Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
2025-06-17 16:38:11 +03:00

2547 lines
119 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.MapCreatures.Behavior;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Barotrauma
{
partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
{
public static bool ShowItems = true, ShowWires = true;
private readonly List<PosInfo> positionBuffer = new List<PosInfo>();
private readonly List<ItemComponent> activeHUDs = new List<ItemComponent>();
private readonly List<SerializableEntityEditor> activeEditors = new List<SerializableEntityEditor>();
private GUIComponentStyle iconStyle;
public GUIComponentStyle IconStyle
{
get { return iconStyle; }
private set
{
if (IconStyle != value)
{
iconStyle = value;
CheckIsHighlighted();
}
}
}
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType, IEnumerable<Client> targetClients)
{
if (interactionType == CampaignMode.InteractionType.None)
{
IconStyle = null;
}
else
{
IconStyle = GUIStyle.GetComponentStyle($"CampaignInteractionIcon.{interactionType}");
}
}
public IEnumerable<ItemComponent> ActiveHUDs => activeHUDs;
public float LastImpactSoundTime;
public const float ImpactSoundInterval = 0.2f;
private float editingHUDRefreshTimer;
private ContainedItemSprite activeContainedSprite;
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
public float DrawDepthOffset;
private bool fakeBroken;
public bool FakeBroken
{
get { return fakeBroken; }
set
{
if (value != fakeBroken)
{
fakeBroken = value;
SetActiveSprite();
}
}
}
private Sprite activeSprite;
public override Sprite Sprite
{
get { return activeSprite; }
}
public override Rectangle Rect
{
get { return base.Rect; }
set
{
cachedVisibleExtents = null;
base.Rect = value;
}
}
public override bool DrawBelowWater => (!(Screen.Selected is SubEditorScreen editor) || !editor.WiringMode || !isWire || !isLogic) && (base.DrawBelowWater || ParentInventory is CharacterInventory);
public override bool DrawOverWater => base.DrawOverWater || (IsSelected || Screen.Selected is SubEditorScreen editor && editor.WiringMode) && (isWire || isLogic);
private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning
{
get
{
if (itemInUseWarning == null)
{
itemInUseWarning = new GUITextBlock(new RectTransform(new Point(10), GUI.Canvas), "",
textColor: GUIStyle.Orange, color: Color.Black,
textAlignment: Alignment.Center, style: "OuterGlow");
}
return itemInUseWarning;
}
}
public override bool SelectableInEditor
{
get
{
if (GameMain.SubEditorScreen.IsSubcategoryHidden(Prefab.Subcategory))
{
return false;
}
if (!SubEditorScreen.IsLayerVisible(this)) { return false;}
return parentInventory == null && (body == null || body.Enabled) && ShowItems;
}
}
public override float GetDrawDepth()
{
return GetDrawDepth(SpriteDepth + DrawDepthOffset, Sprite);
}
public Color GetSpriteColor(Color? defaultColor = null, bool withHighlight = false)
{
Color color = defaultColor ?? spriteColor;
if (Prefab.UseContainedSpriteColor && ownInventory != null)
{
foreach (Item item in ContainedItems)
{
color = item.ContainerColor;
break;
}
}
if (withHighlight)
{
if (IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen)
{
color = GUIStyle.Orange * Math.Max(GetSpriteColor().A / (float)byte.MaxValue, 0.1f);
}
else if (IsHighlighted && HighlightColor.HasValue)
{
color = Color.Lerp(color, HighlightColor.Value, (MathF.Sin((float)Timing.TotalTime * 3.0f) + 1.0f) / 2.0f);
}
}
return color;
}
protected override void CheckIsHighlighted()
{
if (IsHighlighted || ExternalHighlight || IconStyle != null)
{
highlightedEntities.Add(this);
}
else
{
highlightedEntities.Remove(this);
}
}
public Color GetInventoryIconColor()
{
Color color = InventoryIconColor;
if (Prefab.UseContainedInventoryIconColor && ownInventory != null)
{
foreach (Item item in ContainedItems)
{
color = item.ContainerColor;
break;
}
}
return color;
}
partial void SetActiveSpriteProjSpecific()
{
activeSprite = Prefab.Sprite;
activeContainedSprite = null;
Holdable holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Attached)
{
foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.UseWhenAttached)
{
activeContainedSprite = containedSprite;
activeSprite = containedSprite.Sprite;
UpdateSpriteStates(0.0f);
return;
}
}
}
if (Container != null)
{
foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.MatchesContainer(Container))
{
activeContainedSprite = containedSprite;
activeSprite = containedSprite.Sprite;
UpdateSpriteStates(0.0f);
return;
}
}
}
float displayCondition = FakeBroken ? 0.0f : ConditionPercentageRelativeToDefaultMaxCondition;
for (int i = 0; i < Prefab.BrokenSprites.Length;i++)
{
if (Prefab.BrokenSprites[i].FadeIn) { continue; }
float minCondition = i > 0 ? Prefab.BrokenSprites[i - i].MaxConditionPercentage : 0.0f;
if (displayCondition <= minCondition || displayCondition <= Prefab.BrokenSprites[i].MaxConditionPercentage)
{
activeSprite = Prefab.BrokenSprites[i].Sprite;
break;
}
}
}
public void InitSpriteStates()
{
Prefab.Sprite?.EnsureLazyLoaded();
Prefab.InventoryIcon?.EnsureLazyLoaded();
foreach (BrokenItemSprite brokenSprite in Prefab.BrokenSprites)
{
brokenSprite.Sprite.EnsureLazyLoaded();
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
}
SetActiveSprite();
UpdateSpriteStates(0.0f);
}
partial void InitProjSpecific()
{
InitSpriteStates();
}
private Rectangle? cachedVisibleExtents;
public void ResetCachedVisibleSize()
{
cachedVisibleExtents = null;
}
public override bool IsVisible(Rectangle worldView)
{
// Inside of a container
if (container != null)
{
return false;
}
//no drawable components and the body has been disabled = nothing to draw
if (!hasComponentsToDraw && body != null && !body.Enabled)
{
return false;
}
if (parentInventory?.Owner is Character character && character.InvisibleTimer > 0.0f)
{
return false;
}
Rectangle extents;
if (cachedVisibleExtents.HasValue)
{
extents = cachedVisibleExtents.Value;
}
else
{
int padding = 0;
RectangleF boundingBox = GetTransformedQuad().BoundingAxisAlignedRectangle;
Vector2 min = new Vector2(-boundingBox.Width / 2 - padding, -boundingBox.Height / 2 - padding);
Vector2 max = -min;
foreach (IDrawableComponent drawable in drawableComponents)
{
min.X = Math.Min(min.X, -drawable.DrawSize.X / 2);
min.Y = Math.Min(min.Y, -drawable.DrawSize.Y / 2);
max.X = Math.Max(max.X, drawable.DrawSize.X / 2);
max.Y = Math.Max(max.Y, drawable.DrawSize.Y / 2);
}
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
Vector2 scale = decorativeSprite.GetScale(ref spriteAnimState[decorativeSprite].ScaleState, spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale;
min.X = Math.Min(-decorativeSprite.Sprite.size.X * decorativeSprite.Sprite.RelativeOrigin.X * scale.X, min.X);
min.Y = Math.Min(-decorativeSprite.Sprite.size.Y * (1.0f - decorativeSprite.Sprite.RelativeOrigin.Y) * scale.Y, min.Y);
max.X = Math.Max(decorativeSprite.Sprite.size.X * (1.0f - decorativeSprite.Sprite.RelativeOrigin.X) * scale.X, max.X);
max.Y = Math.Max(decorativeSprite.Sprite.size.Y * decorativeSprite.Sprite.RelativeOrigin.Y * scale.Y, max.Y);
}
cachedVisibleExtents = extents = new Rectangle(min.ToPoint(), max.ToPoint());
}
Vector2 worldPosition = WorldPosition + GetCollapseEffectOffset();
if (worldPosition.X + extents.X > worldView.Right || worldPosition.X + extents.Width < worldView.X) { return false; }
if (worldPosition.Y + extents.Height < worldView.Y - worldView.Height || worldPosition.Y + extents.Y > worldView.Y) { return false; }
return true;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
Draw(spriteBatch, editing, back, overrideColor: null);
}
public void Draw(SpriteBatch spriteBatch, bool editing, bool back = true, Color? overrideColor = null, float? overrideDepth = null)
{
if (!Visible || (!editing && IsHidden) || !SubEditorScreen.IsLayerVisible(this)) { return; }
if (editing)
{
if (isWire)
{
if (!ShowWires) { return; }
}
else if (!ShowItems) { return; }
}
Color color = GetSpriteColor(spriteColor);
bool isWiringMode = editing && SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode() && !isWire && parentInventory == null;
bool renderTransparent = isWiringMode && GetComponent<ConnectionPanel>() == null;
if (renderTransparent) { color *= 0.15f; }
if (Character.Controlled != null && Character.DebugDrawInteract)
{
color = Color.Red;
foreach (var ic in components)
{
var interactionType = GetComponentInteractionVisibility(Character.Controlled, ic);
if (interactionType == InteractionVisibility.MissingRequirement)
{
color = Color.Orange;
}
else if (interactionType == InteractionVisibility.Visible)
{
color = Color.LightGreen;
break;
}
}
}
BrokenItemSprite fadeInBrokenSprite = null;
