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LuaCsForBarotraumaEP
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1a3da8b29f78afa1fc064e9ca21cd17eb9a3ecc3
LuaCsForBarotraumaEP
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Subsurface
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Regalis
3f22b2e4df
GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
2016-05-01 18:55:44 +03:00
..
Tutorials
GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
2016-05-01 18:55:44 +03:00
GameMode.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
GameModePreset.cs
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
MissionMode.cs
Fixed missions not matching between Linux and Windows builds
2016-03-28 19:58:22 +03:00
SinglePlayerMode.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
TraitorMode.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00