Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/TextureCube.Web.cs
T
2019-06-25 16:00:44 +03:00

28 lines
904 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Graphics
{
public partial class TextureCube
{
private void PlatformConstruct(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget)
{
throw new NotImplementedException();
}
private void PlatformGetData<T>(CubeMapFace cubeMapFace, int level, Rectangle rect, T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
private void PlatformSetData<T>(CubeMapFace face, int level, Rectangle rect, T[] data, int startIndex, int elementCount)
{
throw new NotImplementedException();
}
}
}