float fadeInBrokenSpriteAlpha = 0.0f;
float displayCondition = FakeBroken ? 0.0f : ConditionPercentageRelativeToDefaultMaxCondition;
Vector2 drawOffset = GetCollapseEffectOffset();
drawOffset.Y = -drawOffset.Y;
if (displayCondition < MaxCondition)
{
for (int i = 0; i < Prefab.BrokenSprites.Length; i++)
{
if (Prefab.BrokenSprites[i].FadeIn)
{
float min = i > 0 ? Prefab.BrokenSprites[i - i].MaxConditionPercentage : 0.0f;
float max = Prefab.BrokenSprites[i].MaxConditionPercentage;
fadeInBrokenSpriteAlpha = 1.0f - ((displayCondition - min) / (max - min));
if (fadeInBrokenSpriteAlpha > 0.0f && fadeInBrokenSpriteAlpha <= 1.0f)
{
fadeInBrokenSprite = Prefab.BrokenSprites[i];
}
continue;
}
if (displayCondition <= Prefab.BrokenSprites[i].MaxConditionPercentage)
{
activeSprite = Prefab.BrokenSprites[i].Sprite;
drawOffset = Prefab.BrokenSprites[i].Offset.ToVector2() * Scale;
break;
}
}
}
float depth = overrideDepth ?? GetDrawDepth();
if (isWiringMode && isLogic && !PlayerInput.IsShiftDown()) { depth = 0.01f; }
if (activeSprite != null)
{
SpriteEffects oldEffects = activeSprite.effects;
activeSprite.effects ^= SpriteEffects;
SpriteEffects oldBrokenSpriteEffects = SpriteEffects.None;
if (fadeInBrokenSprite != null && fadeInBrokenSprite.Sprite != activeSprite)
{
oldBrokenSpriteEffects = fadeInBrokenSprite.Sprite.effects;
fadeInBrokenSprite.Sprite.effects ^= SpriteEffects;
}
if (body == null || body.BodyType == BodyType.Static)
{
if (Prefab.ResizeHorizontal || Prefab.ResizeVertical)
{
if (color.A > 0)
{
Vector2 size = new Vector2(rect.Width, rect.Height);
activeSprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + drawOffset,
size, color: color,
textureScale: Vector2.One * Scale,
depth: depth);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
fadeInBrokenSprite.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
textureScale: Vector2.One * Scale,
depth: d);
}
DrawDecorativeSprites(spriteBatch, DrawPosition, FlippedX && Prefab.CanSpriteFlipX, FlippedY && Prefab.CanSpriteFlipY, rotation: 0, depth, overrideColor);
}
}
else
{
Vector2 origin = GetSpriteOrigin(activeSprite);
if (color.A > 0)
{
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, RotationRad, Scale, activeSprite.effects, depth);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
fadeInBrokenSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, RotationRad, Scale, activeSprite.effects, d);
}
}
if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
{
Prefab.InfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, Prefab.InfectedSprite.Origin, RotationRad, Scale, activeSprite.effects, depth - 0.001f);
Prefab.DamagedInfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, Infector.HealthColor, Prefab.DamagedInfectedSprite.Origin, RotationRad, Scale, activeSprite.effects, depth - 0.002f);
}
DrawDecorativeSprites(spriteBatch, DrawPosition, FlippedX && Prefab.CanSpriteFlipX, FlippedY && Prefab.CanSpriteFlipY, -RotationRad, depth, overrideColor);
}
}
else if (body.Enabled)
{
var holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Picker?.AnimController != null)
{
//don't draw the item on hands if it's also being worn
if (GetComponent<Wearable>() is { IsActive: true }) { return; }
if (!back) { return; }
if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand) == this)
{
depth = GetHeldItemDepth(LimbType.RightHand, holdable, depth);
}
else if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.LeftHand) == this)
{
depth = GetHeldItemDepth(LimbType.LeftHand, holdable, depth);
}
static float GetHeldItemDepth(LimbType limb, Holdable holdable, float depth)
{
if (holdable?.Picker?.AnimController == null) { return depth; }
//offset used to make sure the item draws just slightly behind the right hand, or slightly in front of the left hand
float limbDepthOffset = 0.000001f;
float depthOffset = holdable.Picker.AnimController.GetDepthOffset();
//use the upper arm as a reference, to ensure the item gets drawn behind / in front of the whole arm (not just the forearm)
Limb holdLimb = holdable.Picker.AnimController.GetLimb(limb == LimbType.RightHand ? LimbType.RightArm : LimbType.LeftArm);
if (holdLimb?.ActiveSprite != null)
{
depth =
holdLimb.ActiveSprite.Depth
+ depthOffset
+ limbDepthOffset * 2 * (limb == LimbType.RightHand ? 1 : -1);
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
{
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null)
{
depth =
limb == LimbType.RightHand ?
Math.Max(wearableSprite.Sprite.Depth + limbDepthOffset, depth) :
Math.Min(wearableSprite.Sprite.Depth - limbDepthOffset, depth);
}
}
var head = holdable.Picker.AnimController.GetLimb(LimbType.Head);
if (head?.Sprite != null)
{
//ensure the holdable item is always drawn in front of the head no matter what the wearables or whatnot do with the sprite depths
depth =
limb == LimbType.RightHand ?
Math.Min(head.Sprite.Depth + depthOffset - limbDepthOffset, depth) :
Math.Max(head.Sprite.Depth + depthOffset + limbDepthOffset, depth);
}
}
return depth;
}
}
Vector2 origin = GetSpriteOrigin(activeSprite);
body.Draw(spriteBatch, activeSprite, color, depth, Scale, origin: origin);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, d, Scale);
}
DrawDecorativeSprites(spriteBatch, body.DrawPosition, flipX: body.Dir < 0, flipY: false, rotation: body.Rotation, depth, overrideColor);
}
foreach (var upgrade in Upgrades)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
foreach (var decorativeSprite in upgradeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -RotationRad) * Scale;
if (FlippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (FlippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color, decorativeSprite.Sprite.Origin,
rotation, decorativeSprite.GetScale(ref spriteAnimState[decorativeSprite].ScaleState, spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
activeSprite.effects = oldEffects;
if (fadeInBrokenSprite != null && fadeInBrokenSprite.Sprite != activeSprite)
{
fadeInBrokenSprite.Sprite.effects = oldBrokenSpriteEffects;
}
}
//use a backwards for loop because the drawable components may disable drawing,
//causing them to be removed from the list
for (int i = drawableComponents.Count - 1; i >= 0; i--)
{
drawableComponents[i].Draw(spriteBatch, editing && !GameMain.SubEditorScreen.TransformWidgetSelected, depth, overrideColor);
}
if (GameMain.DebugDraw)
{
body?.DebugDraw(spriteBatch, Color.White);
if (GetComponent<TriggerComponent>()?.PhysicsBody is PhysicsBody triggerBody)
{
triggerBody.UpdateDrawPosition();
triggerBody.DebugDraw(spriteBatch, Color.White);
}
}
if (editing && IsSelected && PlayerInput.KeyDown(Keys.Space))
{
if (GetComponent<ElectricalDischarger>() is { } discharger)
{
discharger.DrawElectricity(spriteBatch);
}
}
if (!editing || (body != null && !body.Enabled))
{
return;
}
if (IsSelected || IsHighlighted)
{
Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
GUI.DrawRectangle(sb: spriteBatch,
center: drawPos + drawSize * 0.5f,
width: drawSize.X,
height: drawSize.Y,
rotation: RotationRad,
clr: Color.White,
depth: 0,
thickness: Math.Max(2f / Screen.Selected.Cam.Zoom, 1));
foreach (Rectangle t in Prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(t);
Vector2 rectWorldPos = new Vector2(transformedTrigger.X, transformedTrigger.Y);
if (Submarine != null) rectWorldPos += Submarine.Position;
rectWorldPos.Y = -rectWorldPos.Y;
GUI.DrawRectangle(spriteBatch,
rectWorldPos,
new Vector2(transformedTrigger.Width, transformedTrigger.Height),
GUIStyle.Green,
false,
0,
(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
}
}
if (!ShowLinks || GUI.DisableHUD) { return; }
foreach (MapEntity e in linkedTo)
{
bool isLinkAllowed = Prefab.IsLinkAllowed(e.Prefab);
Color lineColor = GUIStyle.Red * 0.5f;
if (isLinkAllowed)
{
lineColor = e is Item i && (DisplaySideBySideWhenLinked || i.DisplaySideBySideWhenLinked) ? Color.Purple * 0.5f : Color.LightGreen * 0.5f;
}
Vector2 from = new Vector2(WorldPosition.X, -WorldPosition.Y);
Vector2 to = new Vector2(e.WorldPosition.X, -e.WorldPosition.Y);
GUI.DrawLine(spriteBatch, from, to, lineColor * 0.25f, width: 3);
GUI.DrawLine(spriteBatch, from, to, lineColor, width: 1);
//GUI.DrawString(spriteBatch, from, $"Linked to {e.Name}", lineColor, Color.Black * 0.5f);
}
Vector2 GetSpriteOrigin(Sprite sprite)
{
Vector2 origin = sprite.Origin;
if ((sprite.effects & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally)
{
origin.X = sprite.SourceRect.Width - origin.X;
}
if ((sprite.effects & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically)
{
origin.Y = sprite.SourceRect.Height - origin.Y;
}
return origin;
}
Color GetSpriteColor(Color defaultColor)
{
return
overrideColor ??
