
}
public void Initialize()
{
spectateIcon = GUI.Style.GetComponentStyle("SpectateIcon").Sprites[GUIComponent.ComponentState.None][0];
disconnectedIcon = GUI.Style.GetComponentStyle("DisconnectedIcon").Sprites[GUIComponent.ComponentState.None][0];
ownerIcon = GUI.Style.GetComponentStyle("OwnerIcon").GetDefaultSprite();
moderatorIcon = GUI.Style.GetComponentStyle("ModeratorIcon").GetDefaultSprite();
initialized = true;
}
public TabMenu()
{
if (!initialized) Initialize();
CreateInfoFrame(selectedTab);
SelectInfoFrameTab(null, selectedTab);
}
public void Update()
{
if (selectedTab != InfoFrameTab.Crew) return;
if (linkedGUIList == null) return;
if (GameMain.IsMultiplayer)
{
for (int i = 0; i < linkedGUIList.Count; i++)
{
linkedGUIList[i].TryPingRefresh();
if (linkedGUIList[i].HasMultiplayerCharacterChanged() || linkedGUIList[i].HasMultiplayerCharacterDied() || linkedGUIList[i].HasAICharacterDied())
{
RemoveCurrentElements();
CreateMultiPlayerList(true);
return;
}
}
}
else
{
for (int i = 0; i < linkedGUIList.Count; i++)
{
if (linkedGUIList[i].HasAICharacterDied())
{
RemoveCurrentElements();
CreateSinglePlayerList(true);
}
}
}
}
public void AddToGUIUpdateList()
{
infoFrame?.AddToGUIUpdateList();
NetLobbyScreen.JobInfoFrame?.AddToGUIUpdateList();
}
public static void OnRoundEnded()
{
storedMessages.Clear();
PendingChanges = false;
}
private void CreateInfoFrame(InfoFrameTab selectedTab)
{
tabButtons.Clear();
infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, infoFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
switch (selectedTab)
{
case InfoFrameTab.Crew:
case InfoFrameTab.Mission:
case InfoFrameTab.Traitor:
default:
contentFrame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.667f), infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { /*MinSize = new Point(width, height),*/ RelativeOffset = new Vector2(0.025f, 0.12f) });
break;
case InfoFrameTab.MyCharacter:
contentFrame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.5f), infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { /*MinSize = new Point(width, height),*/ RelativeOffset = new Vector2(0.025f, 0.12f) });
break;
}
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(17.5f)) }, style: null);
var buttonArea = new GUILayoutGroup(new RectTransform(new Point(innerFrame.Rect.Width, GUI.IntScale(25f)), innerFrame.RectTransform) { AbsoluteOffset = new Point(2, 0) }, isHorizontal: true)
{
RelativeSpacing = 0.01f
};
infoFrameHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.926f), innerFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), style: null);
var crewButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
{
UserData = InfoFrameTab.Crew,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(crewButton);
var missionButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
{
UserData = InfoFrameTab.Mission,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(missionButton);
bool isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
if (isTraitor && GameMain.Client.TraitorMission != null)
{
var traitorButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("tabmenu.traitor"), style: "GUITabButton")
{
UserData = InfoFrameTab.Traitor,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(traitorButton);
}
if (GameMain.NetworkMember != null)
{
var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("tabmenu.character"), style: "GUITabButton")
{
UserData = InfoFrameTab.MyCharacter,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(myCharacterButton);
}
}
private bool SelectInfoFrameTab(GUIButton button, object userData)
{
selectedTab = (InfoFrameTab)userData;
CreateInfoFrame(selectedTab);
tabButtons.ForEach(tb => tb.Selected = (InfoFrameTab)tb.UserData == selectedTab);
switch (selectedTab)
{
case InfoFrameTab.Crew:
CreateCrewListFrame(infoFrameHolder);
break;
case InfoFrameTab.Mission:
CreateMissionInfo(infoFrameHolder);
break;
