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LuaCsForBarotraumaEP/Subsurface/changelog.txt

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v0.2.6.2
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- added missing stunbaton sound file
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v0.2.6.1
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- fixed a bug that caused characters to take bleeding damage for no apparent reason
- fixed autopilot not working when changing the map seed
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v0.2.6
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Multiplayer:
- major changes to the networking code: better lag compensation, more reliable item/character
syncing, lower bandwidth consumption
- spectator mode
Submarine:
- overloading the electrical grid or the reactor may cause fires
Characters:
- blood texture drawn on damaged limbs
- fixed limbs clipping through walls
- some new head sprites
Items:
- underwater scooters
- water detector
- jumpsuits for engineers and mechanics
- new artifact with an effect that makes retrieving it much harder
- less obtrusive ''fow effect'' when wearing a diving suit or a mask
- fire extinguishers
- some new sprites
Misc:
- fixed placing ladders and labels in sub editor
- fixed a couple of game-crashing bugs in submarine saving
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v0.2.5
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Multiplayer:
- option to randomly select level seed, submarine and/or game mode
- players can be allowed to vote for the next sub and game mode
- option to choose character's head
Submarine:
- pressure damage if the submarine dives too deep
- added the missing mechanic spawnpoint missing to Aegir
Creatures:
- a new enemy that only spawns deep below the level
Items:
- diving suits and mask now obstruct vision when worn
- nicer looking sonar monitor
Misc:
- the levels aren't just enclosed tunnels anymore and it's possible to dive much deeper
- settings menu
- better UI scaling on small resolutions
- fixed items occasionally disappearing from inventory after loading in single player
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v0.2.4.1
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- fixed rewiring not working in the editor
- fixed a game-crashing projectile bug
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v0.2.4
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Multiplayer:
- fixed invincible NPCs
- the target in traitor mode is properly randomized and the host can be selected as a traitor/target
- the "fix list" when repairing items is synced between clients, so the reactor can actually be fixed now
- more networking optimization
- bans can be removed by using a button under the player list, not just by editing the bannedplayers.xml file
Items:
- wires are removed from connection panels when they're deleted in the editor
- doors can be rewired from either side
- the rewire screen can be deselect by pressing E
- sonar won't work anymore if the power wire is removed
- stun batons can't be double wielded or used for fast underwater movement
Misc:
- some particles floating in the water, which make it easier to see if the sub is moving just by
looking out of a window
- fixed a bug which may have crashed the game if a character spawned on a platform or stairs
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v0.2.3.2
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- more reliable NPC position syncing
- more reliable method of handling players dying in multiplayer, there should now be less cases of
the server killing players who have equipped a diving suit or switched an oxygen tank just in time for example
- the "you have died" message in multiplayer now also tells your cause of death
- fixed incorrectly placed waypoints in Aegir
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v0.2.3.1
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- fixed some broken items in Aegir Mark II which caused inventories to get messed up
- fixed the gap at observation deck which vents water out from the lower level of the room
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v0.2.3
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Multiplayer:
- major changes to the way the game handles sending reliable messages through UDP, should get rid of
the occasional massive lag spikes
- fixed multiple issues in inventory syncing
- fixed attachable items occasionally crashing the game
- players can be banned from servers
- fixed not being able to kick players while a round is running
- misc optimization
Items:
- screwdrivers and wrenches are used by left clicking now, so it's possible to start rewiring a
button without activating it for example
- the inventory slots are "combined" when equipping an item that takes up more than one slot
- door shadows aren't visible if the door is open when loading a map
- fixed projectiles crashing the game if they're stuck to a wall while a hole appears on it
- wrenches can be used as an ineffective melee weapon
Submarine:
- another minimap and a sonar monitor at the "observation deck" on Aegir
- changed one of the cabins to a holding cell on Aegir
Misc:
- fixed a bug in UI listboxes that may have caused crashes in the server list screen
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v0.2.2
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Multiplayer:
- network statistics view which can be enabled by opening the debug console (F3) and entering "netstats"
(only works if you're running a server)
- updated to latest version of Lidgren networking library, which may or may not have an effect
on the chat lag issues
Items:
- fixed some game-crashing bugs related to detaching and attaching items (such as buttons)
- railgun shells can be bought in single player
Submarine:
- more tools, diving suits and misc supplies in both default subs
Misc:
- fixed Moloch spawning inside the level in the tutorial
- the launcher shows an error message instead of crashing if it can't connect to the update server
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v0.2.1
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Multiplayer:
- fixed a bug that crashed the game after successfully retrieving an artifact in quest mode
- fixed client not disconnecting when going back to the main menu
- fixed a bug that caused some map seeds to throw an error
- players can be kicked out of the server by selecting them in the player list, not just through