(IsIncludedInSelection && editing ? GUIStyle.Blue : this.GetSpriteColor(defaultColor: defaultColor, withHighlight: true));
}
}
public void DrawDecorativeSprites(SpriteBatch spriteBatch, Vector2 drawPos, bool flipX, bool flipY, float rotation, float depth, Color? overrideColor = null)
{
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
Color decorativeSpriteColor = overrideColor ?? GetSpriteColor(decorativeSprite.Color).Multiply(GetSpriteColor(spriteColor));
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier,
flipX ^ flipY ? -rotation : rotation) * Scale;
if (ResizeHorizontal || ResizeVertical)
{
decorativeSprite.Sprite.DrawTiled(spriteBatch,
new Vector2(DrawPosition.X + offset.X - rect.Width / 2, -(DrawPosition.Y + offset.Y + rect.Height / 2)),
new Vector2(rect.Width, rect.Height), color: decorativeSpriteColor,
textureScale: Vector2.One * Scale,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
else
{
float spriteRotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 origin = decorativeSprite.Sprite.Origin;
SpriteEffects spriteEffects = SpriteEffects.None;
if (flipX && Prefab.CanSpriteFlipX)
{
offset.X = -offset.X;
origin.X = -origin.X + decorativeSprite.Sprite.size.X;
spriteEffects = SpriteEffects.FlipHorizontally;
}
if (flipY && Prefab.CanSpriteFlipY)
{
offset.Y = -offset.Y;
origin.Y = -origin.Y + decorativeSprite.Sprite.size.Y;
spriteEffects |= SpriteEffects.FlipVertically;
}
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(drawPos.X + offset.X, -(drawPos.Y + offset.Y)), decorativeSpriteColor, origin,
-rotation + spriteRotation, decorativeSprite.GetScale(ref spriteAnimState[decorativeSprite].ScaleState, spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, spriteEffects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
}
partial void OnCollisionProjSpecific(float impact)
{
if (impact > 1.0f &&
Container == null &&
!string.IsNullOrEmpty(Prefab.ImpactSoundTag) &&
Timing.TotalTime > LastImpactSoundTime + ImpactSoundInterval)
{
LastImpactSoundTime = (float)Timing.TotalTime;
SoundPlayer.PlaySound(Prefab.ImpactSoundTag, WorldPosition, hullGuess: CurrentHull);
}
}
partial void Splash()
{
if (body == null || CurrentHull == null) { return; }
//create a splash particle
float massFactor = MathHelper.Clamp(body.Mass, 0.5f, 20.0f);
for (int i = 0; i < MathHelper.Clamp(Math.Abs(body.LinearVelocity.Y), 1.0f, 10.0f); i++)
{
var splash = GameMain.ParticleManager.CreateParticle("watersplash",
new Vector2(WorldPosition.X, CurrentHull.WorldSurface),
new Vector2(0.0f, Math.Abs(-body.LinearVelocity.Y * massFactor)) + Rand.Vector(Math.Abs(body.LinearVelocity.Y * 10)),
Rand.Range(0.0f, MathHelper.TwoPi), CurrentHull);
if (splash != null)
{
splash.Size *= MathHelper.Clamp(Math.Abs(body.LinearVelocity.Y) * 0.1f * massFactor, 1.0f, 4.0f);
}
}
GameMain.ParticleManager.CreateParticle("bubbles",
new Vector2(WorldPosition.X, CurrentHull.WorldSurface),
body.LinearVelocity * massFactor,
0.0f, CurrentHull);
//create a wave
if (body.LinearVelocity.Y < 0.0f)
{
int n = (int)((Position.X - CurrentHull.Rect.X) / Hull.WaveWidth);
if (n >= 0 && n < currentHull.WaveVel.Length)
{
CurrentHull.WaveVel[n] += MathHelper.Clamp(body.LinearVelocity.Y * massFactor, -5.0f, 5.0f);
}
}
SoundPlayer.PlaySplashSound(WorldPosition, Math.Abs(body.LinearVelocity.Y) + Rand.Range(-10.0f, -5.0f));
}
public void CheckNeedsSoundUpdate(ItemComponent ic)
{
if (ic.NeedsSoundUpdate())
{
if (!updateableComponents.Contains(ic))
{
updateableComponents.Add(ic);
}
isActive = true;
}
}
public void UpdateSpriteStates(float deltaTime)
{
if (activeContainedSprite != null)
{
if (activeContainedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenVisible)
{
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = false;
}
return;
}
}
else
{
foreach (var containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.Sprite != activeSprite && containedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenNotVisible)
{
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = false;
}
return;
}
}
}
if (Prefab.DecorativeSpriteGroups.Count > 0)
{
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
}
foreach (var upgrade in Upgrades)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
foreach (var decorativeSprite in upgradeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = true;
foreach (var conditional in decorativeSprite.IsActiveConditionals)
{
if (!ConditionalMatches(conditional))
{
spriteState.IsActive = false;
break;
}
}
}
}
foreach (var containedItem in ContainedItems)
{
containedItem.UpdateSpriteStates(deltaTime);
}
}
public override void UpdateEditing(Camera cam, float deltaTime)
{
if (editingHUD == null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen);
editingHUDRefreshTimer = 1.0f;
}
if (editingHUDRefreshTimer <= 0.0f)
{
activeEditors.ForEach(e => e?.RefreshValues());
editingHUDRefreshTimer = 1.0f;
}
if (Screen.Selected != GameMain.SubEditorScreen) { return; }
if (Character.Controlled == null) { activeHUDs.Clear(); }
if (GameMain.SubEditorScreen.TransformWidgetSelected) { return; }
if (GetComponent<ElectricalDischarger>() is { } discharger)
{
if (PlayerInput.KeyDown(Keys.Space))
{
discharger.FindNodes(WorldPosition, discharger.Range);
}
else
{
discharger.IsActive = false;
}
}
foreach (ItemComponent ic in components)
{
ic.UpdateEditing(deltaTime);
}
if (!Linkable) { return; }
if (!PlayerInput.KeyDown(Keys.Space)) { return; }
bool lClick = PlayerInput.PrimaryMouseButtonClicked();
bool rClick = PlayerInput.SecondaryMouseButtonClicked();
if (!lClick && !rClick) { return; }
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
var otherEntity = highlightedEntities.FirstOrDefault(e => e != this && e.IsMouseOn(position));
if (otherEntity != null)
{
if (linkedTo.Contains(otherEntity))
{
linkedTo.Remove(otherEntity);
if (otherEntity.linkedTo != null && otherEntity.linkedTo.Contains(this))
{
otherEntity.linkedTo.Remove(this);
}
}
else
{
linkedTo.Add(otherEntity);
if (otherEntity.Linkable && otherEntity.linkedTo != null)
{
otherEntity.linkedTo.Add(this);
}
}
}
}
public override bool IsMouseOn(Vector2 position)
{
Vector2 rectSize = rect.Size.ToVector2();
Vector2 bodyPos = WorldPosition;
Vector2 transformedMousePos = MathUtils.RotatePointAroundTarget(position, bodyPos, RotationRad);
return
Math.Abs(transformedMousePos.X - bodyPos.X) < rectSize.X / 2.0f &&
Math.Abs(transformedMousePos.Y - bodyPos.Y) < rectSize.Y / 2.0f;
}
public GUIComponent CreateEditingHUD(bool inGame = false)
{
activeEditors.Clear();
int heightScaled = (int)(20 * GUI.Scale);
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null)
{
CanTakeKeyBoardFocus = false,
Spacing = (int)(25 * GUI.Scale)
};
var itemEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUIStyle.LargeFont) { UserData = this };
activeEditors.Add(itemEditor);
itemEditor.Children.First().Color = Color.Black * 0.7f;
if (!inGame)
{
if (Linkable)
{
var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("HoldToLink"), font: GUIStyle.SmallFont);
var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("AllowedLinks"), font: GUIStyle.SmallFont);
LocalizedString allowedItems = AllowedLinks.None() ? TextManager.Get("None") : string.Join(", ", AllowedLinks);
itemsText.Text = TextManager.AddPunctuation(':', itemsText.Text, allowedItems);
itemEditor.AddCustomContent(linkText, 1);
itemEditor.AddCustomContent(itemsText, 2);
linkText.TextColor = GUIStyle.Orange;
itemsText.TextColor = GUIStyle.Orange;
}
//create a tag picker for item containers to make it easier to pick relevant tags for PreferredContainers
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer != null)
{
var tagBox = itemEditor.Fields["Tags".ToIdentifier()].First() as GUITextBox;
var tagsField = tagBox?.Parent;
var containerTagLayout = new GUILayoutGroup(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), isHorizontal: true);
var containerTagButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1), containerTagLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
new GUIButton(new RectTransform(new Vector2(0.95f, 1), containerTagButtonLayout.RectTransform), text: TextManager.Get("containertaguibutton"), style: "GUIButtonSmall")
{
OnClicked = (_, _) => { CreateContainerTagPicker(tagBox); return true; },
TextBlock = { AutoScaleHorizontal = true }
};
var containerTagText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1), containerTagLayout.RectTransform), TextManager.Get("containertaguibuttondescription"), font: GUIStyle.SmallFont)
{
TextColor = GUIStyle.Orange
};
var limitedString = ToolBox.LimitString(containerTagText.Text, containerTagText.Font, itemEditor.Rect.Width - containerTagButtonLayout.Rect.Width);
if (limitedString != containerTagText.Text)
{
containerTagText.ToolTip = containerTagText.Text;
containerTagText.Text = limitedString;
}
itemEditor.AddCustomContent(containerTagLayout, 3);
}
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f,
CanBeFocused = true
};
GUINumberInput rotationField =
itemEditor.Fields.TryGetValue("Rotation".ToIdentifier(), out var rotationFieldComponents)
? rotationFieldComponents.OfType<GUINumberInput>().FirstOrDefault()
: null;
var mirrorX = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityXToolTip"),
Enabled = Prefab.CanFlipX,
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
{
me.FlipX(relativeToSub: false);
}
if (!SelectedList.Contains(this)) { FlipX(relativeToSub: false); }
ColorFlipButton(button, FlippedX);
if (rotationField != null) { rotationField.FloatValue = Rotation; }
return true;
}
};