case InfoFrameTab.Traitor:
TraitorMissionPrefab traitorMission = GameMain.Client.TraitorMission;
Character traitor = GameMain.Client.Character;
if (traitor == null || traitorMission == null) return false;
CreateTraitorInfo(infoFrameHolder, traitorMission, traitor);
break;
case InfoFrameTab.MyCharacter:
if (GameMain.NetworkMember == null) { return false; }
GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameHolder);
break;
}
return true;
}
private const float jobColumnWidthPercentage = 0.138f;
private const float characterColumnWidthPercentage = 0.656f;
private const float pingColumnWidthPercentage = 0.206f;
private int jobColumnWidth, characterColumnWidth, pingColumnWidth;
private void CreateCrewListFrame(GUIFrame crewFrame)
{
crew = GameMain.GameSession.CrewManager.GetCharacters();
teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
// Show own team first when there's more than one team
if (teamIDs.Count > 1 && GameMain.Client?.Character != null)
{
CharacterTeamType ownTeam = GameMain.Client.Character.TeamID;
teamIDs = teamIDs.OrderBy(i => i != ownTeam).ThenBy(i => i).ToList();
}
if (!teamIDs.Any()) { teamIDs.Add(CharacterTeamType.None); }
var content = new GUILayoutGroup(new RectTransform(Vector2.One, crewFrame.RectTransform));
crewListArray = new GUIListBox[teamIDs.Count];
GUILayoutGroup[] headerFrames = new GUILayoutGroup[teamIDs.Count];
float nameHeight = 0.075f;
Vector2 crewListSize = new Vector2(1f, 1f / teamIDs.Count - (teamIDs.Count > 1 ? nameHeight * 1.1f : 0f));
for (int i = 0; i < teamIDs.Count; i++)
{
if (teamIDs.Count > 1)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, nameHeight), content.RectTransform), CombatMission.GetTeamName(teamIDs[i]), textColor: i == 0 ? GUI.Style.Green : GUI.Style.Orange) { ForceUpperCase = true };
}
headerFrames[i] = new GUILayoutGroup(new RectTransform(Vector2.Zero, content.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(2, -1) }, isHorizontal: true)
{
AbsoluteSpacing = 2,
UserData = i
};
GUIListBox crewList = new GUIListBox(new RectTransform(crewListSize, content.RectTransform))
{
Padding = new Vector4(2, 5, 0, 0),
AutoHideScrollBar = false
};
crewList.UpdateDimensions();
if (teamIDs.Count > 1)
{
crewList.OnSelected = (component, obj) =>
{
for (int i = 0; i < crewListArray.Length; i++)
{
if (crewListArray[i] == crewList) continue;
crewListArray[i].Deselect();
}
SelectElement(component.UserData, crewList);
return true;
};
}
else
{
crewList.OnSelected = (component, obj) =>
{
SelectElement(component.UserData, crewList);
return true;
};
}
crewListArray[i] = crewList;
}
for (int i = 0; i < teamIDs.Count; i++)
{
headerFrames[i].RectTransform.RelativeSize = new Vector2(1f - crewListArray[i].ScrollBar.Rect.Width / (float)crewListArray[i].Rect.Width, GUI.HotkeyFont.Size / (float)crewFrame.RectTransform.Rect.Height * 1.5f);
if (!GameMain.IsMultiplayer)
{
CreateSinglePlayerListContentHolder(headerFrames[i]);
}
else
{
CreateMultiPlayerListContentHolder(headerFrames[i]);
}
}
crewFrame.RectTransform.AbsoluteOffset = new Point(0, (int)(headerFrames[0].Rect.Height * headerFrames.Length) - (teamIDs.Count > 1 ? GUI.IntScale(10f) : 0));
if (GameMain.IsMultiplayer)
{
CreateMultiPlayerList(false);
CreateMultiPlayerLogContent(crewFrame);
}
else
{
CreateSinglePlayerList(false);
}
}
private void CreateSinglePlayerListContentHolder(GUILayoutGroup headerFrame)
{
GUIButton jobButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("tabmenu.job"), style: "GUIButtonSmallFreeScale");
GUIButton characterButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("name"), style: "GUIButtonSmallFreeScale");
sizeMultiplier = (headerFrame.Rect.Width - headerFrame.AbsoluteSpacing * (headerFrame.CountChildren - 1)) / (float)headerFrame.Rect.Width;
jobButton.RectTransform.RelativeSize = new Vector2(jobColumnWidthPercentage * sizeMultiplier, 1f);
characterButton.RectTransform.RelativeSize = new Vector2((1f - jobColumnWidthPercentage * sizeMultiplier) * sizeMultiplier, 1f);
