- comparing event data equality with Object.Equals instead of == because == returns false for boxed value types - fixed old unacked messages not being resent if there are newer unacked messages that have been resent less than 1.5 * RTT ago
128 lines
3.9 KiB
C#
128 lines
3.9 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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class ClientEntityEventManager : NetEntityEventManager
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{
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private List<ClientEntityEvent> events;
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private UInt32 ID;
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private GameClient thisClient;
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//when was a specific entity event last sent to the client
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// key = event id, value = NetTime.Now when sending
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public Dictionary<UInt32, float> eventLastSent;
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public UInt32 LastReceivedID
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{
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get { return lastReceivedID; }
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}
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private UInt32 lastReceivedID;
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public ClientEntityEventManager(GameClient client)
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{
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events = new List<ClientEntityEvent>();
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eventLastSent = new Dictionary<uint, float>();
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thisClient = client;
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}
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public void CreateEvent(IClientSerializable entity, object[] extraData = null)
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{
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if (!(entity is Entity))
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
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return;
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}
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ID++;
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var newEvent = new ClientEntityEvent(entity, ID);
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if (extraData != null) newEvent.SetData(extraData);
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events.Add(newEvent);
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}
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public void Write(NetOutgoingMessage msg, NetConnection serverConnection)
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{
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if (events.Count == 0) return;
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List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
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//find the index of the first event the server hasn't received
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int startIndex = events.Count;
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while (startIndex > 0 &&
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events[startIndex-1].ID > thisClient.LastSentEntityEventID)
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{
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startIndex--;
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}
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for (int i = startIndex; i < events.Count; i++)
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{
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//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
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float lastSent = 0;
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eventLastSent.TryGetValue(events[i].ID, out lastSent);
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if (lastSent > NetTime.Now - serverConnection.AverageRoundtripTime * 1.5f)
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{
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continue;
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}
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eventsToSync.AddRange(events.GetRange(i, events.Count - i));
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break;
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}
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if (eventsToSync.Count == 0) return;
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//too many events for one packet
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if (eventsToSync.Count > MaxEventsPerWrite)
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{
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eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
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}
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if (eventsToSync.Count == 0) return;
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foreach (NetEntityEvent entityEvent in eventsToSync)
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{
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eventLastSent[entityEvent.ID] = (float)NetTime.Now;
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}
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msg.Write((byte)ClientNetObject.ENTITY_STATE);
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Write(msg, eventsToSync);
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}
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public void Read(NetIncomingMessage msg, float sendingTime)
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{
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base.Read(msg, sendingTime, ref lastReceivedID);
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}
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protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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{
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var clientEvent = entityEvent as ClientEntityEvent;
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if (clientEvent == null) return;
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clientEvent.Write(buffer);
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}
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protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
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{
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var serverEntity = entity as IServerSerializable;
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if (serverEntity == null) return;
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serverEntity.ClientRead(ServerNetObject.ENTITY_STATE, buffer, sendingTime);
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}
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public void Clear()
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{
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ID = 0;
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events.Clear();
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eventLastSent.Clear();
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}
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}
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}
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