ColorFlipButton(mirrorX, FlippedX);
var mirrorY = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityYToolTip"),
Enabled = Prefab.CanFlipY,
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
{
me.FlipY(relativeToSub: false);
}
if (!SelectedList.Contains(this)) { FlipY(relativeToSub: false); }
ColorFlipButton(button, FlippedY);
if (rotationField != null) { rotationField.FloatValue = Rotation; }
return true;
}
};
ColorFlipButton(mirrorY, FlippedY);
if (Sprite != null)
{
var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"), style: "GUIButtonSmall");
reloadTextureButton.OnClicked += (button, data) =>
{
Sprite.ReloadXML();
Sprite.ReloadTexture();
return true;
};
}
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"), style: "GUIButtonSmall")
{
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
{
(me as Item)?.Reset();
(me as Structure)?.Reset();
}
if (!SelectedList.Contains(this)) { Reset(); }
CreateEditingHUD();
return true;
}
};
buttonContainer.RectTransform.MinSize = new Point(0, buttonContainer.RectTransform.Children.Max(c => c.MinSize.Y));
buttonContainer.RectTransform.IsFixedSize = true;
itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Select(b => ((GUIButton)b).TextBlock));
if (Submarine.MainSub?.Info?.Type == SubmarineType.OutpostModule)
{
GUITickBox tickBox = new GUITickBox(new RectTransform(new Point(listBox.Content.Rect.Width, 10)), TextManager.Get("sp.structure.removeiflinkedoutpostdoorinuse.name"))
{
Font = GUIStyle.SmallFont,
Selected = RemoveIfLinkedOutpostDoorInUse,
ToolTip = TextManager.Get("sp.structure.removeiflinkedoutpostdoorinuse.description"),
OnSelected = (tickBox) =>
{
RemoveIfLinkedOutpostDoorInUse = tickBox.Selected;
return true;
}
};
itemEditor.AddCustomContent(tickBox, 1);
}
if (!Layer.IsNullOrEmpty())
{
var layerText = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)) { MinSize = new Point(0, heightScaled) }, TextManager.AddPunctuation(':', TextManager.Get("editor.layer"), Layer));
itemEditor.AddCustomContent(layerText, 1);
}
}
foreach (ItemComponent ic in components)
{
if (inGame)
{
if (!ic.AllowInGameEditing) { continue; }
if (SerializableProperty.GetProperties<InGameEditable>(ic).Count == 0 &&
!SerializableProperty.GetProperties<ConditionallyEditable>(ic).Any(p => p.GetAttribute<ConditionallyEditable>().IsEditable(ic)))
{
continue;
}
}
else
{
if (ic.RequiredItems.Count == 0 && ic.DisabledRequiredItems.Count == 0 && SerializableProperty.GetProperties<Editable>(ic).Count == 0) { continue; }
}
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), listBox.Content.RectTransform), style: "HorizontalLine");
var componentEditor = new SerializableEntityEditor(listBox.Content.RectTransform, ic, inGame, showName: !inGame, titleFont: GUIStyle.SubHeadingFont) { UserData = ic };
componentEditor.Children.First().Color = Color.Black * 0.7f;
activeEditors.Add(componentEditor);
if (inGame)
{
ic.CreateEditingHUD(componentEditor);
componentEditor.Recalculate();
continue;
}
List<RelatedItem> requiredItems = new List<RelatedItem>();
foreach (var kvp in ic.RequiredItems)
{
foreach (RelatedItem relatedItem in kvp.Value)
{
requiredItems.Add(relatedItem);
}
}
requiredItems.AddRange(ic.DisabledRequiredItems);
foreach (RelatedItem relatedItem in requiredItems)
{
var textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)),
TextManager.Get($"{relatedItem.Type}.required").Fallback($"{relatedItem.Type} required"), font: GUIStyle.SmallFont)
{
Padding = new Vector4(10.0f, 0.0f, 10.0f, 0.0f)
};
var tooltip = TextManager.Get($"{relatedItem.Type}.required.tooltip").Fallback(LocalizedString.EmptyString);
if (!tooltip.IsNullOrWhiteSpace())
{
textBlock.ToolTip = tooltip;
}
textBlock.RectTransform.IsFixedSize = true;
componentEditor.AddCustomContent(textBlock, 1);
GUITextBox namesBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), textBlock.RectTransform, Anchor.CenterRight))
{
Font = GUIStyle.SmallFont,
Text = relatedItem.JoinedIdentifiers,
OverflowClip = true
};
textBlock.RectTransform.Resize(new Point(textBlock.Rect.Width, namesBox.RectTransform.MinSize.Y));
namesBox.OnDeselected += (textBox, key) =>
{
relatedItem.JoinedIdentifiers = textBox.Text;
textBox.Text = relatedItem.JoinedIdentifiers;
};
namesBox.OnEnterPressed += (textBox, text) =>
{
relatedItem.JoinedIdentifiers = text;
textBox.Text = relatedItem.JoinedIdentifiers;
return true;
};
}
ic.CreateEditingHUD(componentEditor);
componentEditor.Recalculate();
}
PositionEditingHUD();
SetHUDLayout();
return editingHUD;
}
private ImmutableArray<DecorativeSprite> GetUpgradeSprites(Upgrade upgrade)
{
var upgradeSprites = upgrade.Prefab.DecorativeSprites;
if (Prefab.UpgradeOverrideSprites.ContainsKey(upgrade.Prefab.Identifier))
{
upgradeSprites = Prefab.UpgradeOverrideSprites[upgrade.Prefab.Identifier];
}
return upgradeSprites;
}
public override bool AddUpgrade(Upgrade upgrade, bool createNetworkEvent = false)
{
if (upgrade.Prefab.IsWallUpgrade) { return false; }
bool result = base.AddUpgrade(upgrade, createNetworkEvent);
if (result && !upgrade.Disposed)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
if (upgradeSprites.Any())
{
foreach (DecorativeSprite decorativeSprite in upgradeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
}
UpdateSpriteStates(0.0f);
}
}
return result;
}
public void CreateContainerTagPicker([MaybeNull] GUITextBox tagTextBox)
{
var msgBox = new GUIMessageBox(string.Empty, string.Empty, new[] { TextManager.Get("Ok") }, new Vector2(0.35f, 0.6f), new Point(400, 400));
msgBox.Buttons[0].OnClicked = msgBox.Close;
var infoIcon = new GUIImage(new RectTransform(new Vector2(0.066f), msgBox.InnerFrame.RectTransform)
{
RelativeOffset = new Vector2(0.015f)
}, style: "GUIButtonInfo")
{
ToolTip = TextManager.Get("containertagui.tutorial"),
IgnoreLayoutGroups = true
};
var layout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.85f), msgBox.Content.RectTransform));
var list = new GUIListBox(new RectTransform(new Vector2(1f, 1f), layout.RectTransform));
const float NameSize = 0.4f;
const float ItemSize = 0.5f;
const float CountSize = 0.1f;
var headerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.075f), list.Content.RectTransform), isHorizontal: true);
new GUIButton(new RectTransform(new Vector2(NameSize, 1f), headerLayout.RectTransform), TextManager.Get("tagheader.tag"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
new GUIButton(new RectTransform(new Vector2(ItemSize, 1f), headerLayout.RectTransform), TextManager.Get("tagheader.items"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
new GUIButton(new RectTransform(new Vector2(CountSize, 1f), headerLayout.RectTransform), TextManager.Get("tagheader.count"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
var itemsByTag =
ContainerTagPrefab.Prefabs
.ToImmutableDictionary(
ct => ct,
ct => ct.GetItemsAndSpawnProbabilities());
// Group the prefabs by category and turn them into a dictionary where the key is the category and value is the list of identifiers of the prefabs.
// LINQ GroupBy returns GroupedEnumerable where the enumerable is the list of prefabs and key is what we grouped by.
var tagCategories = ContainerTagPrefab.Prefabs
.GroupBy(ct => ct.Category)
.ToImmutableDictionary(
g => g.Key,
g => g.Select(ct => ct.Identifier).ToImmutableArray());
foreach (var (category, categoryTags) in tagCategories)
{
var categoryButton = new GUIButton(new RectTransform(new Vector2(1f, 0.075f), list.Content.RectTransform), style: "GUIButtonSmallFreeScale");
categoryButton.Color *= 0.66f;
var categoryLayout = new GUILayoutGroup(new RectTransform(Vector2.One, categoryButton.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
var categoryText = new GUITextBlock(new RectTransform(Vector2.One, categoryLayout.RectTransform), TextManager.Get($"tagcategory.{category}"), font: GUIStyle.SubHeadingFont);
var arrowImage = new GUIImage(new RectTransform(new Vector2(1f, 0.5f), categoryLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonVerticalArrowFreeScale");
var arrowPadding = new GUIFrame(new RectTransform(new Vector2(0.025f, 1f), categoryLayout.RectTransform), style: null);
bool hasHiddenCategories = false;
foreach (var categoryTag in categoryTags.OrderBy(t => t.Value))
{
var found = itemsByTag.FirstOrNull(kvp => kvp.Key.Identifier == categoryTag);
if (found is null)
{
DebugConsole.ThrowError($"Failed to find tag with identifier {categoryTag} in itemsByTag");
continue;
}
var (tag, prefabsAndProbabilities) = found.Value;
bool isCorrectSubType = tag.IsRecommendedForSub(Submarine);
var tagLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), list.Content.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
UserData = category,
Visible = isCorrectSubType
};
if (!isCorrectSubType)
{
hasHiddenCategories = true;
}
var checkBoxLayout = new GUILayoutGroup(new RectTransform(new Vector2(NameSize, 1f), tagLayout.RectTransform), childAnchor: Anchor.Center);
var enabledCheckBox = new GUITickBox(new RectTransform(Vector2.One, checkBoxLayout.RectTransform, Anchor.Center), tag.Name, font: GUIStyle.SmallFont)
{
Selected = tags.Contains(tag.Identifier),
ToolTip = tag.Description
};
var tickBoxText = enabledCheckBox.TextBlock;
tickBoxText.Text = ToolBox.LimitString(tickBoxText.Text, tickBoxText.Font, tickBoxText.Rect.Width);
var itemLayout = new GUILayoutGroup(new RectTransform(new Vector2(ItemSize, 1f), tagLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
var itemLayoutScissor = new GUIScissorComponent(new RectTransform(new Vector2(0.8f, 1f), itemLayout.RectTransform)) { CanBeFocused = false };
var itemLayoutButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1), itemLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
var itemLayoutButton = new GUIButton(new RectTransform(new Vector2(0.8f), itemLayoutButtonLayout.RectTransform), text: "...", style: "GUICharacterInfoButton")
{
UserData = tag,
ToolTip = TextManager.Get("containertagui.viewprobabilities")
};
itemLayoutButtonLayout.Recalculate();
float scroll = 0f;
float localScroll = 0f;
int lastSkippedItems = 0;
int skippedItems = 0;
var itemLayoutDraw = new GUICustomComponent(new RectTransform(new Vector2(1f, 0.9f), itemLayoutScissor.Content.RectTransform, Anchor.CenterLeft), onDraw: (spriteBatch, component) =>
{
component.ToolTip = string.Empty;
const float padding = 8f;
float offset = 0f;
float size = component.Rect.Height;
int start = (int)Math.Floor(scroll);
int amountToDraw = (int)Math.Ceiling(component.Rect.Width / size) + 1; // +1 just to be on the safe side
bool shouldIncrementOnSkip = true;
float toDrawWidth = prefabsAndProbabilities.Length * (size + padding);
// if the width is less than the component width we need to limit how many items we draw or it looks weird
if (toDrawWidth < component.Rect.Width)
{
shouldIncrementOnSkip = false;
amountToDraw = prefabsAndProbabilities.Length;
}
for (int i = start; i < start + amountToDraw; i++)
{
var (ip, probability, _) = prefabsAndProbabilities[i % prefabsAndProbabilities.Length];
var sprite = ip.InventoryIcon ?? ip.Sprite;
if (sprite is null)
{
// I don't think this should happen but just in case
if (shouldIncrementOnSkip)
{
amountToDraw++;
skippedItems++;
}
continue;
}
if (ShouldHideItemPrefab(ip, probability))
{
if (shouldIncrementOnSkip)
{
skippedItems++;
amountToDraw++;
}
continue;
}
float partialScroll = localScroll * (size + padding);
var drawRect = new RectangleF(itemLayoutScissor.Rect.X + offset - partialScroll, component.Rect.Y, size, size);
var isMouseOver = drawRect.Contains(PlayerInput.MousePosition);
if (isMouseOver)
{
component.ToolTip = ip.CreateTooltipText();
}
var slotSprite = Inventory.SlotSpriteSmall;
slotSprite?.Draw(spriteBatch, drawRect.Location, Color.White, origin: Vector2.Zero, rotate: 0f, scale: size / slotSprite.size.X * Inventory.SlotSpriteSmallScale);
float iconScale = Math.Min(drawRect.Width / sprite.size.X, drawRect.Height / sprite.size.Y) * 0.9f;
Color drawColor = ip.InventoryIconColor;
sprite.Draw(spriteBatch, drawRect.Center, drawColor, origin: sprite.Origin, scale: iconScale);
offset += size + padding;
}
// we need to compensate for the skipped items so that the scroll doesn't jump around
if (skippedItems < lastSkippedItems)
{
scroll += lastSkippedItems - skippedItems;
}
lastSkippedItems = skippedItems;
skippedItems = 0;
}, onUpdate: (deltaTime, component) =>
{
if (GUI.MouseOn != component && MathUtils.NearlyEqual(localScroll, 0, deltaTime * 2))
{
localScroll = 0f;
return;
}
float totalWidth = prefabsAndProbabilities.Length * (component.Rect.Height + 8f);
if (totalWidth < component.Rect.Width) { return; }
scroll += deltaTime;
localScroll = scroll % 1f;
})
{
HoverCursor = CursorState.Default,
AlwaysOverrideCursor = true
};
var tooltip = TextManager.Get(tag.WarnIfLess ? "ContainerTagUI.RecommendedAmount" : "ContainerTagUI.SuggestedAmount");
var countBlock = new GUITextBlock(new RectTransform(new Vector2(CountSize, 1f), tagLayout.RectTransform), string.Empty, textAlignment: Alignment.Center)
{
ToolTip = tooltip
};
UpdateCountBlock(countBlock, tag);
enabledCheckBox.OnSelected += tickBox =>
{
if (tickBox.Selected)
{
AddTag(tag.Identifier);
}
else
{
RemoveTag(tag.Identifier);
}
if (tagTextBox is not null)
{
tagTextBox.Text = string.Join(',', tags.Where(t => !Prefab.Tags.Contains(t)));
}
UpdateCountBlock(countBlock, tag);
return true;
};
itemLayoutButton.OnClicked = (button, _) =>
{
CreateContainerTagItemListPopup(tag, button.Rect.Center, layout, prefabsAndProbabilities);
return true;
};
void UpdateCountBlock(GUITextBlock textBlock, ContainerTagPrefab containerTag)
{
if (textBlock is null) { return; }
var tagCount = Submarine.GetItems(alsoFromConnectedSubs: true).Count(i => i.HasTag(containerTag.Identifier));
textBlock.Text = $"{tagCount} ({containerTag.RecommendedAmount})";
if (!isCorrectSubType || !containerTag.WarnIfLess || containerTag.RecommendedAmount <= 0) { return; }
if (tagCount < containerTag.RecommendedAmount)
{
textBlock.TextColor = GUIStyle.Red;
textBlock.Text += "*";
textBlock.ToolTip = RichString.Rich($"{tooltip}\n\n‖color:gui.red‖{TextManager.Get("ContainerTagUI.RecommendedAmountWarning")}‖color:end‖");
}
else if (tagCount >= containerTag.RecommendedAmount)
{
textBlock.TextColor = GUIStyle.Green;
textBlock.ToolTip = tooltip;
}
}
}
arrowImage.SpriteEffects = hasHiddenCategories ? SpriteEffects.None : SpriteEffects.FlipVertically;
categoryButton.OnClicked = (_, _) =>
{
arrowImage.SpriteEffects ^= SpriteEffects.FlipVertically;
foreach (var child in list.Content.Children)
{
if (child.UserData is Identifier id && id == category)
{
child.Visible = !child.Visible;
}
}
return true;
};
}
}
private static void CreateContainerTagItemListPopup(ContainerTagPrefab tag, Point location, GUIComponent popupParent, ImmutableArray<ContainerTagPrefab.ItemAndProbability> prefabAndProbabilities)
{
const string TooltipUserData = "tooltip";
const string ProbabilityUserData = "probability";
if (popupParent.GetChildByUserData(TooltipUserData) is { } existingTooltip)
{
popupParent.RemoveChild(existingTooltip);
}
var tooltip = new GUIFrame(new RectTransform(new Point(popupParent.Rect.Height), popupParent.RectTransform)
{
AbsoluteOffset = location - popupParent.Rect.Location
})
{
UserData = TooltipUserData,
IgnoreLayoutGroups = true
};
if (tooltip.Rect.Bottom > GameMain.GraphicsHeight)
{
int diffY = tooltip.Rect.Bottom - GameMain.GraphicsHeight;
tooltip.RectTransform.AbsoluteOffset -= new Point(0, diffY);
}
if (tooltip.Rect.Right > GameMain.GraphicsWidth)
{
int diffX = tooltip.Rect.Right - GameMain.GraphicsWidth;
tooltip.RectTransform.AbsoluteOffset -= new Point(diffX, 0);
}
var tooltipLayout = new GUILayoutGroup(new RectTransform(ToolBox.PaddingSizeParentRelative(tooltip.RectTransform, 0.9f), tooltip.RectTransform, Anchor.Center));
var tooltipHeader = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), tooltipLayout.RectTransform), tag.Name, textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont);
var tooltipList = new GUIListBox(new RectTransform(new Vector2(1f, 0.7f), tooltipLayout.RectTransform));
var tooltipHeaderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), tooltipList.Content.RectTransform), isHorizontal: true);
new GUIButton(new RectTransform(new Vector2(0.66f, 1f), tooltipHeaderLayout.RectTransform), TextManager.Get("tagheader.item"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
new GUIButton(new RectTransform(new Vector2(0.33f, 1f), tooltipHeaderLayout.RectTransform), TextManager.Get("tagheader.probability"), style: "GUIButtonSmallFreeScale") { ForceUpperCase = ForceUpperCase.Yes, CanBeFocused = false };
foreach (var itemAndProbability in prefabAndProbabilities.OrderByDescending(p => p.Probability))
{
var (ip, probability, campaignOnlyProbability) = itemAndProbability;
if (ShouldHideItemPrefab(ip, probability)) { continue; }
var itemLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), tooltipList.Content.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
UserData = itemAndProbability
};
var itemNameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.66f, 1f), itemLayout.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
Stretch = true
};
var itemIcon = new GUIImage(new RectTransform(Vector2.One, itemNameLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), ip.InventoryIcon ?? ip.Sprite, scaleToFit: true)
{
Color = ip.InventoryIconColor
};
var itemName = new GUITextBlock(new RectTransform(Vector2.One, itemNameLayout.RectTransform), ip.Name);
itemName.Text = ToolBox.LimitString(ip.Name, itemName.Font, itemName.Rect.Width);
var toolTipContainer = new GUIFrame(new RectTransform(Vector2.One, itemNameLayout.RectTransform), style: null)
{
IgnoreLayoutGroups = true,
ToolTip = ip.CreateTooltipText()
};
var probabilityText = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1f), itemLayout.RectTransform), ProbabilityToPercentage(campaignOnlyProbability), textAlignment: Alignment.Right)
{
UserData = ProbabilityUserData
};
if (MathUtils.NearlyEqual(campaignOnlyProbability, 0f)) { probabilityText.TextColor = GUIStyle.Red; }
}
var campaignCheckbox = new GUITickBox(new RectTransform(new Vector2(1f, 0.1f), tooltipLayout.RectTransform), label: TextManager.Get("containertagui.campaignonly"))
{
ToolTip = TextManager.Get("containertagui.campaignonlytooltip"),
Selected = true,
OnSelected = box =>
{
foreach (var child in tooltipList.Content.Children)
{
if (child.UserData is not ContainerTagPrefab.ItemAndProbability data) { continue; }
if (child.GetChildByUserData(ProbabilityUserData) is not GUITextBlock text) { continue; }
float probability = box.Selected
? data.CampaignProbability
: data.Probability;
text.Text = ProbabilityToPercentage(probability);
text.TextColor = MathUtils.NearlyEqual(probability, 0f)
? GUIStyle.Red
: GUIStyle.TextColorNormal;
}
return true;
}
};
var tooltipClose = new GUIButton(new RectTransform(new Vector2(1f, 0.1f), tooltipLayout.RectTransform), TextManager.Get("Close"))
{
OnClicked = (_, _) =>
{
popupParent.RemoveChild(tooltip);
return true;
}
};
static LocalizedString ProbabilityToPercentage(float probability)