jobButton.TextBlock.Font = characterButton.TextBlock.Font = GUI.HotkeyFont;
jobButton.CanBeFocused = characterButton.CanBeFocused = false;
jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = true;
jobColumnWidth = jobButton.Rect.Width;
characterColumnWidth = characterButton.Rect.Width;
}
private void CreateSinglePlayerList(bool refresh)
{
if (refresh)
{
crew = GameMain.GameSession.CrewManager.GetCharacters();
}
linkedGUIList = new List<LinkedGUI>();
for (int i = 0; i < teamIDs.Count; i++)
{
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
{
CreateSinglePlayerCharacterElement(character, i);
}
}
}
private void CreateSinglePlayerCharacterElement(Character character, int i)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[i].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[i].Content.RectTransform), style: "ListBoxElement")
{
UserData = character,
Color = (Character.Controlled == character) ? OwnCharacterBGColor : Color.Transparent
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
AbsoluteSpacing = 2
};
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => character.Info.DrawJobIcon(sb, component.Rect))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White
};
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(character.Info.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: character.Info.Job.Prefab.UIColor);
linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, null));
}
private void CreateMultiPlayerListContentHolder(GUILayoutGroup headerFrame)
{
GUIButton jobButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("tabmenu.job"), style: "GUIButtonSmallFreeScale");
GUIButton characterButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("name"), style: "GUIButtonSmallFreeScale");
GUIButton pingButton = new GUIButton(new RectTransform(new Vector2(0f, 1f), headerFrame.RectTransform), TextManager.Get("serverlistping"), style: "GUIButtonSmallFreeScale");
sizeMultiplier = (headerFrame.Rect.Width - headerFrame.AbsoluteSpacing * (headerFrame.CountChildren - 1)) / (float)headerFrame.Rect.Width;
jobButton.RectTransform.RelativeSize = new Vector2(jobColumnWidthPercentage * sizeMultiplier, 1f);
characterButton.RectTransform.RelativeSize = new Vector2(characterColumnWidthPercentage * sizeMultiplier, 1f);
pingButton.RectTransform.RelativeSize = new Vector2(pingColumnWidthPercentage * sizeMultiplier, 1f);
jobButton.TextBlock.Font = characterButton.TextBlock.Font = pingButton.TextBlock.Font = GUI.HotkeyFont;
jobButton.CanBeFocused = characterButton.CanBeFocused = pingButton.CanBeFocused = false;
jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = pingButton.ForceUpperCase = true;
jobColumnWidth = jobButton.Rect.Width;
characterColumnWidth = characterButton.Rect.Width;
pingColumnWidth = pingButton.Rect.Width;
}
private void CreateMultiPlayerList(bool refresh)
{
if (refresh)
{
crew = GameMain.GameSession.CrewManager.GetCharacters();
}
linkedGUIList = new List<LinkedGUI>();
List<Client> connectedClients = GameMain.Client.ConnectedClients;
for (int i = 0; i < teamIDs.Count; i++)
{
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
{
if (!(character is AICharacter) && connectedClients.Any(c => c.Character == null && c.Name == character.Name)) { continue; }
CreateMultiPlayerCharacterElement(character, GameMain.Client.PreviouslyConnectedClients.FirstOrDefault(c => c.Character == character), i);
}
}
for (int j = 0; j < connectedClients.Count; j++)
{
Client client = connectedClients[j];
if (!client.InGame || client.Character == null || client.Character.IsDead)
{
CreateMultiPlayerClientElement(client);
}
}
}
private void CreateMultiPlayerCharacterElement(Character character, Client client, int i)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[i].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[i].Content.RectTransform), style: "ListBoxElement")
