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vlad.os/LuaCsForBarotraumaEP
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1ff1584be54af20e5305da1013f5986a796d0375
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI
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History
Joonas Rikkonen 1ff1584be5 (53f9210d1) Check the line of sight before fixing leaks or extinguishing fires.
2019-05-03 13:47:22 +03:00
..
Objectives
(53f9210d1) Check the line of sight before fixing leaks or extinguishing fires.
2019-05-03 13:47:22 +03:00
AIController.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AITarget.cs
(235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-08 12:06:09 +03:00
EnemyAIController.cs
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
HumanAIController.cs
(090be439c) Fix the bots not reacting to enemy attacks.
2019-04-25 17:46:08 +03:00
IndoorsSteeringManager.cs
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
ISteerable.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
LatchOntoAI.cs
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
NPCConversation.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
Order.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PathFinder.cs
(2f52a4bfd) Fix the raycast check in for the end nodes. Partial fix to #1343.
2019-04-08 12:02:30 +03:00
SteeringManager.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
SteeringPath.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
SwarmBehavior.cs
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
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