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LuaCsForBarotraumaEP
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1bc5cb24c17f8540ee3c16202f193e8b7aa3355d
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
T
History
Regalis
02825782e5
- Edited item densities to make more sense
...
- Characters spawned through the console are synced with clients
2016-03-04 18:29:41 +02:00
..
BanList.cs
Removing the obstruction element without flickering, better looking (& working) radar
2015-11-01 22:10:31 +02:00
FileStreamReceiver.cs
- Changes in UpdateNetPlayerPosition
2016-02-28 14:33:03 +02:00
FileStreamSender.cs
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
2016-02-27 21:01:10 +02:00
GameClient.cs
- Edited item densities to make more sense
2016-03-04 18:29:41 +02:00
GameServer.cs
- Edited item densities to make more sense
2016-03-04 18:29:41 +02:00
GameServerSettings.cs
- Changes in UpdateNetPlayerPosition
2016-02-28 14:33:03 +02:00
NetBufferExtensions.cs
Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server
2016-02-25 22:54:10 +02:00
NetConfig.cs
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
NetStats.cs
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
NetworkEvent.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
NetworkMember.cs
- Edited item densities to make more sense
2016-03-04 18:29:41 +02:00
ReliableSender.cs
Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server
2016-02-25 22:54:10 +02:00
ServerLog.cs
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
2016-02-27 21:01:10 +02:00