This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
1fa94dd2b9d63db92c167ccc8fa675ffae4af655
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
T
History
Joonas Rikkonen
fd5d2b86af
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
..
Levels
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
Map
(4b33eda28) Merge branch 'dev' into enemy-ai
2019-03-25 19:49:34 +02:00
Entity.cs
cd50479...1ec6577
2019-03-18 21:11:46 +02:00
EntityGrid.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Explosion.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
FireSource.cs
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
Gap.cs
178a853...bd9a92d
2019-03-18 21:09:32 +02:00
Hull.cs
(9a13b4418) Hull syncing fixes: - Don't let clients decrease the size of FireSources below zero. May happen because clients are allowed to predict changes in the size (correcting the values when receiving updates from the server), but not remove the fires if their size is too small. - When using the fire/water command, the clients used to simply discard hull updates from the server if fire/water had been edited within 0.5 seconds (to prevent the state from reverting back to previous one when receiving an update). This occasionally caused the fires/water to get out of sync if the server didn't send additional updates after the 0.5 delay. Now the clients will simply correct the hull to the last known server state after the 0.5 second delay.
2019-03-25 10:57:18 -03:00
IDamageable.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
ItemAssemblyPrefab.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
LinkedSubmarine.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
MapEntity.cs
633e54b...7cc231b
2019-03-20 14:25:03 +02:00
MapEntityPrefab.cs
2ad9b5d...2f107db
2019-03-18 21:13:11 +02:00
Md5Hash.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PriceInfo.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
RoundEndCinematic.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Structure.cs
1473f77...ece6ead
2019-03-23 19:22:13 +02:00
StructurePrefab.cs
1473f77...ece6ead
2019-03-23 19:22:13 +02:00
Submarine.cs
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
SubmarineBody.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
WayPoint.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00