{
UserData = character,
Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? OwnCharacterBGColor : Color.Transparent
};
frame.OnSecondaryClicked += (component, data) =>
{
GameMain.GameSession?.CrewManager?.CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client);
return true;
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
AbsoluteSpacing = 2
};
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => character.Info.DrawJobIcon(sb, component.Rect))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White
};
if (client != null)
{
CreateNameWithPermissionIcon(client, paddedFrame);
linkedGUIList.Add(new LinkedGUI(client, frame, true, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center)));
}
else
{
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(character.Info.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: character.Info.Job.Prefab.UIColor);
if (character is AICharacter)
{
linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), TextManager.Get("tabmenu.bot"), textAlignment: Alignment.Center) { ForceUpperCase = true }));
}
else
{
linkedGUIList.Add(new LinkedGUI(client: null, frame, true, null));
new GUICustomComponent(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => DrawDisconnectedIcon(sb, component.Rect))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White
};
}
}
}
private void CreateMultiPlayerClientElement(Client client)
{
int teamIndex = GetTeamIndex(client);
if (teamIndex == -1) teamIndex = 0;
GUIFrame frame = new GUIFrame(new RectTransform(new Point(crewListArray[teamIndex].Content.Rect.Width, GUI.IntScale(33f)), crewListArray[teamIndex].Content.RectTransform), style: "ListBoxElement")
{
UserData = client,
Color = Color.Transparent
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
AbsoluteSpacing = 2
};
new GUICustomComponent(new RectTransform(new Point(jobColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center),
onDraw: (sb, component) => DrawNotInGameIcon(sb, component.Rect, client))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White
};
CreateNameWithPermissionIcon(client, paddedFrame);
linkedGUIList.Add(new LinkedGUI(client, frame, false, new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center)));
}
private int GetTeamIndex(Client client)
{
if (teamIDs.Count <= 1) { return 0; }
if (client.Character != null)
{
return teamIDs.IndexOf(client.Character.TeamID);
}
if (client.CharacterID != 0)
{
foreach (Character c in crew)
{
if (client.CharacterID == c.ID)
{
return teamIDs.IndexOf(c.TeamID);
}
}
}
else
{
foreach (Character c in crew)
{
if (client.Name == c.Name)
{
return teamIDs.IndexOf(c.TeamID);
}
}
}
return 0;
}
private void CreateNameWithPermissionIcon(Client client, GUILayoutGroup paddedFrame)
{
GUITextBlock characterNameBlock;
Sprite permissionIcon = GetPermissionIcon(client);
JobPrefab prefab = client.Character?.Info?.Job?.Prefab;
Color nameColor = prefab != null ? prefab.UIColor : Color.White;
if (permissionIcon != null)
{
Point iconSize = permissionIcon.SourceRect.Size;
float characterNameWidthAdjustment = (iconSize.X + paddedFrame.AbsoluteSpacing) / characterColumnWidth;
characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(client.Name, GUI.Font, (int)(characterColumnWidth - paddedFrame.Rect.Width * characterNameWidthAdjustment)), textAlignment: Alignment.Center, textColor: nameColor);
float iconWidth = iconSize.X / (float)characterColumnWidth;
int xOffset = (int)(jobColumnWidth + characterNameBlock.TextPos.X - GUI.Font.MeasureString(characterNameBlock.Text).X / 2f - paddedFrame.AbsoluteSpacing - iconWidth * paddedFrame.Rect.Width);
new GUIImage(new RectTransform(new Vector2(iconWidth, 1f), paddedFrame.RectTransform) { AbsoluteOffset = new Point(xOffset + 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
}
else
{
characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(client.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: nameColor);
