# Conflicts: # BarotraumaClient/Source/GameSettings.cs # BarotraumaClient/Source/Screens/NetLobbyScreen.cs
79 lines
3.1 KiB
C#
79 lines
3.1 KiB
C#
using Lidgren.Network;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Barotrauma.Networking
|
|
{
|
|
abstract class NetEntityEventManager
|
|
{
|
|
public const int MaxEventBufferLength = 1024;
|
|
public const int MaxEventsPerWrite = 64;
|
|
|
|
/// <summary>
|
|
/// Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager
|
|
/// </summary>
|
|
protected void Write(NetOutgoingMessage msg, List<NetEntityEvent> eventsToSync, Client recipient = null)
|
|
{
|
|
//write into a temporary buffer so we can write the number of events before the actual data
|
|
NetBuffer tempBuffer = new NetBuffer();
|
|
|
|
int eventCount = 0;
|
|
foreach (NetEntityEvent e in eventsToSync)
|
|
{
|
|
//write into a temporary buffer so we can write the length before the actual data
|
|
NetBuffer tempEventBuffer = new NetBuffer();
|
|
try
|
|
{
|
|
WriteEvent(tempEventBuffer, e, recipient);
|
|
}
|
|
|
|
catch (Exception exception)
|
|
{
|
|
DebugConsole.ThrowError("Failed to write an event for the entity \"" + e.Entity + "\"", exception);
|
|
|
|
//write an empty event to avoid messing up IDs
|
|
//(otherwise the clients might read the next event in the message and think its ID
|
|
//is consecutive to the previous one, even though we skipped over this broken event)
|
|
tempBuffer.Write((UInt16)0);
|
|
tempBuffer.WritePadBits();
|
|
eventCount++;
|
|
continue;
|
|
}
|
|
|
|
if (msg.LengthBytes + tempBuffer.LengthBytes + tempEventBuffer.LengthBytes > NetPeerConfiguration.kDefaultMTU - 20)
|
|
{
|
|
//no more room in this packet
|
|
break;
|
|
}
|
|
|
|
//the ID has been taken by another entity (the original entity has been removed) -> write an empty event
|
|
if (Entity.FindEntityByID(e.Entity.ID) != e.Entity)
|
|
{
|
|
//technically the clients don't have any use for these, but removing events and shifting the IDs of all
|
|
//consecutive ones is so error-prone that I think this is a safer option
|
|
tempBuffer.Write((UInt16)0);
|
|
tempBuffer.WritePadBits();
|
|
}
|
|
else
|
|
{
|
|
tempBuffer.Write((UInt16)e.Entity.ID);
|
|
tempBuffer.Write((byte)tempEventBuffer.LengthBytes);
|
|
tempBuffer.Write(tempEventBuffer);
|
|
tempBuffer.WritePadBits();
|
|
}
|
|
|
|
eventCount++;
|
|
}
|
|
|
|
msg.Write(eventsToSync[0].ID);
|
|
msg.Write((byte)eventCount);
|
|
msg.Write(tempBuffer);
|
|
}
|
|
|
|
protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|