--------------------------------------------------------------------------------------------------------- v0.2.6.2 --------------------------------------------------------------------------------------------------------- - added missing stunbaton sound file --------------------------------------------------------------------------------------------------------- v0.2.6.1 --------------------------------------------------------------------------------------------------------- - fixed a bug that caused characters to take bleeding damage for no apparent reason - fixed autopilot not working when changing the map seed --------------------------------------------------------------------------------------------------------- v0.2.6 --------------------------------------------------------------------------------------------------------- Multiplayer: - major changes to the networking code: better lag compensation, more reliable item/character syncing, lower bandwidth consumption - spectator mode Submarine: - overloading the electrical grid or the reactor may cause fires Characters: - blood texture drawn on damaged limbs - fixed limbs clipping through walls - some new head sprites Items: - underwater scooters - water detector - jumpsuits for engineers and mechanics - new artifact with an effect that makes retrieving it much harder - less obtrusive ''fow effect'' when wearing a diving suit or a mask - fire extinguishers - some new sprites Misc: - fixed placing ladders and labels in sub editor - fixed a couple of game-crashing bugs in submarine saving --------------------------------------------------------------------------------------------------------- v0.2.5 --------------------------------------------------------------------------------------------------------- Multiplayer: - option to randomly select level seed, submarine and/or game mode - players can be allowed to vote for the next sub and game mode - option to choose character's head Submarine: - pressure damage if the submarine dives too deep - added the missing mechanic spawnpoint missing to Aegir Creatures: - a new enemy that only spawns deep below the level Items: - diving suits and mask now obstruct vision when worn - nicer looking sonar monitor Misc: - the levels aren't just enclosed tunnels anymore and it's possible to dive much deeper - settings menu - better UI scaling on small resolutions - fixed items occasionally disappearing from inventory after loading in single player --------------------------------------------------------------------------------------------------------- v0.2.4.1 --------------------------------------------------------------------------------------------------------- - fixed rewiring not working in the editor - fixed a game-crashing projectile bug --------------------------------------------------------------------------------------------------------- v0.2.4 --------------------------------------------------------------------------------------------------------- Multiplayer: - fixed invincible NPCs - the target in traitor mode is properly randomized and the host can be selected as a traitor/target - the "fix list" when repairing items is synced between clients, so the reactor can actually be fixed now - more networking optimization - bans can be removed by using a button under the player list, not just by editing the bannedplayers.xml file Items: - wires are removed from connection panels when they're deleted in the editor - doors can be rewired from either side - the rewire screen can be deselect by pressing E - sonar won't work anymore if the power wire is removed - stun batons can't be double wielded or used for fast underwater movement Misc: - some particles floating in the water, which make it easier to see if the sub is moving just by looking out of a window - fixed a bug which may have crashed the game if a character spawned on a platform or stairs --------------------------------------------------------------------------------------------------------- v0.2.3.2 --------------------------------------------------------------------------------------------------------- - more reliable NPC position syncing - more reliable method of handling players dying in multiplayer, there should now be less cases of the server killing players who have equipped a diving suit or switched an oxygen tank just in time for example - the "you have died" message in multiplayer now also tells your cause of death - fixed incorrectly placed waypoints in Aegir --------------------------------------------------------------------------------------------------------- v0.2.3.1 --------------------------------------------------------------------------------------------------------- - fixed some broken items in Aegir Mark II which caused inventories to get messed up - fixed the gap at observation deck which vents water out from the lower level of the room --------------------------------------------------------------------------------------------------------- v0.2.3 --------------------------------------------------------------------------------------------------------- Multiplayer: - major changes to the way the game handles sending reliable messages through UDP, should get rid of the occasional massive lag spikes - fixed multiple issues in inventory syncing - fixed attachable items occasionally crashing the game - players can be banned from servers - fixed not being able to kick players while a round is running - misc optimization Items: - screwdrivers and wrenches are used by left clicking now, so it's possible to start rewiring a button without activating it for example - the inventory slots are "combined" when equipping an item that takes up more than one slot - door shadows aren't visible if the door is open when loading a map - fixed projectiles crashing the game if they're stuck to a wall while a hole appears on it - wrenches can be used as an ineffective melee weapon Submarine: - another minimap and a sonar monitor at the "observation deck" on Aegir - changed one of the cabins to a holding cell on Aegir Misc: - fixed a bug in UI listboxes that may have caused crashes in the server list screen --------------------------------------------------------------------------------------------------------- v0.2.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - network statistics view which can be enabled by opening the debug console (F3) and entering "netstats" (only works if you're running a server) - updated to latest version of Lidgren networking library, which may or may not have an effect on the chat lag issues Items: - fixed some game-crashing bugs related to detaching and attaching items (such as buttons) - railgun shells can be bought in single player Submarine: - more tools, diving suits and misc supplies in both default subs Misc: - fixed Moloch spawning inside the level in the tutorial - the launcher shows an error message instead of crashing if it can't connect to the update server --------------------------------------------------------------------------------------------------------- v0.2.1 --------------------------------------------------------------------------------------------------------- Multiplayer: - fixed a bug that crashed the game after successfully retrieving an artifact in quest mode - fixed client not disconnecting when going back to the main menu - fixed a bug that caused some map seeds to throw an error - players can be kicked out of the server by selecting them in the player list, not just through the debug console Items: - all wires can be used for electrical repairs, not just ones named ''Wire'' - broken doors can only be fixed by mechanics - fixed a bug that sometimes made it impossible to pick/select items after reattaching them on a wall - wires are disconnected and dropped if the item at either end is removed --------------------------------------------------------------------------------------------------------- v0.