Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/HuskInfection.cs

184 lines
5.5 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma
{
class HuskInfection
{
public enum InfectionState
{
Dormant, Transition, Active
}
const float IncubationDuration = 300.0f;
private InfectionState state;
private float incubationTimer;
public float IncubationTimer
{
get { return incubationTimer; }
set
{
incubationTimer = MathHelper.Clamp(value, 0.0f, 1.0f);
}
}
public InfectionState State
{
get { return state; }
}
public bool CanSpeak
{
get { return IncubationTimer < 0.5f; }
}
public HuskInfection(Character character)
{
character.OnDeath += CharacterDead;
}
public void Update(float deltaTime, Character character)
{
if (IncubationTimer < 0.5f)
{
UpdateDormantState(deltaTime, character);
}
else if (IncubationTimer < 1.0f)
{
UpdateTransitionState(deltaTime, character);
}
else
{
UpdateActiveState(deltaTime, character);
}
}
private void UpdateDormantState(float deltaTime, Character character)
{
float prevTimer = IncubationTimer;
state = InfectionState.Dormant;
IncubationTimer += deltaTime / IncubationDuration;
if (Character.Controlled != character) return;
if (prevTimer % 0.1f > 0.05f && IncubationTimer % 0.1f < 0.05f)
{
GUI.AddMessage(InfoTextManager.GetInfoText("HuskDormant"), Color.Red, 4.0f);
}
}
private void UpdateTransitionState(float deltaTime, Character character)
{
IncubationTimer += deltaTime / IncubationDuration;
if (state == InfectionState.Dormant && Character.Controlled == character)
{
new GUIMessageBox("", InfoTextManager.GetInfoText("HuskCantSpeak"));
}
state = InfectionState.Transition;
}
private void UpdateActiveState(float deltaTime, Character character)
{
if (state != InfectionState.Active)
{
if (Character.Controlled==character) new GUIMessageBox("", InfoTextManager.GetInfoText("HuskActivate"));
ActivateHusk(character);
state = InfectionState.Active;
}
character.AddDamage(CauseOfDeath.Husk, 0.5f*deltaTime, null);
}
private void ActivateHusk(Character character)
{
character.NeedsAir = false;
AttachHuskAppendage(character);
}
private void AttachHuskAppendage(Character character)
{
XDocument doc = ToolBox.TryLoadXml(Path.Combine("Content", "Characters", "Human", "huskappendage.xml"));
if (doc == null || doc.Root == null) return;
var limbElement = doc.Root.Element("limb");
if (limbElement == null)
{
DebugConsole.ThrowError("Error in huskappendage.xml - limb element not found");
return;
}
var jointElement = doc.Root.Element("joint");
if (jointElement == null)
{
DebugConsole.ThrowError("Error in huskappendage.xml - joint element not found");
return;
}
character.StartStun(0.5f);
if (character.AnimController.Dir < 1.0f)
{
character.AnimController.Flip();
}
var torso = character.AnimController.GetLimb(LimbType.Torso);
var newLimb = new Limb(character, limbElement);
newLimb.body.Submarine = character.Submarine;
newLimb.body.SetTransform(torso.SimPosition, torso.Rotation);
character.AnimController.AddLimb(newLimb);
character.AnimController.AddJoint(jointElement);
}
public void Remove(Character character)
{
if (character != null)
character.OnDeath -= CharacterDead;
}
private void CharacterDead(Character character, CauseOfDeath causeOfDeath)
{
var husk = Character.Create(
Path.Combine("Content", "Characters", "Human", "humanhusk.xml"),
character.WorldPosition,
character.Info,
false, true);
foreach (Limb limb in husk.AnimController.Limbs)
{
if (limb.type == LimbType.None)
{
limb.body.SetTransform(character.SimPosition, 0.0f);
continue;
}
var matchingLimb = character.AnimController.GetLimb(limb.type);
limb.body.SetTransform(matchingLimb.SimPosition, matchingLimb.Rotation);
}
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
if (character.Inventory.Items[i] == null) continue;
husk.Inventory.TryPutItem(character.Inventory.Items[i], i, false, true);
}
character.Enabled = false;
husk.SpawnedMidRound = true;
}
}
}