334 lines
15 KiB
Plaintext
334 lines
15 KiB
Plaintext
---------------------------------------------------------------------------------------------------------
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v0.2.6.2
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- added missing stunbaton sound file
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v0.2.6.1
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- fixed a bug that caused characters to take bleeding damage for no apparent reason
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- fixed autopilot not working when changing the map seed
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v0.2.6
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Multiplayer:
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- major changes to the networking code: better lag compensation, more reliable item/character
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syncing, lower bandwidth consumption
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- spectator mode
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Submarine:
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- overloading the electrical grid or the reactor may cause fires
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Characters:
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- blood texture drawn on damaged limbs
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- fixed limbs clipping through walls
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- some new head sprites
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Items:
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- underwater scooters
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- water detector
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- jumpsuits for engineers and mechanics
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- new artifact with an effect that makes retrieving it much harder
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- less obtrusive ''fow effect'' when wearing a diving suit or a mask
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- fire extinguishers
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- some new sprites
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Misc:
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- fixed placing ladders and labels in sub editor
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- fixed a couple of game-crashing bugs in submarine saving
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v0.2.5
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Multiplayer:
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- option to randomly select level seed, submarine and/or game mode
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- players can be allowed to vote for the next sub and game mode
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- option to choose character's head
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Submarine:
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- pressure damage if the submarine dives too deep
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- added the missing mechanic spawnpoint missing to Aegir
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Creatures:
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- a new enemy that only spawns deep below the level
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Items:
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- diving suits and mask now obstruct vision when worn
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- nicer looking sonar monitor
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Misc:
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- the levels aren't just enclosed tunnels anymore and it's possible to dive much deeper
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- settings menu
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- better UI scaling on small resolutions
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- fixed items occasionally disappearing from inventory after loading in single player
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v0.2.4.1
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- fixed rewiring not working in the editor
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- fixed a game-crashing projectile bug
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v0.2.4
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Multiplayer:
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- fixed invincible NPCs
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- the target in traitor mode is properly randomized and the host can be selected as a traitor/target
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- the "fix list" when repairing items is synced between clients, so the reactor can actually be fixed now
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- more networking optimization
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- bans can be removed by using a button under the player list, not just by editing the bannedplayers.xml file
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Items:
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- wires are removed from connection panels when they're deleted in the editor
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- doors can be rewired from either side
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- the rewire screen can be deselect by pressing E
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- sonar won't work anymore if the power wire is removed
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- stun batons can't be double wielded or used for fast underwater movement
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Misc:
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- some particles floating in the water, which make it easier to see if the sub is moving just by
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looking out of a window
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- fixed a bug which may have crashed the game if a character spawned on a platform or stairs
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v0.2.3.2
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- more reliable NPC position syncing
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- more reliable method of handling players dying in multiplayer, there should now be less cases of
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the server killing players who have equipped a diving suit or switched an oxygen tank just in time for example
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- the "you have died" message in multiplayer now also tells your cause of death
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- fixed incorrectly placed waypoints in Aegir
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v0.2.3.1
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- fixed some broken items in Aegir Mark II which caused inventories to get messed up
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- fixed the gap at observation deck which vents water out from the lower level of the room
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v0.2.3
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Multiplayer:
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- major changes to the way the game handles sending reliable messages through UDP, should get rid of
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the occasional massive lag spikes
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- fixed multiple issues in inventory syncing
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- fixed attachable items occasionally crashing the game
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- players can be banned from servers
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- fixed not being able to kick players while a round is running
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- misc optimization
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Items:
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- screwdrivers and wrenches are used by left clicking now, so it's possible to start rewiring a
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button without activating it for example
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- the inventory slots are "combined" when equipping an item that takes up more than one slot
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- door shadows aren't visible if the door is open when loading a map
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- fixed projectiles crashing the game if they're stuck to a wall while a hole appears on it
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- wrenches can be used as an ineffective melee weapon
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Submarine:
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- another minimap and a sonar monitor at the "observation deck" on Aegir
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- changed one of the cabins to a holding cell on Aegir
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Misc:
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- fixed a bug in UI listboxes that may have caused crashes in the server list screen
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v0.2.2
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Multiplayer:
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- network statistics view which can be enabled by opening the debug console (F3) and entering "netstats"
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(only works if you're running a server)
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- updated to latest version of Lidgren networking library, which may or may not have an effect
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on the chat lag issues
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Items:
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- fixed some game-crashing bugs related to detaching and attaching items (such as buttons)
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- railgun shells can be bought in single player
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Submarine:
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- more tools, diving suits and misc supplies in both default subs
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Misc:
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- fixed Moloch spawning inside the level in the tutorial
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- the launcher shows an error message instead of crashing if it can't connect to the update server
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v0.2.1
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Multiplayer:
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- fixed a bug that crashed the game after successfully retrieving an artifact in quest mode
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- fixed client not disconnecting when going back to the main menu
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- fixed a bug that caused some map seeds to throw an error
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- players can be kicked out of the server by selecting them in the player list, not just through
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the debug console
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Items:
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- all wires can be used for electrical repairs, not just ones named ''Wire''
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- broken doors can only be fixed by mechanics
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- fixed a bug that sometimes made it impossible to pick/select items after reattaching them on a wall
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- wires are disconnected and dropped if the item at either end is removed