}
if (client.Character != null && client.Character.IsDead)
{
characterNameBlock.Strikethrough = new GUITextBlock.StrikethroughSettings(null, GUI.IntScale(1f), GUI.IntScale(5f));
}
}
private Sprite GetPermissionIcon(Client client)
{
if (GameMain.NetworkMember == null || client == null || !client.HasPermissions) return null;
if (client.IsOwner) // Owner cannot be kicked
{
return ownerIcon;
}
else
{
return moderatorIcon;
}
}
private void DrawNotInGameIcon(SpriteBatch spriteBatch, Rectangle area, Client client)
{
if (client.Spectating)
{
spectateIcon.Draw(spriteBatch, area, Color.White);
}
else if (client.Character != null && client.Character.IsDead)
{
if (client.Character.Info != null)
{
client.Character.Info.DrawJobIcon(spriteBatch, area);
}
}
else
{
Vector2 stringOffset = GUI.GlobalFont.MeasureString(inLobbyString) / 2f;
GUI.GlobalFont.DrawString(spriteBatch, inLobbyString, area.Center.ToVector2() - stringOffset, Color.White);
}
}
private void DrawDisconnectedIcon(SpriteBatch spriteBatch, Rectangle area)
{
disconnectedIcon.Draw(spriteBatch, area, GUI.Style.Red);
}
/// <summary>
/// Select an element from CrewListFrame
/// </summary>
private bool SelectElement(object userData, GUIComponent crewList)
{
Character character = userData as Character;
Client client = userData as Client;
GUIComponent existingPreview = infoFrameHolder.FindChild("SelectedCharacter");
if (existingPreview != null) infoFrameHolder.RemoveChild(existingPreview);
GUIFrame background = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), infoFrameHolder.RectTransform, Anchor.TopLeft, Pivot.TopRight) { RelativeOffset = new Vector2(-0.061f, 0) })
{
UserData = "SelectedCharacter"
};
if (character != null)
{
if (GameMain.NetworkMember == null)
{
GUIComponent preview = character.Info.CreateInfoFrame(background, false, null);
}
else
{
GUIComponent preview = character.Info.CreateInfoFrame(background, false, GetPermissionIcon(GameMain.Client.ConnectedClients.Find(c => c.Character == character)));
GameMain.Client.SelectCrewCharacter(character, preview);
}
}
else if (client != null)
{
GUIComponent preview = CreateClientInfoFrame(background, client, GetPermissionIcon(client));
if (GameMain.NetworkMember != null) GameMain.Client.SelectCrewClient(client, preview);
}
return true;
}
private GUIComponent CreateClientInfoFrame(GUIFrame frame, Client client, Sprite permissionIcon = null)
{
GUIComponent paddedFrame;
if (client.Character?.Info == null)
{
paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) })
{
RelativeSpacing = 0.05f
//Stretch = true
};
var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.322f), paddedFrame.RectTransform), isHorizontal: true);
new GUICustomComponent(new RectTransform(new Vector2(0.425f, 1.0f), headerArea.RectTransform),
onDraw: (sb, component) => DrawNotInGameIcon(sb, component.Rect, client));
ScalableFont font = paddedFrame.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.575f, 1.0f), headerArea.RectTransform))
{
RelativeSpacing = 0.02f,
Stretch = true
};
GUITextBlock clientNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(client.Name, GUI.Font, headerTextArea.Rect.Width), textColor: Color.White, font: GUI.Font)
{
ForceUpperCase = true,
Padding = Vector4.Zero
};
if (permissionIcon != null)
{
Point iconSize = permissionIcon.SourceRect.Size;
int iconWidth = (int)((float)clientNameBlock.Rect.Height / iconSize.Y * iconSize.X);
new GUIImage(new RectTransform(new Point(iconWidth, clientNameBlock.Rect.Height), clientNameBlock.RectTransform) { AbsoluteOffset = new Point(-iconWidth - 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), client.Spectating ? TextManager.Get("playingasspectator") : TextManager.Get("tabmenu.inlobby"), textColor: Color.White, font: font, wrap: true)
{
Padding = Vector4.Zero
};
}
else
{
paddedFrame = client.Character.Info.CreateInfoFrame(frame, false, permissionIcon);
}
return paddedFrame;