=> TextManager.GetWithVariable("percentageformat", "[value]", MathF.Round((probability * 100f), 1).ToString(CultureInfo.InvariantCulture));
}
private static bool ShouldHideItemPrefab(ItemPrefab ip, float probability)
=> ip.HideInMenus && MathUtils.NearlyEqual(probability, 0f);
/// <summary>
/// Reposition currently active item interfaces to make sure they don't overlap with each other
/// </summary>
private void SetHUDLayout(bool ignoreLocking = false)
{
//reset positions first
List<GUIComponent> elementsToMove = new List<GUIComponent>();
if (editingHUD != null && editingHUD.UserData == this &&
((HasInGameEditableProperties && Character.Controlled?.SelectedItem == this) || Screen.Selected == GameMain.SubEditorScreen))
{
elementsToMove.Add(editingHUD);
}
debugInitialHudPositions.Clear();
foreach (ItemComponent ic in activeHUDs)
{
if (ic.GuiFrame == null || ic.GetLinkUIToComponent() != null) { continue; }
bool nearlyCoversScreen = ic.GuiFrame.Rect.Width >= GameMain.GraphicsWidth * 0.9f &&
ic.GuiFrame.Rect.Height >= GameMain.GraphicsHeight * 0.9f;
// when we are not using overlap prevention, we still need to clamp the frame to the screen area to
// prevent frames becoming inaccessible outside the screen for example after a resolution change
if (ic.AllowUIOverlap || (!ignoreLocking && ic.LockGuiFramePosition) || nearlyCoversScreen)
{
ic.GuiFrame.ClampToArea(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight));
continue;
}
ic.GuiFrame.RectTransform.ScreenSpaceOffset = ic.GuiFrameOffset;
elementsToMove.Add(ic.GuiFrame);
debugInitialHudPositions.Add(ic.GuiFrame.Rect);
}
List<Rectangle> disallowedAreas = new List<Rectangle>();
if (GameMain.GameSession?.CrewManager != null && Screen.Selected == GameMain.GameScreen)
{
int disallowedPadding = (int)(50 * GUI.Scale);
disallowedAreas.Add(GameMain.GameSession.CrewManager.GetActiveCrewArea());
disallowedAreas.Add(new Rectangle(
HUDLayoutSettings.ChatBoxArea.X - disallowedPadding, HUDLayoutSettings.ChatBoxArea.Y,
HUDLayoutSettings.ChatBoxArea.Width + disallowedPadding, HUDLayoutSettings.ChatBoxArea.Height));
}
if (Screen.Selected is SubEditorScreen editor)
{
disallowedAreas.Add(editor.EntityMenu.Rect);
disallowedAreas.Add(editor.TopPanel.Rect);
disallowedAreas.Add(editor.ToggleEntityMenuButton.Rect);
}
GUI.PreventElementOverlap(elementsToMove, disallowedAreas, clampArea: HUDLayoutSettings.ItemHUDArea);
//System.Diagnostics.Debug.WriteLine("after: " + elementsToMove[0].Rect.ToString() + " " + elementsToMove[1].Rect.ToString());
foreach (ItemComponent ic in activeHUDs)
{
if (ic.GuiFrame == null) { continue; }
var linkUIToComponent = ic.GetLinkUIToComponent();
if (linkUIToComponent == null) { continue; }
ic.GuiFrame.RectTransform.ScreenSpaceOffset = linkUIToComponent.GuiFrame.RectTransform.ScreenSpaceOffset;
}
}
private readonly List<Rectangle> debugInitialHudPositions = new List<Rectangle>();
private readonly List<ItemComponent> prevActiveHUDs = new List<ItemComponent>();
private readonly List<ItemComponent> activeComponents = new List<ItemComponent>();
private readonly List<ItemComponent> maxPriorityHUDs = new List<ItemComponent>();
public void UpdateHUD(Camera cam, Character character, float deltaTime)
{
bool editingHUDCreated = false;
if ((HasInGameEditableProperties && (character.SelectedItem == this || EditableWhenEquipped)) ||
Screen.Selected == GameMain.SubEditorScreen)
{
GUIComponent prevEditingHUD = editingHUD;
UpdateEditing(cam, deltaTime);
editingHUDCreated = editingHUD != null && editingHUD != prevEditingHUD;
}
if (editingHUD == null ||
!(GUI.KeyboardDispatcher.Subscriber is GUITextBox textBox) ||
!editingHUD.IsParentOf(textBox))
{
editingHUDRefreshTimer -= deltaTime;
}
prevActiveHUDs.Clear();
prevActiveHUDs.AddRange(activeHUDs);
activeComponents.Clear();
activeComponents.AddRange(components);
foreach (MapEntity entity in linkedTo)
{
if (Prefab.IsLinkAllowed(entity.Prefab) && entity is Item i)
{
if (!i.DisplaySideBySideWhenLinked) { continue; }
activeComponents.AddRange(i.components);
}
}
activeHUDs.Clear();
maxPriorityHUDs.Clear();
bool DrawHud(ItemComponent ic)
{
if (!ic.ShouldDrawHUD(character)) { return false; }
if (character.HasEquippedItem(this))
{
return ic.DrawHudWhenEquipped;
}
else
{
return ic.CanBeSelected && ic.HasRequiredItems(character, addMessage: false);
}
}
//the HUD of the component with the highest priority will be drawn
//if all components have a priority of 0, all of them are drawn
foreach (ItemComponent ic in activeComponents)
{
if (ic.HudPriority > 0 && DrawHud(ic) && (maxPriorityHUDs.Count == 0 || ic.HudPriority >= maxPriorityHUDs[0].HudPriority))
{
if (maxPriorityHUDs.Count > 0 && ic.HudPriority > maxPriorityHUDs[0].HudPriority) { maxPriorityHUDs.Clear(); }
maxPriorityHUDs.Add(ic);
}
}
if (maxPriorityHUDs.Count > 0)
{
activeHUDs.AddRange(maxPriorityHUDs);
}
else
{
foreach (ItemComponent ic in activeComponents)
{
if (DrawHud(ic))
{
activeHUDs.Add(ic);
}
}
}
activeHUDs.Sort((h1, h2) => { return h2.HudLayer.CompareTo(h1.HudLayer); });
//active HUDs have changed, need to reposition
if (!prevActiveHUDs.SequenceEqual(activeHUDs) || editingHUDCreated)
{
SetHUDLayout();
}
Rectangle mergedHUDRect = Rectangle.Empty;
foreach (ItemComponent ic in activeHUDs)
{
ic.UpdateHUD(character, deltaTime, cam);
if (ic.GuiFrame != null && ic.GuiFrame.Rect.Height < GameMain.GraphicsHeight)
{
mergedHUDRect = mergedHUDRect == Rectangle.Empty ?
ic.GuiFrame.Rect :
Rectangle.Union(mergedHUDRect, ic.GuiFrame.Rect);
}
}
if (mergedHUDRect != Rectangle.Empty)
{
if (itemInUseWarning != null) { itemInUseWarning.Visible = false; }
foreach (Character otherCharacter in Character.CharacterList)
{
if (otherCharacter != character &&
otherCharacter.SelectedItem == this)
{
ItemInUseWarning.Visible = true;
if (mergedHUDRect.Width > GameMain.GraphicsWidth / 2) { mergedHUDRect.Inflate(-GameMain.GraphicsWidth / 4, 0); }
itemInUseWarning.RectTransform.ScreenSpaceOffset = new Point(mergedHUDRect.X, mergedHUDRect.Bottom);
itemInUseWarning.RectTransform.NonScaledSize = new Point(mergedHUDRect.Width, (int)(50 * GUI.Scale));
if (itemInUseWarning.UserData != otherCharacter)
{
itemInUseWarning.Text = TextManager.GetWithVariable("ItemInUse", "[character]", otherCharacter.Name);
itemInUseWarning.UserData = otherCharacter;
}
break;
}
}
}
}
public void DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character)
{
if (HasInGameEditableProperties && (character.SelectedItem == this || EditableWhenEquipped))
{
DrawEditing(spriteBatch, cam);
}
foreach (ItemComponent ic in activeHUDs)
{
if (ic.CanBeSelected)
{
ic.DrawHUD(spriteBatch, character);
}
}
if (GameMain.DebugDraw)
{
int i = 0;
foreach (ItemComponent ic in activeHUDs)
{
if (i >= debugInitialHudPositions.Count) { break; }
if (activeHUDs[i].GuiFrame == null) { continue; }
if (ic.GuiFrame == null || ic.AllowUIOverlap || ic.GetLinkUIToComponent() != null) { continue; }
GUI.DrawRectangle(spriteBatch, debugInitialHudPositions[i], Color.Orange);
GUI.DrawRectangle(spriteBatch, ic.GuiFrame.Rect, Color.LightGreen);
GUI.DrawLine(spriteBatch, debugInitialHudPositions[i].Location.ToVector2(), ic.GuiFrame.Rect.Location.ToVector2(), Color.Orange);
i++;
}
}
}
readonly List<ColoredText> texts = new();
public List<ColoredText> GetHUDTexts(Character character, bool recreateHudTexts = true)
{
// Always create the texts if they have not yet been created
if (texts.Any() && !recreateHudTexts) { return texts; }
texts.Clear();
string nameText = RichString.Rich(Prefab.Name).SanitizedValue;
if (Prefab.Tags.Contains("identitycard") || Tags.Contains("despawncontainer"))
{
string[] readTags = Tags.Split(',');
string idName = null;
foreach (string tag in readTags)
{
string[] s = tag.Split(':');
if (s[0] == "name")
{
idName = s[1];
break;
}
}
if (idName != null)
{
nameText += $" ({idName})";
}
}
if (DroppedStack.Any())
{
nameText += $" x{DroppedStack.Count()}";
}
texts.Add(new ColoredText(nameText, GUIStyle.TextColorNormal, isCommand: false, isError: false));
if (CampaignMode.BlocksInteraction(CampaignInteractionType))
{
texts.Add(new ColoredText(TextManager.GetWithVariable($"CampaignInteraction.{CampaignInteractionType}", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Use)).Value, Color.Cyan, isCommand: false, isError: false));
}
else
{
foreach (ItemComponent itemComponent in components)
{
var interactionVisibility = GetComponentInteractionVisibility(character, itemComponent);
if (interactionVisibility == InteractionVisibility.None) { continue; }
if (itemComponent.DisplayMsg.IsNullOrEmpty()) { continue; }
Color color = interactionVisibility == InteractionVisibility.MissingRequirement ? Color.Gray : Color.Cyan;
texts.Add(new ColoredText(itemComponent.DisplayMsg.Value, color, isCommand: false, isError: false));
}
}
if (PlayerInput.KeyDown(InputType.ContextualCommand))
{
texts.Add(new ColoredText(TextManager.ParseInputTypes(TextManager.Get("itemmsgcontextualorders")).Value, Color.Cyan, isCommand: false, isError: false));
}
else
{
texts.Add(new ColoredText(TextManager.Get("itemmsg.morreoptionsavailable").Value, Color.LightGray * 0.7f, isCommand: false, isError: false));
}
return texts;
}
private enum InteractionVisibility
{
None,
MissingRequirement,
Visible
}
/// <summary>
/// Determine, for UI display purposes, the type of interaction visibility for an item component.
///
/// Example:
/// Visible -> Display cyan "click to interact" type text on item hover.
/// MissingRequirement -> Display gray "need tool" type text on item hover.
/// None -> Hide from item hover texts.