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v0.2
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Multiplayer:
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- major optimization and much better lag compensation
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- tons of bugfixes that should fix most of the syncing issues
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- admins can play on their own server without launching another instance of the game
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- setting the job preferences actually does something now
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- reconnecting to a server if the connection is temporarily lost works much better now
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- proper error messages if UPnP port forwarding fails
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Items:
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- security guard gear: ballistic vest, helmet & stun baton
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- wifi components that can be used for transmitting signals between devices
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- wall labels with a configurable text
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- a bunch of new sprites and sounds
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- wearing a diving suit slows the characters down
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- supercapacitors
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- attempting to fire the railgun when there are no shells loaded doesn't consume power anymore
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Submarine:
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- improved version of Aegir
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- a new submarine, "Vellamo"
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- nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote
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shutdown button in both of the default subs
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- ambient sounds change according to the speed of the sub
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- fixed parts of the submarine getting stuck in the level on collision
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- the autopilot is a much better driver now (although it may still crash at very tight spots)
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Crew:
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- aiming underwater is much easier
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- improved humanoid animations
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- stunned/dead characters can be dragged
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- all characters can now use plasma cutters and welders regardless of their skills, but insufficient
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skill level will make them flicker and work much less efficiently
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- same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate
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- rewiring devices may cause electric shocks if the electrical engineering level is too low
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Creatures:
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- some random "prop fish" swimming in the background
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- a new hostile creature
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Misc:
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- a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be
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added in future versions, including one for making custom subs)
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- an auto-updater in the launcher
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- the game generates a detailed report if it crashes
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- physics optimization (i.e. using simplified physics & animation for off-screen characters and
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disabling them entirely if they're far enough)
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- lighting optimization (caching the lights/shadows if a light source hasn't moved instead of
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recalculating them every frame)
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- two new background music tracks
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- better looking explosions
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- better looking water particle effects
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- minor UI improvements
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- better UI scaling on different resolutions
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- health/oxygen bar improvements and status icons for bleeding and water pressure
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- gap-hull connections are visible in the sub editor
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- pumps don't have to be manually connected to a hull in the editor anymore, they automatically
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empty/fill the hull they're inside
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---------------------------------------------------------------------------------------------------------
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v0.1.3.2
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---------------------------------------------------------------------------------------------------------
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Multiplayer:
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- some major opimization to networked messages (less lag)
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- option to disable UPnP port forwarding (which may have prevented some from hosting a server)
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- a new round can't be started if a submarine hasn't been selected (which used to crash the game)
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- maximum number of players can be changed
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- fixed a bug in the net lobby screen that disabled the start button when the chat box was scrolled
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to a specific position
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- a window that displays some network statistics when hosting a server (can be activated by entering
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"debugview" to the debug console)
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v0.1.3.1
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Multiplayer:
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- chat messages are sent reliably
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v0.1.3
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---------------------------------------------------------------------------------------------------------
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Multiplayer:
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- fixed master server connection errors in server list screen
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- fixed a bug that caused other characters to get "stuck" to the railgun controller, causing them
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to fly back to it as they try to move away
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Items:
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- putting items inside other items works properly now (i.e. by pulling a spear to the same slot as
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a harpoon, not the other way around)
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- C4 blocks loaded inside a railgun shell won't explode inside the submarine when firing the railgun
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- fixed another game-crashing railgun bug
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- fixed a bug that caused characters to spawn with an incorrect number of items
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v0.1.2
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Multiplayer:
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- a "lobby screen" showing a list of servers that are currently running
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- password protected servers
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- traitor rounds end when the traitor dies/disconnects or if the submarine reaches the end of the level
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Items:
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- fixed the crashing when firing the railgun or activating a detonator
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Other:
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- optimized lightning and "line of sight" rendering
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- an unfinished tutorial which can currently only be accessed by entering "tutorial" into the
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debug console
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v0.1.1
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Multiplayer:
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- player names are shown
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- assigning jobs and selecting job preferences works now (jobs are assigned when the round starts)
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- a menu that shows the crew members and their jobs and skills
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- reduced lag spikes
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- fixed a bug that caused disconnected players to stay in the player list
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- server admin can see which player is the traitor
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Items:
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- plasma cutter / welding tool bugfixes and some light & sound effects
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- stun grenades, detonators and c4 blocks work now
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- captain's uniform
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- items can be placed inside railgun shells (explosives for example)
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- buttons can be attached and detached
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- on-screen message when trying to use a button without the right ID card
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- wire sprites don't overlap and "flicker" on top of each other anymore
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- trying to set the color of a lightcomponent to an invalid value doesn't crash the game anymore
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Submarine:
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- some signs on the walls of Aegir to make navigation a bit easier
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- moved the railgun and changed the rotation limits to increase it's area of effect while preventing
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shooting at the windows
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- fixed waypoint selection bug in submarine editor
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- the ".gz" extension is automatically added when saving a map
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Other:
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- decreased fall/impact damage
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- dead characters can be looted
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