}
private void CreateMultiPlayerLogContent(GUIFrame crewFrame)
{
var logContainer = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), crewFrame.RectTransform, Anchor.TopRight, Pivot.TopLeft) { RelativeOffset = new Vector2(-0.061f, 0) });
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.900f, 0.900f), logContainer.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0f, 0.0475f) }, style: null);
var content = new GUILayoutGroup(new RectTransform(Vector2.One, innerFrame.RectTransform))
{
Stretch = true
};
logList = new GUIListBox(new RectTransform(Vector2.One, content.RectTransform))
{
Padding = new Vector4(0, 10 * GUI.Scale, 0, 10 * GUI.Scale),
UserData = crewFrame,
AutoHideScrollBar = false,
Spacing = (int)(5 * GUI.Scale)
};
foreach (Pair<string, PlayerConnectionChangeType> pair in storedMessages)
{
AddLineToLog(pair.First, pair.Second);
}
logList.BarScroll = 1f;
}
private static readonly List<Pair<string, PlayerConnectionChangeType>> storedMessages = new List<Pair<string, PlayerConnectionChangeType>>();
public static void StorePlayerConnectionChangeMessage(ChatMessage message)
{
if (!GameMain.GameSession?.IsRunning ?? true) { return; }
string msg = ChatMessage.GetTimeStamp() + message.TextWithSender;
storedMessages.Add(new Pair<string, PlayerConnectionChangeType>(msg, message.ChangeType));
if (GameSession.IsTabMenuOpen && selectedTab == InfoFrameTab.Crew)
{
TabMenu instance = GameSession.TabMenuInstance;
instance.AddLineToLog(msg, message.ChangeType);
instance.RemoveCurrentElements();
instance.CreateMultiPlayerList(true);
}
}
private void RemoveCurrentElements()
{
for (int i = 0; i < crewListArray.Length; i++)
{
for (int j = 0; j < linkedGUIList.Count; j++)
{
linkedGUIList[j].Remove(crewListArray[i].Content);
}
}
linkedGUIList.Clear();
}
private void AddLineToLog(string line, PlayerConnectionChangeType type)
{
Color textColor = Color.White;
switch (type)
{
case PlayerConnectionChangeType.Joined:
textColor = GUI.Style.Green;
break;
case PlayerConnectionChangeType.Kicked:
textColor = GUI.Style.Orange;
break;
case PlayerConnectionChangeType.Disconnected:
textColor = GUI.Style.Yellow;
break;
case PlayerConnectionChangeType.Banned:
textColor = GUI.Style.Red;
break;
}
if (logList != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), logList.Content.RectTransform), line, wrap: true, font: GUI.SmallFont)
{
TextColor = textColor,
CanBeFocused = false,
UserData = line
}.CalculateHeightFromText();
}
}
private void CreateMissionInfo(GUIFrame infoFrame)
{
infoFrame.ClearChildren();
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = (int)(0.0245f * missionFrame.Rect.Height);
Location location = GameMain.GameSession.EndLocation != null ? GameMain.GameSession.EndLocation : GameMain.GameSession.StartLocation;
Sprite portrait = location.Type.GetPortrait(location.PortraitId);
bool hasPortrait = portrait != null && portrait.SourceRect.Width > 0 && portrait.SourceRect.Height > 0;
int contentWidth = hasPortrait ? (int)(missionFrame.Rect.Width * 0.951f) : missionFrame.Rect.Width - padding * 2;
Vector2 locationNameSize = GUI.LargeFont.MeasureString(location.Name);
Vector2 locationTypeSize = GUI.SubHeadingFont.MeasureString(location.Name);
GUITextBlock locationNameText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationNameSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, location.Name, font: GUI.LargeFont);
GUITextBlock locationTypeText = new GUITextBlock(new RectTransform(new Point(contentWidth, (int)locationTypeSize.Y), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationNameText.Rect.Height + padding) }, location.Type.Name, font: GUI.SubHeadingFont);
int locationInfoYOffset = locationNameText.Rect.Height + locationTypeText.Rect.Height + padding * 2;
GUIListBox missionList;
if (hasPortrait)
{
GUIFrame portraitHolder = new GUIFrame(new RectTransform(new Point(contentWidth, (int)(missionFrame.Rect.Height * 0.588f)), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