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - major optimization and much better lag compensation - tons of bugfixes that should fix most of the syncing issues - admins can play on their own server without launching another instance of the game - setting the job preferences actually does something now - reconnecting to a server if the connection is temporarily lost works much better now - proper error messages if UPnP port forwarding fails Items: - security guard gear: ballistic vest, helmet & stun baton - wifi components that can be used for transmitting signals between devices - wall labels with a configurable text - a bunch of new sprites and sounds - wearing a diving suit slows the characters down - supercapacitors - attempting to fire the railgun when there are no shells loaded doesn't consume power anymore Submarine: - improved version of Aegir - a new submarine, "Vellamo" - nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote shutdown button in both of the default subs - ambient sounds change according to the speed of the sub - fixed parts of the submarine getting stuck in the level on collision - the autopilot is a much better driver now (although it may still crash at very tight spots) Crew: - aiming underwater is much easier - improved humanoid animations - stunned/dead characters can be dragged - all characters can now use plasma cutters and welders regardless of their skills, but insufficient skill level will make them flicker and work much less efficiently - same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate - rewiring devices may cause electric shocks if the electrical engineering level is too low Creatures: - some random "prop fish" swimming in the background - a new hostile creature Misc: - a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be added in future versions, including one for making custom subs) - an auto-updater in the launcher - the game generates a detailed report if it crashes - physics optimization (i.e. using simplified physics & animation for off-screen characters and disabling them entirely if they're far enough) - lighting optimization (caching the lights/shadows if a light source hasn't moved instead of recalculating them every frame) - two new background music tracks - better looking explosions - better looking water particle effects - minor UI improvements - better UI scaling on different resolutions - health/oxygen bar improvements and status icons for bleeding and water pressure - gap-hull connections are visible in the sub editor - pumps don't have to be manually connected to a hull in the editor anymore, they automatically empty/fill the hull they're inside --------------------------------------------------------------------------------------------------------- v0.1.3.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - some major opimization to networked messages (less lag) - option to disable UPnP port forwarding (which may have prevented some from hosting a server) - a new round can't be started if a submarine hasn't been selected (which used to crash the game) - maximum number of players can be changed - fixed a bug in the net lobby screen that disabled the start button when the chat box was scrolled to a specific position - a window that displays some network statistics when hosting a server (can be activated by entering "debugview" to the debug console) --------------------------------------------------------------------------------------------------------- v0.1.3.1 --------------------------------------------------------------------------------------------------------- Multiplayer: - chat messages are sent reliably --------------------------------------------------------------------------------------------------------- v0.1.3 --------------------------------------------------------------------------------------------------------- Multiplayer: - fixed master server connection errors in server list screen - fixed a bug that caused other characters to get "stuck" to the railgun controller, causing them to fly back to it as they try to move away Items: - putting items inside other items works properly now (i.e. by pulling a spear to the same slot as a harpoon, not the other way around) - C4 blocks loaded inside a railgun shell won't explode inside the submarine when firing the railgun - fixed another game-crashing railgun bug - fixed a bug that caused characters to spawn with an incorrect number of items --------------------------------------------------------------------------------------------------------- v0.1.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - a "lobby screen" showing a list of servers that are currently running - password protected servers - traitor rounds end when the traitor dies/disconnects or if the submarine reaches the end of the level Items: - fixed the crashing when firing the railgun or activating a detonator Other: - optimized lightning and "line of sight" rendering - an unfinished tutorial which can currently only be accessed by entering "tutorial" into the debug console --------------------------------------------------------------------------------------------------------- v0.1.1 --------------------------------------------------------------------------------------------------------- Multiplayer: - player names are shown - assigning jobs and selecting job preferences works now (jobs are assigned when the round starts) - a menu that shows the crew members and their jobs and skills - reduced lag spikes - fixed a bug that caused disconnected players to stay in the player list - server admin can see which player is the traitor Items: - plasma cutter / welding tool bugfixes and some light & sound effects - stun grenades, detonators and c4 blocks work now - captain's uniform - items can be placed inside railgun shells (explosives for example) - buttons can be attached and detached - on-screen message when trying to use a button without the right ID card - wire sprites don't overlap and "flicker" on top of each other anymore - trying to set the color of a lightcomponent to an invalid value doesn't crash the game anymore Submarine: - some signs on the walls of Aegir to make navigation a bit easier - moved the railgun and changed the rotation limits to increase it's area of effect while preventing shooting at the windows - fixed waypoint selection bug in submarine editor - the ".gz" extension is automatically added when saving a map Other: - decreased fall/impact damage - dead characters can be looted