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14ae355f198c52fffbccd2043708e6ccd4c0337f
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis bddcc36673 Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
..
Components
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
CharacterInventory.cs
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
Item.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
ItemSpawner.cs
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
2016-08-31 22:06:05 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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