Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIMessageBox.cs

78 lines
2.7 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
public class GUIMessageBox : GUIFrame
{
public static Queue<GUIComponent> MessageBoxes = new Queue<GUIComponent>();
const int DefaultWidth=400, DefaultHeight=200;
//public delegate bool OnClickedHandler(GUIButton button, object obj);
//public OnClickedHandler OnClicked;
//GUIFrame frame;
public GUIButton[] Buttons;
public static GUIComponent VisibleBox
{
get { return MessageBoxes.Count==0 ? null : MessageBoxes.Peek(); }
}
public string Text
{
get { return (children[0].children[1] as GUITextBlock).Text; }
set { (children[0].children[1] as GUITextBlock).Text = value; }
}
public GUIMessageBox(string header, string text)
: this(header, text, new string[] {"OK"})
{
this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string header, string text, int width, int height)
: this(header, text, new string[] { "OK" }, width, height)
{
this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string header, string text, string[] buttons, int width=DefaultWidth, int height=DefaultHeight, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null)
: base(new Rectangle(0,0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
Color.Black*0.5f, Alignment.TopLeft, null, parent)
{
var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, GUI.Style, this);
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
int x = 0;
this.Buttons = new GUIButton[buttons.Length];
for (int i = 0; i < buttons.Length; i++)
{
this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, GUI.Style, frame);
x += this.Buttons[i].Rect.Width + 20;
}
MessageBoxes.Enqueue(this);
}
public bool Close(GUIButton button, object obj)
{
if (parent != null) parent.RemoveChild(this);
if (MessageBoxes.Contains(this)) MessageBoxes.Dequeue();
return true;
}
public static void CloseAll()
{
MessageBoxes.Clear();
}
}
}