Files
LuaCsForBarotraumaEP/Subsurface/Items/Components/Container.cs

292 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface.Items.Components
{
class ItemContainer : ItemComponent
{
List<RelatedItem> containableItems;
public ItemInventory inventory;
//how many items can be contained
private int capacity;
private bool hideItems;
private bool drawInventory;
//the position of the first item in the container
private Vector2 itemPos;
//item[i].Pos = itemPos + itemInterval*i
private Vector2 itemInterval;
private float itemRotation;
[HasDefaultValue(5, false)]
public int Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1); }
}
[HasDefaultValue(true, false)]
public bool HideItems
{
get { return hideItems; }
set { hideItems = value; }
}
[HasDefaultValue(false, false)]
public bool DrawInventory
{
get { return drawInventory; }
set { drawInventory = value; }
}
[HasDefaultValue(0.0f, false)]
public float ItemRotation
{
get { return itemRotation; }
set { itemRotation = value; }
}
[HasDefaultValue("0.0,0.0", false)]
public string ItemPos
{
get { return ToolBox.Vector2ToString(itemPos); }
set { itemPos = ToolBox.ParseToVector2(value); }
}
[HasDefaultValue("0.0,0.0", false)]
public string ItemInterval
{
get { return ToolBox.Vector2ToString(itemInterval); }
set { itemInterval = ToolBox.ParseToVector2(value); }
}
public ItemContainer(Item item, XElement element)
: base (item, element)
{
inventory = new ItemInventory(this, capacity);
containableItems = new List<RelatedItem>();
//itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
//itemPos = ConvertUnits.ToSimUnits(itemPos);
//itemInterval = ToolBox.GetAttributeVector2(element, "ItemInterval", Vector2.Zero);
//itemInterval = ConvertUnits.ToSimUnits(itemInterval);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "containable":
RelatedItem containable = RelatedItem.Load(subElement);
if (containable!=null) containableItems.Add(containable);
break;
}
}
}
public void RemoveContained(Item item)
{
inventory.RemoveItem(item);
}
public bool CanBeContained(Item item)
{
return (containableItems.Find(x => x.MatchesItem(item)) != null);
}
public override void Update(float deltaTime, Camera cam)
{
foreach (Item contained in inventory.items)
{
if (contained == null) continue;
if (contained.body!=null) contained.body.Enabled = false;
RelatedItem ri = containableItems.Find(x => x.MatchesItem(contained));
if (ri == null) continue;
foreach (StatusEffect effect in ri.statusEffects)
{
if (effect.Targets.HasFlag(StatusEffect.Target.This)) effect.Apply(ActionType.OnContaining, deltaTime, item);
if (effect.Targets.HasFlag(StatusEffect.Target.Contained)) effect.Apply(ActionType.OnContaining, deltaTime, contained);
}
contained.ApplyStatusEffects(ActionType.OnContained, deltaTime);
}
//if (hideItems) return;
//Vector2 transformedItemPos;
//Vector2 transformedItemInterval = itemInterval;
////float transformedItemRotation = itemRotation;
//if (item.body==null)
//{
// transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
// transformedItemPos = ConvertUnits.ToSimUnits(transformedItemPos) + itemPos;
//}
//else
//{
// Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
// transformedItemPos = item.body.Position + Vector2.Transform(itemPos, transform);
// transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
// //transformedItemRotation += item.body.Rotation;
//}
//foreach (Item containedItem in inventory.items)
//{
// if (containedItem == null) continue;
// Vector2 itemDist = (transformedItemPos - containedItem.body.Position);
// Vector2 force = (itemDist - containedItem.body.LinearVelocity * 0.1f) * containedItem.body.Mass * 60.0f;
// containedItem.body.ApplyForce(force);
// containedItem.body.SmoothRotate(itemRotation);
// transformedItemPos += transformedItemInterval;
//}
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (hideItems) return;
Vector2 transformedItemPos = itemPos;
Vector2 transformedItemInterval = itemInterval;
float currentRotation = itemRotation;
//float transformedItemRotation = itemRotation;
if (item.body == null)
{
transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
transformedItemPos = transformedItemPos + itemPos;
}
else
{
Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
if (item.body.Dir==-1.0f)
{
transformedItemPos.X = -transformedItemPos.X;
transformedItemInterval.X = -transformedItemInterval.X;
}
transformedItemPos = Vector2.Transform(transformedItemPos, transform);
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
transformedItemPos += ConvertUnits.ToDisplayUnits(item.body.Position);
currentRotation += item.body.Rotation;
}
foreach (Item containedItem in inventory.items)
{
if (containedItem == null) continue;
containedItem.sprite.Draw(
spriteBatch,
new Vector2(transformedItemPos.X, -transformedItemPos.Y),
-currentRotation,
1.0f,
(item.body != null && item.body.Dir == -1) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
transformedItemPos += transformedItemInterval;
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (!drawInventory && false) return;
inventory.Draw(spriteBatch);
}
public override bool Pick(Character picker)
{
if (picker == null) return false;
//picker.SelectedConstruction = item;
return true;
}
public override bool Combine(Item item)
{
if (containableItems.Find(x => x.MatchesItem(item)) == null) return false;
if (inventory.TryPutItem(item))
{
isActive = true;
if (hideItems) item.body.Enabled = false;
item.container = this.item;
return true;
}
return false;
}
public override void OnMapLoaded()
{
for (int i = 0; i < itemIds.Length; i++)
{
Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
inventory.TryPutItem(item, i, false);
}
itemIds = null;
}
public override void Load(XElement componentElement)
{
base.Load(componentElement);
string containedString = ToolBox.GetAttributeString(componentElement, "contained", "");
string[] itemIdStrings = containedString.Split(',');
itemIds = new int[itemIdStrings.Length];
for (int i = 0; i < itemIdStrings.Length; i++)
{
int id = -1;
if (!int.TryParse(itemIdStrings[i], out id)) continue;
itemIds[i] = id;
}
}
int[] itemIds;
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
string[] itemIdStrings = new string[inventory.items.Length];
for (int i = 0; i < inventory.items.Length; i++)
{
itemIdStrings[i] = (inventory.items[i]==null) ? "-1" : inventory.items[i].ID.ToString();
}
componentElement.Add(new XAttribute("contained", string.Join(",",itemIdStrings)));
return componentElement;
}
}
}