Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
15331c58bb0193fd4d5cca8a934885d2cfe1fdfe
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Sounds
T
History
Joonas Rikkonen f1c4bd3c67 - Some of the non-game-crashing error messages are sent to GameAnalytics.
- Changed crash severity from Error to Critical.
- Exception handling when loading submarine preview images.
- Checking if position is valid in Ragdoll.SetPosition.
2018-07-19 22:12:50 +03:00
..
OggSound.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
OggStream.cs
- Some of the non-game-crashing error messages are sent to GameAnalytics.
2018-07-19 22:12:50 +03:00
Sound.cs
Reverted sound loading changes in 2cb0ee73. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip.
2018-01-09 12:16:17 +02:00
SoundManager.cs
- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
2017-08-24 19:56:31 +03:00
SoundPlayer.cs
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Powered by Gitea Version: 1.26.4 Page: 54ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API