Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/StatusEffect.cs

327 lines
11 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class StatusEffect
{
[Flags]
public enum TargetType
{
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget = 32, Hull = 64
}
private TargetType targetTypes;
private string[] targetNames;
private List<RelatedItem> requiredItems;
public string[] propertyNames;
private object[] propertyEffects;
private bool setValue;
private bool disableDeltaTime;
private string[] onContainingNames;
private readonly float duration;
private readonly bool useItem;
public readonly ActionType type;
private Explosion explosion;
public readonly float FireSize;
private Sound sound;
public TargetType Targets
{
get { return targetTypes; }
}
public string[] TargetNames
{
get { return targetNames; }
}
public string[] OnContainingNames
{
get { return onContainingNames; }
}
public static StatusEffect Load(XElement element)
{
if (element.Attribute("delay")!=null)
{
return new DelayedEffect(element);
}
return new StatusEffect(element);
}
protected StatusEffect(XElement element)
{
requiredItems = new List<RelatedItem>();
IEnumerable<XAttribute> attributes = element.Attributes();
List<XAttribute> propertyAttributes = new List<XAttribute>();
foreach (XAttribute attribute in attributes)
{
switch (attribute.Name.ToString())
{
case "type":
try
{
type = (ActionType)Enum.Parse(typeof(ActionType), attribute.Value, true);
}
catch
{
string[] split = attribute.Value.Split('=');
type = (ActionType)Enum.Parse(typeof(ActionType), split[0], true);
string[] containingNames = split[1].Split(',');
onContainingNames = new string[containingNames.Count()];
for (int i =0; i < containingNames.Count(); i++)
{
onContainingNames[i] = containingNames[i].Trim();
}
}
break;
case "target":
string[] Flags = attribute.Value.Split(',');
foreach (string s in Flags)
{
targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
}
break;
case "disabledeltatime":
disableDeltaTime = ToolBox.GetAttributeBool(attribute, false);
break;
case "setvalue":
setValue = ToolBox.GetAttributeBool(attribute, false);
break;
case "targetnames":
string[] names = attribute.Value.Split(',');
targetNames = new string[names.Count()];
for (int i=0; i < names.Count(); i++ )
{
targetNames[i] = names[i].Trim();
}
break;
case "sound":
sound = Sound.Load(attribute.Value.ToString());
break;
case "duration":
duration = ToolBox.GetAttributeFloat(attribute, 0.0f);
break;
default:
propertyAttributes.Add(attribute);
break;
}
}
int count = propertyAttributes.Count();
propertyNames = new string[count];
propertyEffects = new object[count];
int n = 0;
foreach (XAttribute attribute in propertyAttributes)
{
propertyNames[n] = attribute.Name.ToString().ToLowerInvariant();
propertyEffects[n] = ToolBox.GetAttributeObject(attribute);
n++;
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "explosion":
explosion = new Explosion(subElement);
break;
case "fire":
FireSize = ToolBox.GetAttributeFloat(subElement,"size",10.0f);
break;
case "use":
case "useitem":
useItem = true;
break;
case "requireditem":
case "requireditems":
RelatedItem newRequiredItem = RelatedItem.Load(subElement);
if (newRequiredItem == null) continue;
requiredItems.Add(newRequiredItem);
break;
}
}
//oxygen = ToolBox.GetAttributeFloat(element, "oxygen", 0.0f);
//deteriorateOnActive = ToolBox.GetAttributeFloat(element, "deteriorateonactive", 0.0f);
//deteriorateOnUse = ToolBox.GetAttributeFloat(element, "deteriorateonuse", 0.0f);
}
//public virtual void Apply(ActionType type, float deltaTime, Item item, Character Character = null)
//{
// if (this.type == type) Apply(deltaTime, Character, item);
//}
private bool HasRequiredItems(Entity entity)
{
if (requiredItems == null) return true;
foreach (RelatedItem requiredItem in requiredItems)
{
Item item = entity as Item;
if (item != null)
{
if (!requiredItem.CheckRequirements(null, item)) return false;
}
Character character = entity as Character;
if (character != null)
{
if (!requiredItem.CheckRequirements(character, null)) return false;
}
}
return true;
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IPropertyObject target)
{
if (this.type != type || !HasRequiredItems(entity)) return;
if (targetNames != null && !targetNames.Contains(target.Name)) return;
List<IPropertyObject> targets = new List<IPropertyObject>();
targets.Add(target);
Apply(deltaTime, entity, targets);
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, List<IPropertyObject> targets)
{
if (this.type != type || !HasRequiredItems(entity)) return;
Apply(deltaTime, entity, targets);
}
protected void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
{
if (sound != null) sound.Play(1.0f, 1000.0f, entity.WorldPosition);
if (useItem)
{
foreach (Item item in targets.FindAll(t => t is Item).Cast<Item>())
{
item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character);
}
}
foreach (IPropertyObject target in targets)
{
for (int i = 0; i < propertyNames.Count(); i++)
{
ObjectProperty property;
if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
if (duration > 0.0f)
{
CoroutineManager.StartCoroutine(
ApplyToPropertyOverDuration(duration, property, propertyEffects[i]), "statuseffect");
}
else
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
if (explosion != null) explosion.Explode(entity.WorldPosition);
if (FireSize > 0.0f)
{
var fire = new FireSource(entity.WorldPosition);
fire.Size = new Vector2(FireSize, fire.Size.Y);
}
}
private IEnumerable<object> ApplyToPropertyOverDuration(float duration, ObjectProperty property, object value)
{
float timer = duration;
while (timer > 0.0f)
{
ApplyToProperty(property, value, CoroutineManager.UnscaledDeltaTime);
timer -= CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
yield return CoroutineStatus.Success;
}
private void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
{
if (disableDeltaTime || setValue) deltaTime = 1.0f;
Type type = value.GetType();
if (type == typeof(float) ||
(type == typeof(int) && property.GetValue() is float))
{
float floatValue = Convert.ToSingle(value) * deltaTime;
if (!setValue) floatValue += (float)property.GetValue();
property.TrySetValue(floatValue);
}
else if (type == typeof(int) && value is int)
{
int intValue = (int)((int)value * deltaTime);
if (!setValue) intValue += (int)property.GetValue();
property.TrySetValue(intValue);
}
else if (type == typeof(bool) && value is bool)
{
property.TrySetValue((bool)value);
}
else if (type == typeof(string))
{
property.TrySetValue((string)value);
}
else
{
DebugConsole.ThrowError("Couldn't apply value "+value.ToString()+" ("+type+") to property ''"+property.Name+"'' ("+property.GetValue().GetType()+")! "
+"Make sure the type of the value set in the config files matches the type of the property.");
}
}
public static void UpdateAll(float deltaTime)
{
for (int i = DelayedEffect.List.Count-1; i>= 0; i--)
{
DelayedEffect.List[i].Update(deltaTime);
}
}
public static void StopAll()
{
CoroutineManager.StopCoroutines("statuseffect");
}
}
}