/// </summary>
/// <param name="character">Character, for tool requirement purposes.</param>
/// <param name="itemComponent">The item component to inspect.</param>
/// <returns>The interaction visibility state for this component.</returns>
private static InteractionVisibility GetComponentInteractionVisibility(Character character, ItemComponent itemComponent)
{
if (!itemComponent.CanBePicked && !itemComponent.CanBeSelected) { return InteractionVisibility.None; }
if (itemComponent is Holdable holdable && !holdable.CanBeDeattached()) { return InteractionVisibility.None; }
if (itemComponent is ConnectionPanel connectionPanel && !connectionPanel.CanRewire()) { return InteractionVisibility.None; }
InteractionVisibility interactionVisibility = InteractionVisibility.MissingRequirement;
if (itemComponent.HasRequiredItems(character, addMessage: false))
{
if (itemComponent is Repairable repairable)
{
if (repairable.IsBelowRepairThreshold)
{
interactionVisibility = InteractionVisibility.Visible;
}
}
else
{
interactionVisibility = InteractionVisibility.Visible;
}
}
return interactionVisibility;
}
public bool HasVisibleInteraction(Character character)
{
foreach (var component in components)
{
if (GetComponentInteractionVisibility(character, component) == InteractionVisibility.Visible)
{
return true;
}
}
return false;
}
public void ForceHUDLayoutUpdate(bool ignoreLocking = false)
{
foreach (ItemComponent ic in activeHUDs)
{
if (ic.GuiFrame == null) { continue; }
if (!ic.CanBeSelected && !ic.DrawHudWhenEquipped) { continue; }
ic.GuiFrame.RectTransform.ScreenSpaceOffset = Point.Zero;
if (ic.UseAlternativeLayout)
{
ic.AlternativeLayout?.ApplyTo(ic.GuiFrame.RectTransform);
}
else
{
ic.DefaultLayout?.ApplyTo(ic.GuiFrame.RectTransform);
}
}
SetHUDLayout(ignoreLocking);
}
public override void AddToGUIUpdateList(int order = 0)
{
if (Screen.Selected is SubEditorScreen)
{
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
}
else
{
if (HasInGameEditableProperties && Character.Controlled != null && (Character.Controlled.SelectedItem == this || EditableWhenEquipped))
{
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
}
}
var character = Character.Controlled;
var selectedItem = Character.Controlled?.SelectedItem;
if (character != null && selectedItem != this && GetComponent<RemoteController>() == null)
{
bool insideCircuitBox =
selectedItem?.GetComponent<CircuitBox>() != null &&
selectedItem.ContainedItems.Contains(this);
if (!insideCircuitBox &&
selectedItem?.GetComponent<RemoteController>()?.TargetItem != this &&
!character.HeldItems.Any(it => it.GetComponent<RemoteController>()?.TargetItem == this))
{
return;
}
}
bool needsLayoutUpdate = false;
foreach (ItemComponent ic in activeHUDs)
{
if (!ic.CanBeSelected) { continue; }
bool useAlternativeLayout = activeHUDs.Count > 1;
bool wasUsingAlternativeLayout = ic.UseAlternativeLayout;
ic.UseAlternativeLayout = useAlternativeLayout;
needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout;
ic.AddToGUIUpdateList(order);
}
if (itemInUseWarning != null && itemInUseWarning.Visible)
{
itemInUseWarning.AddToGUIUpdateList();
}
if (needsLayoutUpdate)
{
SetHUDLayout();
}
}
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
EventType eventType =
(EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventType)
{
case EventType.ComponentState:
{
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
if (components[componentIndex] is IServerSerializable serverSerializable)
{
serverSerializable.ClientEventRead(msg, sendingTime);
}
else
{
throw new Exception($"Failed to read component state - {components[componentIndex].GetType()} in item \"{Prefab.Identifier}\" is not IServerSerializable.");
}
}
break;
case EventType.InventoryState:
{
int containerIndex = msg.ReadRangedInteger(0, components.Count - 1);
if (components[containerIndex] is ItemContainer container)
{
container.Inventory.ClientEventRead(msg);
}
else
{
throw new Exception($"Failed to read inventory state - {components[containerIndex].GetType()} in item \"{Prefab.Identifier}\" is not an ItemContainer.");
}
}
break;
case EventType.Status:
bool loadingRound = msg.ReadBoolean();
float newCondition = msg.ReadSingle();
SetCondition(newCondition, isNetworkEvent: true, executeEffects: !loadingRound);
break;
case EventType.AssignCampaignInteraction:
bool isVisible = msg.ReadBoolean();
if (isVisible)
{
var interactionType = (CampaignMode.InteractionType)msg.ReadByte();
AssignCampaignInteractionType(interactionType);
}
break;
case EventType.ApplyStatusEffect:
{
ActionType actionType = (ActionType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ActionType)).Length - 1);
byte componentIndex = msg.ReadByte();
ushort targetCharacterID = msg.ReadUInt16();
byte targetLimbID = msg.ReadByte();
ushort useTargetID = msg.ReadUInt16();
Vector2? worldPosition = null;
bool hasPosition = msg.ReadBoolean();
if (hasPosition)
{
worldPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
}
ItemComponent targetComponent = componentIndex < components.Count ? components[componentIndex] : null;
Character targetCharacter = FindEntityByID(targetCharacterID) as Character;
Limb targetLimb = targetCharacter != null && targetLimbID < targetCharacter.AnimController.Limbs.Length ?
targetCharacter.AnimController.Limbs[targetLimbID] : null;
Entity useTarget = FindEntityByID(useTargetID);
if (targetComponent == null)
{
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, isNetworkEvent: true, worldPosition: worldPosition);
}
else
{
targetComponent.ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, worldPosition: worldPosition);
}
}
break;
case EventType.ChangeProperty:
ReadPropertyChange(msg, false);
break;
case EventType.ItemStat:
byte length = msg.ReadByte();
for (int i = 0; i < length; i++)
{
var statIdentifier = INetSerializableStruct.Read<TalentStatIdentifier>(msg);
var statValue = msg.ReadSingle();
StatManager.ApplyStatDirect(statIdentifier, statValue);
}
break;
case EventType.Upgrade:
Identifier identifier = msg.ReadIdentifier();
byte level = msg.ReadByte();
if (UpgradePrefab.Find(identifier) is { } upgradePrefab)
{
Upgrade upgrade = new Upgrade(this, upgradePrefab, level);
byte targetCount = msg.ReadByte();
for (int i = 0; i < targetCount; i++)
{
byte propertyCount = msg.ReadByte();
for (int j = 0; j < propertyCount; j++)
{
float value = msg.ReadSingle();
upgrade.TargetComponents.ElementAt(i).Value[j].SetOriginalValue(value);
}
}
AddUpgrade(upgrade, false);
}
break;
case EventType.DroppedStack:
int itemCount = msg.ReadRangedInteger(0, Inventory.MaxPossibleStackSize);
if (itemCount > 0)
{
List<Item> droppedStack = new List<Item>();
for (int i = 0; i < itemCount; i++)
{
var id = msg.ReadUInt16();
if (FindEntityByID(id) is not Item droppedItem)
{
DebugConsole.ThrowError($"Error while reading {EventType.DroppedStack} message: could not find an item with the ID {id}.");
}
else
{
droppedStack.Add(droppedItem);
}
}
CreateDroppedStack(droppedStack, allowClientExecute: true);
}
else
{
RemoveFromDroppedStack(allowClientExecute: true);
}
break;
case EventType.SetHighlight:
bool isTargetedForThisClient = msg.ReadBoolean();
if (isTargetedForThisClient)
{
bool highlight = msg.ReadBoolean();
ExternalHighlight = highlight;
if (highlight)
{
Color highlightColor = msg.ReadColorR8G8B8A8();
HighlightColor = highlightColor;
}
else
{
HighlightColor = null;
}
}
break;
case EventType.SwapItem:
ushort newId = msg.ReadUInt16();
uint prefabUintId = msg.ReadUInt32();
ItemPrefab newPrefab = ItemPrefab.Prefabs.FirstOrDefault(p => p.UintIdentifier == prefabUintId);
if (newPrefab is null)
{
DebugConsole.ThrowError($"Error while reading {EventType.SwapItem} message: could not find an item prefab with the hash {prefabUintId}.");
break;
}
ReplaceFromNetwork(newPrefab, newId);
break;
default:
throw new Exception($"Malformed incoming item event: unsupported event type {eventType}");
}
}
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
{
Exception error(string reason)
{
string errorMsg = $"Failed to write a network event for the item \"{Name}\" - {reason}";
GameAnalyticsManager.AddErrorEventOnce($"Item.ClientWrite:{Name}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return new Exception(errorMsg);
}
if (extraData is null) { throw error("event data was null"); }
if (!(extraData is IEventData eventData)) { throw error($"event data was of the wrong type (\"{extraData.GetType().Name}\")"); }
EventType eventType = eventData.EventType;
msg.WriteRangedInteger((int)eventType, (int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventData)
{
case ComponentStateEventData componentStateEventData:
{
var component = componentStateEventData.Component;
if (component is null) { throw error("component was null"); }
if (component is not IClientSerializable clientSerializable) { throw error($"component was not {nameof(IClientSerializable)}"); }
int componentIndex = components.IndexOf(component);
if (componentIndex < 0) { throw error("component did not belong to item"); }
msg.WriteRangedInteger(componentIndex, 0, components.Count - 1);
clientSerializable.ClientEventWrite(msg, extraData);
}
break;
case InventoryStateEventData inventoryStateEventData:
{
var container = inventoryStateEventData.Component;
if (container is null) { throw error("container was null"); }
int containerIndex = components.IndexOf(container);
if (containerIndex < 0) { throw error("container did not belong to item"); }
msg.WriteRangedInteger(containerIndex, 0, components.Count - 1);
container.Inventory.ClientEventWrite(msg, inventoryStateEventData);
}
break;
case TreatmentEventData treatmentEventData:
Character targetCharacter = treatmentEventData.TargetCharacter;
msg.WriteUInt16(targetCharacter.ID);
msg.WriteByte(treatmentEventData.LimbIndex);
break;
case ChangePropertyEventData changePropertyEventData:
WritePropertyChange(msg, changePropertyEventData, inGameEditableOnly: true);
editingHUDRefreshTimer = 1.0f;
break;
case CombineEventData combineEventData:
Item combineTarget = combineEventData.CombineTarget;
msg.WriteUInt16(combineTarget.ID);
break;
default:
throw error($"Unsupported event type {eventData.GetType().Name}");
}
}
partial void UpdateNetPosition(float deltaTime)
{
if (GameMain.Client == null) { return; }
if (parentInventory != null || body == null || !body.Enabled || Removed || (GetComponent<Projectile>() is { IsStuckToTarget: true }))
{
positionBuffer.Clear();
return;
}
isActive = true;
if (positionBuffer.Count > 0)
{
transformDirty = true;
}
body.CorrectPosition(positionBuffer, out Vector2 newPosition, out Vector2 newVelocity, out float newRotation, out float newAngularVelocity);
body.LinearVelocity = newVelocity;
body.AngularVelocity = newAngularVelocity;
float distSqr = Vector2.DistanceSquared(newPosition, body.SimPosition);
if (distSqr > 0.0001f ||
Math.Abs(newRotation - body.Rotation) > 0.01f)
{
body.TargetPosition = newPosition;
body.TargetRotation = newRotation;
body.MoveToTargetPosition(lerp: true);
if (distSqr > 10.0f * 10.0f)
{
//very large change in position, we need to recheck which submarine the item is in
Submarine = null;
UpdateTransform();
}
}
//if the item is outside the level, but not in a sub, it implies the item is inside a sub server-side but the client failed to properly move it
// -> let's correct that by finding the correct sub
if (Level.IsPositionAboveLevel(WorldPosition) && Submarine == null)
{
var newSub = Submarine.FindContainingInLocalCoordinates(ConvertUnits.ToDisplayUnits(body.SimPosition), inflate: 0.0f);
if (newSub != null)
{
Submarine = newSub;
FindHull();
}
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
public void ClientReadPosition(IReadMessage msg, float sendingTime)
{
if (body == null)
{
string errorMsg = "Received a position update for an item with no physics body (" + Name + ")";
#if DEBUG
DebugConsole.ThrowError(errorMsg);
#else
if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
#endif
GameAnalyticsManager.AddErrorEventOnce("Item.ClientReadPosition:nophysicsbody", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
var posInfo = body.ClientRead(msg, sendingTime, parentDebugName: Name);
msg.ReadPadBits();
if (GetComponent<Projectile>() is { IsStuckToTarget: true }) { return; }
if (posInfo != null)
{
int index = 0;
while (index < positionBuffer.Count && sendingTime > positionBuffer[index].Timestamp)
{
index++;
}
positionBuffer.Insert(index, posInfo);
}
/*body.FarseerBody.Awake = awake;
if (body.FarseerBody.Awake)
{
if ((newVelocity - body.LinearVelocity).LengthSquared() > 8.0f * 8.0f) body.LinearVelocity = newVelocity;
}
else
{
try
{
body.FarseerBody.Enabled = false;
}
catch (Exception e)
{
DebugConsole.ThrowError("Exception in PhysicsBody.Enabled = false (" + body.PhysEnabled + ")", e);
if (body.UserData != null) DebugConsole.NewMessage("PhysicsBody UserData: " + body.UserData.GetType().ToString(), GUIStyle.Red);
if (GameMain.World.ContactManager == null) DebugConsole.NewMessage("ContactManager is null!", GUIStyle.Red);
else if (GameMain.World.ContactManager.BroadPhase == null) DebugConsole.NewMessage("Broadphase is null!", GUIStyle.Red);
if (body.FarseerBody.FixtureList == null) DebugConsole.NewMessage("FixtureList is null!", GUIStyle.Red);
}
}
if ((newPosition - SimPosition).Length() > body.LinearVelocity.Length() * 2.0f)
{
if (body.SetTransform(newPosition, newRotation))
{
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
}*/
}
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
=> CreateClientEvent(ic, null);
public void CreateClientEvent<T>(T ic, ItemComponent.IEventData extraData) where T : ItemComponent, IClientSerializable
{
if (GameMain.Client == null) { return; }
#warning TODO: this should throw an exception
if (!components.Contains(ic)) { return; }
var eventData = new ComponentStateEventData(ic, extraData);
if (!ic.ValidateEventData(eventData)) {
string errorMsg =
$"Client-side component event creation for the item \"{Prefab.Identifier}\" failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false. " +
$"Data: {extraData?.GetType().ToString() ?? "null"}";
GameAnalyticsManager.AddErrorEventOnce($"Item.CreateClientEvent:ValidateEventData:{Prefab.Identifier}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
GameMain.Client.CreateEntityEvent(this, eventData);
}
public static Item ReadSpawnData(IReadMessage msg, bool spawn = true)
{
string itemName = msg.ReadString();
string itemIdentifier = msg.ReadString();
bool descriptionChanged = msg.ReadBoolean();
string itemDesc = "";
if (descriptionChanged)
{
itemDesc = msg.ReadString();
}
ushort itemId = msg.ReadUInt16();
ushort inventoryId = msg.ReadUInt16();
DebugConsole.Log($"Received entity spawn message for item \"{itemName}\" (identifier: {itemIdentifier}, id: {itemId})");
ItemPrefab itemPrefab =
string.IsNullOrEmpty(itemIdentifier) ?