the debug console
Items:
- all wires can be used for electrical repairs, not just ones named ''Wire''
- broken doors can only be fixed by mechanics
- fixed a bug that sometimes made it impossible to pick/select items after reattaching them on a wall
- wires are disconnected and dropped if the item at either end is removed
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v0.2
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Multiplayer:
- major optimization and much better lag compensation
- tons of bugfixes that should fix most of the syncing issues
- admins can play on their own server without launching another instance of the game
- setting the job preferences actually does something now
- reconnecting to a server if the connection is temporarily lost works much better now
- proper error messages if UPnP port forwarding fails
Items:
- security guard gear: ballistic vest, helmet & stun baton
- wifi components that can be used for transmitting signals between devices
- wall labels with a configurable text
- a bunch of new sprites and sounds
- wearing a diving suit slows the characters down
- supercapacitors
- attempting to fire the railgun when there are no shells loaded doesn't consume power anymore
Submarine:
- improved version of Aegir
- a new submarine, "Vellamo"
- nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote
shutdown button in both of the default subs
- ambient sounds change according to the speed of the sub
- fixed parts of the submarine getting stuck in the level on collision
- the autopilot is a much better driver now (although it may still crash at very tight spots)
Crew:
- aiming underwater is much easier
- improved humanoid animations
- stunned/dead characters can be dragged
- all characters can now use plasma cutters and welders regardless of their skills, but insufficient
skill level will make them flicker and work much less efficiently
- same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate
- rewiring devices may cause electric shocks if the electrical engineering level is too low
Creatures:
- some random "prop fish" swimming in the background
- a new hostile creature
Misc:
- a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be
added in future versions, including one for making custom subs)
- an auto-updater in the launcher
- the game generates a detailed report if it crashes
- physics optimization (i.e. using simplified physics & animation for off-screen characters and
disabling them entirely if they're far enough)
- lighting optimization (caching the lights/shadows if a light source hasn't moved instead of
recalculating them every frame)
- two new background music tracks
- better looking explosions
- better looking water particle effects
- minor UI improvements
- better UI scaling on different resolutions
- health/oxygen bar improvements and status icons for bleeding and water pressure
- gap-hull connections are visible in the sub editor
- pumps don't have to be manually connected to a hull in the editor anymore, they automatically
empty/fill the hull they're inside
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v0.1.3.2
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Multiplayer:
- some major opimization to networked messages (less lag)
- option to disable UPnP port forwarding (which may have prevented some from hosting a server)
- a new round can't be started if a submarine hasn't been selected (which used to crash the game)
- maximum number of players can be changed
- fixed a bug in the net lobby screen that disabled the start button when the chat box was scrolled
to a specific position
- a window that displays some network statistics when hosting a server (can be activated by entering
"debugview" to the debug console)
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v0.1.3.1
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Multiplayer:
- chat messages are sent reliably
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v0.1.3
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Multiplayer:
- fixed master server connection errors in server list screen
- fixed a bug that caused other characters to get "stuck" to the railgun controller, causing them
to fly back to it as they try to move away
Items:
- putting items inside other items works properly now (i.e. by pulling a spear to the same slot as
a harpoon, not the other way around)
- C4 blocks loaded inside a railgun shell won't explode inside the submarine when firing the railgun
- fixed another game-crashing railgun bug
- fixed a bug that caused characters to spawn with an incorrect number of items
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v0.1.2
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Multiplayer:
- a "lobby screen" showing a list of servers that are currently running
- password protected servers
- traitor rounds end when the traitor dies/disconnects or if the submarine reaches the end of the level
Items:
- fixed the crashing when firing the railgun or activating a detonator
Other:
- optimized lightning and "line of sight" rendering
- an unfinished tutorial which can currently only be accessed by entering "tutorial" into the
debug console
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v0.1.1
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Multiplayer:
- player names are shown
- assigning jobs and selecting job preferences works now (jobs are assigned when the round starts)
- a menu that shows the crew members and their jobs and skills
- reduced lag spikes
- fixed a bug that caused disconnected players to stay in the player list
- server admin can see which player is the traitor
Items:
- plasma cutter / welding tool bugfixes and some light & sound effects
- stun grenades, detonators and c4 blocks work now
- captain's uniform
- items can be placed inside railgun shells (explosives for example)
- buttons can be attached and detached
- on-screen message when trying to use a button without the right ID card
- wire sprites don't overlap and "flicker" on top of each other anymore
- trying to set the color of a lightcomponent to an invalid value doesn't crash the game anymore
Submarine:
- some signs on the walls of Aegir to make navigation a bit easier
- moved the railgun and changed the rotation limits to increase it's area of effect while preventing
shooting at the windows
- fixed waypoint selection bug in submarine editor
- the ".gz" extension is automatically added when saving a map
Other:
- decreased fall/impact damage
- dead characters can be looted