// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; namespace Microsoft.Xna.Framework.Graphics { public partial class TextureCube { private void PlatformConstruct(GraphicsDevice graphicsDevice, int size, bool mipMap, SurfaceFormat format, bool renderTarget) { throw new NotImplementedException(); } private void PlatformGetData(CubeMapFace cubeMapFace, int level, Rectangle rect, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } private void PlatformSetData(CubeMapFace face, int level, Rectangle rect, T[] data, int startIndex, int elementCount) { throw new NotImplementedException(); } } }