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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
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Joonas Rikkonen d5e2b202d1 Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
2017-07-31 18:00:36 +03:00
..
Holdable.cs
Attachable items are always attached by default when adding them in the sub editor
2017-07-25 21:53:57 +03:00
MeleeWeapon.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Pickable.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Propulsion.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
RangedWeapon.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
RepairTool.cs
Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
2017-07-31 18:00:36 +03:00
Throwable.cs
Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop)
2017-07-17 23:28:46 +03:00
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