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LuaCsForBarotraumaEP
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1cb39f7fd5bdcbb00bb0cb79706b8f6bd6f9d10e
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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History
juanjp600
1cb39f7fd5
Fixed some inconsistencies and oddities in physics-handling code
...
I'm not sure if this fixes or breaks anything, but it's worth a shot.
2017-12-15 18:11:00 -03:00
..
Components
Fixed wires not being dropped server-side when a player drops a connected wire without dragging it to their inventory first (or client-side when a host does so).
2017-12-13 18:34:23 +02:00
CharacterInventory.cs
Inventory slots are highlighted if the cursor is within 5 pixels of the rect. The spacing between inventory slots is 10 px, so now items can't be accidentally dropped by releasing the cursor between slots.
2017-08-11 17:49:43 +03:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Inventory.cs
Railgun HUD (shows supercapacitor charge & how many shells there are left)
2017-11-27 19:34:57 +02:00
Item.cs
Fixed some inconsistencies and oddities in physics-handling code
2017-12-15 18:11:00 -03:00
ItemPrefab.cs
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00