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LuaCsForBarotraumaEP
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12d1692bb5cae6ca71bd2c01c2ef584ffdbdaf0d
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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History
Joonas Rikkonen
cc41f0cd9e
Fixed items held in left hand taking the sprite depth from the left arm instead of the hand
2018-03-02 10:38:10 +02:00
..
Components
Contained items drawn by ItemContainer.Draw use the sprite color of the item.
Closes
#300
2018-03-01 15:57:57 +02:00
CharacterInventory.cs
Fixed subinventory staying visible if the slot containing the subinventory gets merged while it's highlighted (e.g. put a stun baton in either hand and swap it with a two-hand item)
2018-02-13 13:49:41 +02:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Syringes are recolored according to the color of the contained medical item.
Closes
#256
2018-03-01 11:26:04 +02:00
Item.cs
Fixed items held in left hand taking the sprite depth from the left arm instead of the hand
2018-03-02 10:38:10 +02:00
ItemPrefab.cs
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00