Files
LuaCsForBarotraumaEP/Subsurface/Source/Sprite.cs
Regalis a2442bfcb8 Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00

14 KiB