ItemPrefab.Find(itemName, Identifier.Empty) :
ItemPrefab.Find(itemName, itemIdentifier.ToIdentifier());
Vector2 pos = Vector2.Zero;
Submarine sub = null;
float rotation = 0.0f;
int itemContainerIndex = -1;
int inventorySlotIndex = -1;
if (inventoryId > 0)
{
itemContainerIndex = msg.ReadByte();
inventorySlotIndex = msg.ReadByte();
}
else
{
pos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
rotation = msg.ReadRangedSingle(0, MathHelper.TwoPi, 8);
ushort subID = msg.ReadUInt16();
if (subID > 0)
{
sub = Submarine.Loaded.Find(s => s.ID == subID);
}
}
bool onInsertedEffectsAppliedOnPreviousRound = msg.ReadBoolean();
byte bodyType = msg.ReadByte();
bool spawnedInOutpost = msg.ReadBoolean();
bool allowStealing = msg.ReadBoolean();
int quality = msg.ReadRangedInteger(0, Items.Components.Quality.MaxQuality);
byte teamID = msg.ReadByte();
bool hasIdCard = msg.ReadBoolean();
string ownerName = "", ownerTags = "";
int ownerBeardIndex = -1, ownerHairIndex = -1, ownerMoustacheIndex = -1, ownerFaceAttachmentIndex = -1;
Color ownerHairColor = Color.White,
ownerFacialHairColor = Color.White,
ownerSkinColor = Color.White;
Identifier ownerJobId = Identifier.Empty;
Vector2 ownerSheetIndex = Vector2.Zero;
int submarineSpecificId = 0;
if (hasIdCard)
{
submarineSpecificId = msg.ReadInt32();
ownerName = msg.ReadString();
ownerTags = msg.ReadString();
ownerBeardIndex = msg.ReadByte() - 1;
ownerHairIndex = msg.ReadByte() - 1;
ownerMoustacheIndex = msg.ReadByte() - 1;
ownerFaceAttachmentIndex = msg.ReadByte() - 1;
ownerHairColor = msg.ReadColorR8G8B8();
ownerFacialHairColor = msg.ReadColorR8G8B8();
ownerSkinColor = msg.ReadColorR8G8B8();
ownerJobId = msg.ReadIdentifier();
int x = msg.ReadByte();
int y = msg.ReadByte();
ownerSheetIndex = (x, y);
}
bool tagsChanged = msg.ReadBoolean();
string tags = "";
if (tagsChanged)
{
HashSet<Identifier> addedTags = msg.ReadString().ToIdentifiers().ToHashSet();
HashSet<Identifier> removedTags = msg.ReadString().ToIdentifiers().ToHashSet();
if (itemPrefab != null)
{
tags = string.Join(',', itemPrefab.Tags.Where(t => !removedTags.Contains(t)).Union(addedTags));
}
}
bool isNameTag = msg.ReadBoolean();
string writtenName = "";
if (isNameTag)
{
writtenName = msg.ReadString();
}
if (!spawn) { return null; }
//----------------------------------------
if (itemPrefab == null)
{
string errorMsg = "Failed to spawn item, prefab not found (name: " + (itemName ?? "null") + ", identifier: " + (itemIdentifier ?? "null") + ")";
errorMsg += "\n" + string.Join(", ", ContentPackageManager.EnabledPackages.All.Select(cp => cp.Name));
GameAnalyticsManager.AddErrorEventOnce("Item.ReadSpawnData:PrefabNotFound" + (itemName ?? "null") + (itemIdentifier ?? "null"),
GameAnalyticsManager.ErrorSeverity.Critical,
errorMsg);
DebugConsole.ThrowError(errorMsg);
return null;
}
Inventory inventory = null;
if (inventoryId > 0)
{
var inventoryOwner = FindEntityByID(inventoryId);
if (inventoryOwner is Character character)
{
inventory = character.Inventory;
}
else if (inventoryOwner is Item parentItem)
{
if (itemContainerIndex < 0 || itemContainerIndex >= parentItem.components.Count)
{
string errorMsg =
$"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of \"{parentItem.Prefab.Identifier} ({parentItem.ID})\" (component index out of range). Index: {itemContainerIndex}, components: {parentItem.components.Count}.";
GameAnalyticsManager.AddErrorEventOnce("Item.ReadSpawnData:ContainerIndexOutOfRange" + (itemName ?? "null") + (itemIdentifier ?? "null"),
GameAnalyticsManager.ErrorSeverity.Error,
errorMsg);
DebugConsole.ThrowError(errorMsg);
inventory = parentItem.GetComponent<ItemContainer>()?.Inventory;
}
else if (parentItem.components[itemContainerIndex] is ItemContainer container)
{
inventory = container.Inventory;
}
}
else if (inventoryOwner == null)
{
DebugConsole.ThrowError($"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of an entity with the ID {inventoryId} (entity not found)");
}
else
{
DebugConsole.ThrowError($"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of \"{inventoryOwner} ({inventoryOwner.ID})\" (invalid entity, should be an item or a character)");
}
}
Item item = null;
try
{
item = new Item(itemPrefab, pos, sub, id: itemId)
{
SpawnedInCurrentOutpost = spawnedInOutpost,
AllowStealing = allowStealing,
Quality = quality
};
if (onInsertedEffectsAppliedOnPreviousRound)
{
item.OnInsertedEffectsApplied = item.OnInsertedEffectsAppliedOnPreviousRound = true;
}
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to spawn item {itemPrefab.Name}", e);
throw;
}
if (item.body != null)
{
item.body.BodyType = (BodyType)bodyType;
}
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = (CharacterTeamType)teamID;
}
foreach (IdCard idCard in item.GetComponents<IdCard>())
{
idCard.SubmarineSpecificID = submarineSpecificId;
idCard.TeamID = (CharacterTeamType)teamID;
idCard.OwnerName = ownerName;
idCard.OwnerTags = ownerTags;
idCard.OwnerBeardIndex = ownerBeardIndex;
idCard.OwnerHairIndex = ownerHairIndex;
idCard.OwnerMoustacheIndex = ownerMoustacheIndex;
idCard.OwnerFaceAttachmentIndex = ownerFaceAttachmentIndex;
idCard.OwnerHairColor = ownerHairColor;
idCard.OwnerFacialHairColor = ownerFacialHairColor;
idCard.OwnerSkinColor = ownerSkinColor;
idCard.OwnerJobId = ownerJobId;
idCard.OwnerSheetIndex = ownerSheetIndex;
}
if (descriptionChanged) { item.Description = itemDesc; }
if (tagsChanged) { item.Tags = tags; }
var nameTag = item.GetComponent<NameTag>();
if (nameTag != null)
{
nameTag.WrittenName = writtenName;
}
if (sub != null)
{
item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
item.Submarine = item.CurrentHull?.Submarine;
}
if (inventory != null)
{
if (inventorySlotIndex is >= 0 and < 255 &&
!inventory.TryPutItem(item, inventorySlotIndex, allowSwapping: false, allowCombine: false, user: null, createNetworkEvent: false, ignoreCondition: true) &&
inventory.IsSlotEmpty(inventorySlotIndex))
{
//If the item won't go nicely, force it to the slot. If the server says the item is in the slot, it should go in the slot.
//May happen e.g. when a character is configured to spawn with an item that won't normally go in its inventory slots.
inventory.ForceToSlot(item, index: inventorySlotIndex);
}
else
{
inventory.TryPutItem(item, user: null, allowedSlots: item.AllowedSlots, createNetworkEvent: false);
}
item.SetTransform(inventory.Owner.SimPosition, 0.0f);
item.Submarine = inventory.Owner.Submarine;
if (inventory.Owner is Character { Enabled: false } && item.body != null)
{
item.body.Enabled = false;
}
}
return item;
}
partial void RemoveProjSpecific()
{
if (Inventory.DraggingItems.Contains(this))
{
Inventory.DraggingItems.Clear();
Inventory.DraggingSlot = null;
}
}
public void OnPlayerSkillsChanged()
{
foreach (ItemComponent ic in components)
{
ic.OnPlayerSkillsChanged();
}
}
}
}