float portraitAspectRatio = portrait.SourceRect.Width / portrait.SourceRect.Height;
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(1.0f, 1f), portraitHolder.RectTransform), portrait, scaleToFit: true);
portraitHolder.RectTransform.NonScaledSize = new Point(portraitImage.Rect.Size.X, (int)(portraitImage.Rect.Size.X / portraitAspectRatio));
missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrame.Rect.Bottom - portraitHolder.Rect.Bottom - padding), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, portraitHolder.RectTransform.AbsoluteOffset.Y + portraitHolder.Rect.Height + padding) });
}
else
{
missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrame.Rect.Height - locationInfoYOffset - padding), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
}
missionList.ContentBackground.Color = Color.Transparent;
missionList.Spacing = GUI.IntScale(15);
if (GameMain.GameSession?.Missions != null)
{
foreach (Mission mission in GameMain.GameSession.Missions)
{
GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(Vector2.One, missionList.Content.RectTransform), style: null);
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft);
string missionNameString = ToolBox.WrapText(mission.Name, missionTextGroup.Rect.Width, GUI.LargeFont);
string missionDescriptionString = ToolBox.WrapText(mission.Description, missionTextGroup.Rect.Width, GUI.Font);
string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", mission.Reward));
string missionRewardString = ToolBox.WrapText(TextManager.GetWithVariable("MissionReward", "[reward]", rewardText), missionTextGroup.Rect.Width, GUI.Font);
Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
Vector2 missionRewardSize = GUI.Font.MeasureString(missionRewardString);
missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y));
missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
if (mission.Prefab.Icon != null)
{
float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
Point iconSize = new Point(iconWidth, iconHeight);
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor, HoverColor = mission.Prefab.IconColor };
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardString);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
}
}
else
{
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0f), missionList.RectTransform, Anchor.CenterLeft), false, childAnchor: Anchor.TopLeft);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), TextManager.Get("NoMission"), font: GUI.LargeFont);
}
}
private void CreateTraitorInfo(GUIFrame infoFrame, TraitorMissionPrefab traitorMission, Character traitor)
{
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = (int)(0.0245f * missionFrame.Rect.Height);
GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(new Point(missionFrame.Rect.Width - padding * 2, 0), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, padding) }, style: null);
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.65f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.319f, 0f) }, false, childAnchor: Anchor.TopLeft);
string missionNameString = ToolBox.WrapText(TextManager.Get("tabmenu.traitor"), missionTextGroup.Rect.Width, GUI.LargeFont);
string missionDescriptionString = ToolBox.WrapText(traitor.TraitorCurrentObjective, missionTextGroup.Rect.Width, GUI.Font);
Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y));
missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
float aspectRatio = traitorMission.Icon.SourceRect.Width / traitorMission.Icon.SourceRect.Height;
int iconWidth = (int)(0.319f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * aspectRatio));
Point iconSize = new Point(iconWidth, iconHeight);
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), traitorMission.Icon, null, true) { Color = traitorMission.IconColor };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
}
}
}